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Reviews for "Incubus Pulsum"

Severely flawed.

What happened to the good old days when there were low quality settings in the right click menu? I mean, why take them out? Especially on a game like this, when you have to hit something right on time. By your description, it seemed hard enough, but with lag, it's impossible.

Despite that, from what I could tell, the game seemed okay. It looked good, and the music was pretty cool. The animation at the beginning was smooth, and looked good. Otherwise, because of the no low quality settings, I wasn't able to make it that far into the game--so there isn't that much to tell.

Glaiel-Gamer responds:

there's a quality setting in the hub

I had to disable the right click menu cause you could click play and screw things up

Excelent with a design flaw

The sound getting dimmer when you messed up was REALLY annoying. It's like kicking a man when he's down, just don't do that. Other than that its pretty good.

Good work, but dosn't push the envelope.

Pretty much another DDR clone, only using eight directions. Ho-hum.

What was nice about this game is the level of polish that went into the design. Extras like clean graphics, a nice interface, and a story go a long way. Unfortunately, the artist forgot to address the actual gameplay while all this was going on.

Let one little slime get by, and you're in trouble. Not only does the music cut out, but the creature jumps into the hole with a bright flash, obscuring other enemies from your vision. It's very hard to line the creatures up for smashing, and the snakes allow you ZERO time to press the next key, almost ensuring that you must either let the end of the snake go, or miss the next note.

7/10 for being better than 95% of the crap on Newgrounds. As an actual game, though, it's very mediocre and frusterating.

get rid of the SFX

This game could be great, one thing bugs me though, it seems to me you can get through a level perfectly, or not at all. As soon as you miss one bug the music turns down, making you lose your rhythm and it's all over.

Get rid of that and it could be 10s across the board, it's a good game, it's just ruined by that little detail

I really want to like it....

I thought it was a great game, but i couldn't enjoy it because it was too hard. I love these kind of games, but it was to rapid for my fingers ot keep up. I know it may go against the kind of game you are going for, but if you could make an easier version, or a difficulty toggle system then you could make the game more enjoyable for some.

I still really like the game though, and i hope to see more like it.