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Reviews for "Incubus Pulsum"

Such an awesome addictive game

This game is really really good. I only have 2 problems with it. The third level, the zelda castle one, the notes lag behind the music halfway thru it for a while. It gets really bad at the part where the 4 notes are right next to each other.

Secondly, I dont like how the monsters that come out of the corners appear before ones that come from the top and/or bottom when the top or bottom note comes before it. I think the overall view should be round to eliminate this, or whatever u feel like doing to make it work. Hehe it makes insane mode much much harder...

But yea, still a very kickass game. I'd like to see more songs. btw, i made this account just to comment on ur game. Its kickass

Great game, surprised it didn't win the compo.

Firstly, Seagaia, the game is meant to be hard, with practice you will be able to distinguish the beats. Just keep at it.

Okay, onto the game.
The game was HARD, but not so hard that it sucks all the fun out of it. Its hard enough so you WILL lose the first few times but you still want to play it. The music choices were good (the first 3 anyway, havn't gotten the last 2). Its the kind of game you cant put down. I'm surprised Ongaku beat this.

Great concept...but far too chaotic.

This game is fun on the first level, but afterwards it's pretty much impossible to distinguish any of the beats. That pretty much ruins the whole game.

Pretty Pulsing

Like most others say it does get pretty hard after a while but with pratice it can be a thrilling experience.

Suggestion: If you plan to make another game you shouldn't name the levels "Easy, Hard...etc" but instead to give each level 3 or 4 difficulty settings to help out those who can't keep up with the beats. Each level would perpetually get harder than the next as usual.

Anyways the game has great music, graphics, concept, and so on. Keep up the great work!

. . .

this game is so hard...beat are so fast...and monster move too quickly...next time...make it slower