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Reviews for "Newgrounds Rumble"

It is a very good game :)

This is cool. It has a good variety of characters and they have strength and weaknessess. It has a storyline to it and still feels like a fighting game. The way the game is set up it with the camera is cool. I like that each character has different attack moves instead of a fist flying for each character and they all have emotions on there face. The way the graphics are set up reminded me of Alien Hominid on the major systems. It uses great sound effects and different terains. It kinda gets old after 1 - 2 hours of play but I recommend NG users to play.

YOU WONT BE DISAPOINTED

aMaZiNg!

This game is awesome. The only thing i see wrong with it is the stories are pretty shallow, and the lack of a lot of characters that wouldve been awesome to play as.

FANCY PANTS, for example... and Ninjaman, he would be fun. If you make another one (which you should), PLEASE add more characters from ALL over newgrounds.

Totally Awesome!

My only complaint is I cant give you any more than 10 stars!

Impressive work, but...

[+] Music with main menu, excellent job on the mood-set! Gave me the exciting chills, ready to rumble!
[+] Nice impact-sounds on attacks, makes you feel like giving some serious bitch-slaps that will last for weeks. :P (Also a huge plus on all the other sound effects. =D)
[+] Easy and good interface, alltime access to a menu.
[+] History Records... =) And data removal! ^___^ (+ All the other video, audio and control options! =D)
[+] Smooth animations and very good looking Character graphics.
[+] Easy & smooth controlls with cool variations in combo's
[+] 4-Player Multiplayer! Awesome!

[-] 2 vs 1 is impossible to counter attack... (Even with parrying, I've tried many times...)
[-] Block from direction is tricky for you alway get hit when in middle of 2 enemies. (Especially inconvenient on Hanks final stage)
[-] Almost all challenges have the same type of condition, defeat enemy by killing them. Could've set: "First team to collect all the ... items wins!" or "First team to get ... kills wins!" (I did like the "Survive 2 minutes" & the "Crush Allow" challenge!)
[-] Could've put more things in "Deposit" for a higher replay value. Extra's like concept art, music, 2nd outfits, etc.
[-] Too bad there's no "Handicap" option in "Versus" mode. Can make things alot more interesting or fair when you're planning a 3 to 1 match.
[-] Other options like "Pick-Up" rate or list aren't available that also effect certain challenge and player need to set a battle of how they see fit. (So there's a shortage on options for "Versus" play)
[-] Majority background art doesn't match with the quality of the Character art. It's not 100% clear (yes I have the highest quality set ON)... Be consequent in quality, don't quickly finish stuff! (This doesn't include the style differences of the artistic setting)
[-] There is NO balance in the survival mode. You won't receive any HP after a kill or the HP Pick-Up droprate is almost 0. You have no advantage that makes you last a little longer than a normal VS game. On a certain point you're just jumping around waiting for the next pick-up that could save your life or hopefully get you a kill...
(This means the "Punishment-Reward system is a bit rigged in Survival)
Actually, there is no ballance what so ever in fighting more than 1 enemy on
your own. (Except for the Henchmen)
This is actually a huge flaw in the game, it's all about balance with a fitting
challenge level when facing different conditions.
[-] Action camera can be a pain in the ass, but it does a serious action to the experience. Too bad it affects my battle overview, on some moments I can't see myself on the screen while everybody else is in the action. Every character must be visible at all time during the battle (excluding the stage fall-offs).

I hope this feedback is useful to you guys. Remember, I judge on Skill Level...
NOT on professional level. Even though it has validated itself as a full grown,
worthy game that has reached a certain professional level.

If you guys are interested in further tips or more in-depth Game Design feedback about your game OR design methods, feel free to PM me. I would
be glad to help you guys further out.

Don't forget I really enjoyed playing this game, and I'm still playing it which
means it has a high replay value already. My overall impression of the game
still stands with "AWESOME!", I like party fighters like these. ^___^
The concept works really good.

Keep up the good work you guys, just keep on creating new things. And
don't forget to prototype alot. ;)

--- Please let me know what you think of this feedback. As a Game Designer
(& Developer) I'm also still learning from other people's feedback. --- ^___^

Double thumbs up!
Regards,

Erik van Wees

Wow!

7.1 million plays is whole lot! xD