A winner
I thought I'd write something praising this game, as I think it deserves more of a review than "this is teh good...kiked a$$". The game designer has gone further than what is required for the standard zombie defence game-of which there are many. I've broken my review down into several different sections, each one indicating the games strengths or weaknesses.
The first impression:this would have been the title screen, I thought it was well laid out, with a text style reflecting what you were about to witness....zombie massacre on an insane level.
The idea:Okay, nothing new, but old habits die hard, and I will never get bored of zombie defence games, especially when they're this good.
The graphics: clear, detailed and precise, all that was needed.
The base itself:At first I thought you would be confined to the actual base as is normal in defence games. But on this occassion, the base was at the far North of the screen, and your character was free to roam around the battlefield blasting and blasting. Also, you have 2 health bars so to speak, yourself, and your base. I noticed that half seem to go for you and half for the base you are protecting, but it was the base which I was concerned about as it couldn't move, and I could.
Income:I felt the income was appropriate for the weapons required...WHEN they were required, not too much or too little.
The guns/power-ups:WOW, what to say. Many defence games just give you the option of several basic weapons, but this game goes all technical with regards to firepower. You are given the vital details of each weapon before buying (reload rate/clip size/rate of fire etc..), which is invaluable when choosing the right weapon with regards with value for money. I went straight for the rapid fire weapons asap, and wasn't let down by how much they kicked ass on the field. I actually stopped playing once I stumbled across the chain gun, as there was nothing it couldn't cut down in afew shots. It was just too easy with that baby in my hands.
Realism:This was amazing. Things like;zombies being blown back by shots, each shot spraying the ground with a unique blood splatter, the screen shaking with each shot, the zombies and discharged rounds staying on the battlefield where they fell...which in time resembled an interesting zombie/bullet pizza, not to mention limbs flying off on moment of death (re-death even)
Enemies: Started small, and got either bigger, uglier, faster or all 3. The enemies were different enough in design, so you could identify who needed an ass kicking more, or who to put more shots into. No, I don't think I've seen all 22, 23? yet, but I'll explain why in a moment.
The plateau:Ah, this is something relevant to many games of this genre, some more than others. Heres what I'm on about: You get to a certain stage in these games, when you have the most powerful gun, and can cut down any enemy quickly. You sit there level after level blasting away, enjoying yourself less and less as nothing has changed in the last 20 minutes with regards to game action. Its a case of "what the hell, I'll sit here and blast all these bad guys away to see of anything new happens in the next level" Basically playing for the sake of it. Once you have maxed out, it is hard to keep interested in the game when you cannot better yourself anymore, or don't need to as nothing is a challenge due to having an extemely powerful weapon. I saved my game and will return to it later...enough massacaring already.
So all in all, this game is a winner. It is clear alot of effort and work has gone into it, to make it as cool as possible. I have almost nothing bad to say about it, apart from the plateau paragraph, which is NOT unique to this game, but a flaw that flows through many of these defence games.
To the desginer: I would say keep making games like these. I have seen countless defence games, countless zombie defence games, but it is the winners I will always return to.
Would type more but I'm about to run out of characters
Hope this review has been helpful, GOODNIGHT!!!!