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Reviews for "Endless Zombie Rampage"

not bad

not bad doesnt means its good though but still u are almost there. try to reduce the reload time for the guns.and btw the reload time u put up there is not accurate

Good but some problems.

I found this game quite good, though if you didn't buy the right stuff at the start...you're kinda fooked then.

I have a tip though, if you want to clean the screen just wait till you finish a level and save, then close the game and reload, it'll clean the map for you and you'll have a nice sharp view of your next hundred cannon fodder :)

ugh..

it was a good game, not great but i would play it again and again,

things i love:

1. love that the blood stays on screen
2. love the fact that u can move around
3. love that there are lots of zombies
4. love that there is no lagg

things i hate:

1. hate the reload (i dont see y it takes 5 hours to reload a pistal...)
2. hate that when u shoot the zombies in front of the base they go on top of it.
3. hate the fact that u sometimes cant shoot the zombies in front of u, i mean right in ur face.

good game, needs more...

Only a few problems

Overall, this game is very well done. The shop system is well formatted, and there are quite a few weapons.
But, there are problems.
First off, later in the game, the weapons are much too powerful and placed along with the "Overkill" powerup garner too much Exp per zombie. I recommend toning down the damage of the final weapons by a bit, increasing the base reload time of the FN Scar to 1, decreasing the ammo capacity of the final light machinegun, increase the ammo capacity of the final submachinegun and decreasing reload time, decreasing the rate of fire of the final auto shotgun, toning down the damage of the Desert Eagle to about 50 but increasing the rate of fire and ammo capacity as well as increase reload time, increase the ammo capacity and damage of the final handgun as well as decrease loading time, remove the laser cannon, and decrease the ammo capacity of the final minigun and shotgun.
Also, when you fire your bullets they move erratically, firing at odd angles. aThis is understandable for weapons such as the submachine guns and light machineguns, but not for the handguns, magnums, and rifles. Also, you would think that rifles would have a better range than that of handguns, but they don't. All of the weapons, save the laser cannon, have exactly tthe same ranges. Bullet can't even come close to the edge of the screen when firing your weapon.
Then there is the issue of character and base strenght. After a while, your base and yourself will get so much health that is nearly impossible to die if you are at least minimally trying to survive. placing a cap on it will solve that problem, if the cap is small enough. However, that will leave much leftover Exp, but you should be able to convert that into something. I recommend having to buy ammunitions for the final weapons to continue using them, to give that Exp a reason.
If you can make these changes, at least in my opinion, and adress some of these concerns, you will have a top notch game.
Firthermore, a greater variety of stronger zombies is needed. It is repetitive to fire at strange starfish, crrab-human mixes, and generic zombies for minutes on end. Those three varieties just come in different colors to sigify strenght, but are still repetitive. Then, all of those zombies fall apart under your barrage of bullets too easily late game, so you should make them much stonger. Also, making them have a bit of range would be nice. Even the faster one get mowed down before they even get close, but when they do, they should be able to hit me and my base from a small distance.

I liked it

Very much like crimson land. Same kind of gameplay, even had some powerups that reminded me of the perks from C L