WTF
This is WORSE than the original one man. yea you gave us a choice of what we wanted to do but it almost never worked. MUCH WORSE THAN THE FIRST
WTF
This is WORSE than the original one man. yea you gave us a choice of what we wanted to do but it almost never worked. MUCH WORSE THAN THE FIRST
Random alone does not create fun
Very nice idea and good presentation. But the gamedesign has a large mistake in it: The amount of random is as large as the amount of skill you need to succeed. You must replace the randomness by adding some more tasks to be solved by the player. If a player cannot always or at least normally succeed in a game by skill, it gets both: boring and annoying.
Get the infection rates of water/ airport up by letting the player building up some new stats. Or use some old stats (amount of infected people in a country, decrease of cure-research) to increase or decrease chances for other successes.
If you have some of this already build in, then you have to tell your players, which further effects of your virus-stats are possible: Adding more information in your instructions.
There is lot of potential in this game. You just have to let people use it.
just too hard
I like the upgraded ideas, but you made it just too hard to really hold my attention. The first one was pretty hard, but not like this. Suggestions I would make is either make it easier to spread, and infect countries, or give more points(a lot more) because trying to infect or spread when you have a one in a billion chance of infecting another country is just ....yeah. I do like the new options, with directly spreading to another country, and trying to infect water and airport, but it's too hard. Also, I liked the way you upgraded the virus in the first one, with the list of virus characteristics.
First one was much better
You took all the good qualities of the first game, got rid of them, and didn't fix any of the original problems. I loved the first game, it was very addicting. This was terrible and I think you need to go back and re-read some of the reviews of the first Pandemic.
I liked how much you could modify the virus in the first one, and you could infect the airport and water systems for the rest of the game. A virus would stay and hover around, not disappear because one day has passed. Make the game more about strategy and not random chance.
Are you regressing?
The first Pandemic was cool, because it was the first, I wa snot expecting a game like that... And then I saw the Pandemic II... IT WAS AWESOME!!! I played a lot of times! It never gets old (one thing... MADAGASCAR IS IMPOSSIBLE!! xD) BUT NOW YOU MAKE THIS PANDEMIC... It is like the first... but worse, I cant believe that after the Pandemic II the Dark Realm Studios could make a TERRIBLE game... =/