Fun game, but interface needs work
I really, really enjoyed this game. The original concept alone assured it of a pretty decent score. I enjoyed the very appropriate music and the variety of options available to the player present interesting choices and make for great gameplay. My gripes are with the interface, primarily.
Clicking on GUI elements should give the player some kind of feedback. The player's actions so often end in failure, that the game should give you some kind of reassurance that you're actually DOING something: a clicking noise, a flash of color on the map, anything to acknowledge that I actually pressed a button.
Some further explanations of the gameplay mechanics would also be good. I have a pretty good idea about what upgrading my virus' lethality does, but I'm not sure exactly how the "infectivity" works. Does it increase the chance of spreading the virus within a country? Of infecting an airport? Of infecting a neighboring country? All of the above? I don't know because the interface - or for that matter, the instructions - don't tell me.
This game is a lot fun, though. I hope we get a sequel soon.