bah
This game is not uniformly slow or fast. As you said in an earlier review, parts of it are running as fast as Flash can handle. Well, guess what... my computer can handle a lot, with the result that the whole thing is much too fast. You can't barely see where you're going before you get there. More on that, the vertical scrolling is poor--you can't see below you. The horizontal scrolling has the opposite problem, that it follows you around constantly, so that the screen never holds still. You should have a threshold (like other scrolling games do) so that if you move around in the center of the screen, it doesn't scroll horizontally. Also I dislike the feel of the game. My character does not seem fully connected to the ground; she's often just above or below the floor instead of directly on it, and there's no sound for when she plants her feet on a platform. Her run animation is very sloppy, so she looks like she's skating. You should make it so that if one foot touches the ground, it stays in the same place until it leaves the ground, instead of sliding forward. Her roll animation is physically impossible, as her head apparently passes through the floor. When you do a roll, it's your BACK that touches the ground, not your head. Her flips in midair are also not realistic--you have to tuck your arms and legs in. Also her jumps do not seem physically realistic--she bounces up and down much too quickly and her speed does not decrease as she gains altitude, she just reverses direction suddenly at the top of her jump.
A lot of work went into this, but these flaws hurt the gameplay.