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Reviews for "Year of the Snake"

ok...

I dont like ur game at all its good but it needs more weapons and needs
to be more interactive its a good game i just dont likegood concept and stuff but add some more things like how many enemies that u need to kill b4 u move on cause i was getting annoyed.....

Pretty good for your first

You have a very cool art style. NEVER CHANGE YOUR ART STYLE!! IT'S REALLY COOL! I liked how the enemies could hurt each other. Finally! A game that follows the laws of logic! :p Just a little more combos would be good, and it was really annoying how whenever you got attacked, you turned the other way. Also if you hit the A button too much, the guy just keeps on slashing even if the monster is dead. I took a lot of damage cuz of that. Try to fix that by being able to cancel an attack by moving the other way or jumping. I know its difficult to create a game as good as this, but just keep that in mind. And definitely make another one, and KEEP YOUR ART STYLE!!! NO MATTER WHAT!!! you should also allow people to name their character.

Void24 responds:

Thank you, It took quite a while to pin down the look I wanted for this game. Just about all the credit there goes to my friend and concept artist Eric (who's name you find in the credits).

Not Half Bad

Mmmm, yeah. I like your drawing style and the trails behind the sword. It looks very cool and gives the game an edge and the swish swish sounds were great but I feel I need more complexity in a side scroller like this.

I mean, the graphics were awesome and your character designs were kinda plain but they still had life. I hate saying "you need another attack button" and I know you dont, but maybe adding more combos into it might make the gae a lil more about skill than mashing the A button. Maybe a block button could do some good to the game aswell.

Overall, the game was great but with lack of moves and fighting kick-ass it bored me a bit. Everything was wicked but you need to focus a bit more on gameplay. I know, gameplay isn't everything, but it does play a part. Overall, nice game.

PS: I hate to be so negative but I'm just pointing out areas to improve :D

Void24 responds:

Not negative at all, very constructive. I completely agree for the most part. As the game neared completion I ended up having to keep the controls a bit too simple, because I was running short on time. A stronger gameplay feel is something I really think this game needed.

Amazingly Well Done Game

Incredably artistic, fluid motion, cool aniamtion effects, smooth and polished gameplay, everythign about this submission was amazing.

People complain abotu no powerups, weapons, etc. But i don't believe this game needs them, the simplicity of it is what makes it so cool, and the little touches, such as the rotation of the background, the multi-leveled scenery, and the blue motion trails really stood out as cool features.

Well done, this is one of the most unique and cool games i have played in a long time.

GG

needs more weaps, characters, powers, levels.

i think the graphics were beautiful, very.... uh..... artistic (?)
gameplay is fluid, the sword animations are well done and the blue shwoshey thingies were a cool touch.

good work