good but.....
there where a few flaws like the worst AI i've ever seen and the race to the finish levels. But great for a first time.
good but.....
there where a few flaws like the worst AI i've ever seen and the race to the finish levels. But great for a first time.
sweet man this is sweet as i hope newgronds likes
well for somepeople that reckeo that the games bad because there contruls r bads well people had paid there time on this and fix ya boldey computer this is great man love it armor has made great use out of this stuff
the idea is good...really....
but there are a few iffy things.
1. movement. seems like you're on ice all the time.
2. sometimes you get KOd when your damage meter is not that high.
3. controls. hand cramps are not kewl.
4. unlocking certain characters is incredibly hard because of the physics/controls (like I said before). even by using good ol' knux.
I'm not pointing out those things to be a pain in the butt...but so that you can improve on it. really nice idea.
Several Problems
First of all, the controls. I don't mind the two buttons (attack/jump) thing, it's just it would be a lot nicer if I didn't have to cramp my hands over to one side of my keyboard to play the game.
As for the sprites, I'm giving them a 6 because I happen to know who made some of them, and you didn't give them credit. Also, the multi-man people are just silhouettes of the characters.
As for the actual characters, some people (Megaman, "Blade") didn't really belong in there. I realize characters like Snake and possibly Sonic are going to be in Brawl, but Megaman seems a bit too far...
Also, using a girl's voice for the annoucer seemed a bit out of place.
Otherwise, this must have taken a long time, so well done anyway.
To much time for a bad game.
I LOVE SSB. Don't get me wrong. I can tell through all the menus, and point systems, and everything about the game you put SO much time into this and I hate to give you the scores that I did.
But I can't get around the obvious flaws. You just don't have a good controller interface. I tried so hard to work around it and I couldn't. At some points my character is going 500 mph and others he is really slow. That and your ability to centralize your attacks is off to.
On some levels the outskirts just seem too odd, and the AI just gives up when they get close to the edge. It is a little buggy.
Don't get me wrong, you have done something that must of easily taken hundreds of hours to pull together. But at the end of the day, you just created something designed for a controller and has been done. You have amazing talent but this game just let me down on the handling.