S'alright
It wasn't bad. Kept my interest for a few rounds. There were a number of quips though. Above all, there wasn't nearly enough variety in the gameplay. It felt like it was largely made up of either left-right-left-right or avoidance games. For ideas on how to switch things up, perhaps look to WarioWare, which is pretty obviously where the idea came from anyway.
Also, as much as limiting creativity sucks, there should maybe have been some style guidelines passed on to each of the artists so that it at least had some sort of continuity. Of course there is a happy medium and you don't want every game to look the same.
I popped into the BBS thread every now and then during my usual rounds, so I can say from eyewitness that there probably should have been a little more communication. I know it's hard with a team in the tens, but it would have helped to keep the game more consistent and to avoid people making the same sort of microgame.
At any rate, I don't like to write reviews that aren't wholely positive, but you've borrowed a popular idea here, and I feel like someone should present the other side of things amidst a wave of masturbatory reviews that don't really help you in the end. Plus from the sounds of the author's comments, you're damn nearly ready to deify yourselves, so don't forget there's room for improvement :P