Cool game but..
It was a very good game but in lvl 2 i coudn't pick up any dead bodys
Cool game but..
It was a very good game but in lvl 2 i coudn't pick up any dead bodys
Cheers.
About the bug - I have no idea what's causing that. Despite many play-throughs, I've never encountered nor heard of anything like it before.
Are you sure you stopped moving and were standing right behind the body?
If you play again or have any more info about this possible bug, e-mail me. It'd be appreciated.
Stay funky,
Bez
P.s. Review of your review - General lack of specific info regarding what exactly you liked. Could maybe use more info about the bug too. But thanks for letting me know your general opinion and stuff.
4/10
Gotta love the techno beats.
This was quite a fun game - I kept getting killed, but I kept replaying it. Well done on making it a compelling game.
The graphics were very normal. Nothing mind-blowing, but pretty enough and certainly watchable. I haven't seen any of your othersubmissions, so I don't know what you're capable of, but from this game I'd say: Work on the graphics a bit.
Style was great. All the animations seemed fluid and the "game over" screens, drawn in...what looked like coloured crayon (?) were something new and.
Violence: Five. Not a little, not a lot. Usually I'd applaud this, but given that it's a Pico game (and the nature of Pico is that he's a badass killer) I would have added more blood, etc.
Interactivity. Hmmn, this was an odd one. The game itself was simple enough (being able to pick up bodies as cover was a nice idea) but there seemed to be little to actually do other than keep clicking the mouse button. I only gave you a 6 because it seemed that there wasn't much for me to do, I don't know if there were power-ups or alternate weapons (I didn't do too well at the game >.<).
Humour: Nill. It's not meant to be funny, so bleh.
Overall you get a seven. This is a pleasant game, took me a while to get to grips with the gameplay. Having not played it in a hardcore manner, I don't know what else this game had to offer. However, if I did manage to see all the game's features then I'd deffinately work on those for future submissions.
It was fun, but limited. I'm sure the deadline didn't help much :)
Thanks for the great review.
Disappointed you didn't like the gfx more. If it's mainly because of the in-game bg, that's understandable. That was a place-holder. But I don't know what you disliked about the gfx so it's a bit hard to work on that...
Game-over screens are pencil (oil-based) then watercolour. So is the bg.
It's my first violent thing. I don't want to make violence a regular theme in my submissions, but fancied trying this idea. I'm gonna put in effect for every shot you fire for the final thing, which we'll do over summer.
Yeah, you technically don't need to do anything other than move and fire, making sure to block enemy fire with your own. Controls are simple but I think there's enough complexity in the enemy attacks.
Did you get past the first level? There's 4 types of enemies - standard, jumpers, homers and the heavies.
Final game will have 3 guns - you kinda get stronger.
Final game will have difficulty levels. You should be able to complete it on the easiest.
I think the final verion might be totally to your satisfaction.
My review of your review:
constructive criticism/suggestions: 9
exposition of experience: 6
praise/encouragement: 9
clarity of expression: 9
elaboration & being specific: 7
coverage (how much): 8
overall: 9
I'd like to know what about the gfx you don't like. Like be slightly more specific. If you could e-mail me and let me know, that'd be awesome.
Cheers again for the thoughtful, thorough review.
Well done!
Well done in this submission! I like the way you worked pencil/crayon drawings into a flash game. Good job!
Thanks you! Glad you liked the art direction.
Your review gets a 6. Could have provided further comments about other specific areas that you liked or disliked.
im sure 1d doesn't exist
how could this game be 1d whne its 2d???
The gameplay is 1d. Your actions only affect anything along a single line. You can only move along that one line and you cannot affect anything which has entered the 2nd dimension.
Consider some early PS/N64 platformers. e.g. GO GO Troublemakers! /aka Mischiefmakers. Though their graphics were 3d, gameplay was 2d. Same with this. Graphics are 2D (maybe even 3d for when some enemies spawn), but I've made sure that everything is 1D.
Anyways, I'm glad you seem to have enjoyed it, judging by the scores you gave. It'd have been nice to know what exactly you liked and maybe have some constructive criticism or just feedback on how far you got and how hard/easy you fount it.
I give your review 3/10.
((( NOTBAD )))
~~REVIEW~~
This was notbad, i was very entertained with it, i loved the music it was really pleasent, and the game itself was very fast paced, but very cute and funny, also very nice work on the sketch like artwork at somepoints, as for the controls it was abit tricky but got it down...
~~THINGS TO IMPROVE ON~~
Maybe a run through the control system maybe i missed it, but for the most part it was a neat and well balanced game...
~~OVERALL~~
A fun game abit tricky at first but fun and cute, aswell as nice artwork...
~X~
Cheers man!
The full game is meant to have a sort of interactive intro. After going to the toilets, Pico would come out, then the commentator (not included due to lack of time) would say you need to get back to class and a message would pop up letting you know the controls for movement. You'd start off with no gun and first you'd learn to use the bodies, then pick up the gun from the open locker and learn to shoot. Lasting maybe a minute.
That got scrapped, along with many other things. I'll maybe ask you to look at it before we submit to make any criticisms.
Danny (the programmer) did actually put in a control screen at the start though. You should see it when you click play, so maybe you clicked twice quickly by mistake or something.
Right. Review of your review.
constructive criticism/suggestions: One well explained point. More would be nice. 7/10
exposition of experience:
"a run through the control system maybe i missed it"
"as for the controls it was abit tricky but got it down..."
I get the gist of how you coped.
It'd maybe be nice to know what level you got to but enh.
7/10
praise/encouragement: You pick out a few points you liked. 8/10
clarity of expression: No problems. Though "notbad" is two words. But I only mention that for the pedantic bonus points.
10/10
elaboration & being specific: Not really any more specific than it needs to be. You do focus on the various aspects - control system, music art... maybe be nice to know a particular sketch you liked, or maybe what in particular made it cute and funny... but that's not really needed.
7/10
coverage (how much): Pretty much everything.
8/10
overall: I'd basically just like more suggestions/criticisms. I'm all about the brutally harsh criticisms, letting me know what to work on, or what to bear in mind for future.
But it was a brilliant review. You really let me know how you felt, praised and criticised. Just as a good review should.
7/10