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Reviews for "Endless War 2"

Pretty addictive! I see potential.

A fairly original Flash game overall, so I found myself playing it an awful lot. Most of the time when I die a whole bunch in Flash games, I just move along, but this one had hooked me to keep getting better. Each level has a learning curve, and I like that.
Of course, there are some areas to improve. The level design was one place. Which enemies were able to see you at each time could have been more clear cut and obvious. Also would have been nice to see enemies walk around instead of just standing in place and looking left and right. Some better AI would make the game feel much more realistic, too. They were always just getting stuck on walls. Also a number of clipping sorta errors. Bullets, dropped guns, blood splatters going through walls and the like.
Now don't take that big list as meaning that I think the game was damagingly flawed. I wouldn't waste my time writing a big review if I didn't think the author had the potential to take something from it and better his game-making skills. I just think that this is a great idea that could be really fun with some improvements to mechanics and graphics. A forced sequential series of missions following the same story would be neat too. Hope you make a sequel.

BlackFox-of-ITMO responds:

Very fair review. I'll notice your mind.

Nice idea/concept, but could do some tweaking.

Very nice idea; who doesn't love the prospect of running around and having the ability to whack tons of zombies, mutants, terrorists, and SWAT all in one game?

Still, the graphics could've been a little smoother. The maps within a series, for instance, don't really have any distinguishing features from others in the series. That, and what is up with all the dead girls on the ground? And uh, why are they naked? Some places I can understand; with terrorists and shit like that. But NCR? And SWAT assaults? Simply put, some of the stuff seems out of place. Maybe they were put there to show the raiders' brutality or something, but it got old quick. Spice up the decor, and less dead naked girls plzkthx. If I wanted to see naked girls, I'd be looking at pr0n, not playing your game.

Sound was another big thing to tweak. Maybe you could have some metal (Blood & Gore/Necromancide come to mind) playing, with of course, the option to turn it off. Voices were kinda lame too. Gun SFX were pretty awesome, however.

Also, the gameplay was kind of messy. In a hostage situation, we should have objectives to recover the hostage safely, or when defending a base, we should have some guys bum-rushing our ass where we fight them off. Moving your sprite to a specific place on the map isn't what I had in mind for base-defense. The weapon system was kind of clunky too; we had such a large array of weapons, but practically nothing to distinguish them from each other other then name. (Sad to say, I'm not a gun buff.) Maybe tone it down. 'Nother thing to add about the gameplay is sight. If a guy has his back to me (completely oblivious), and I'm trying to creep out the door behind him, he should have no reason to do a 180 and shotgun me in the face.

One last thing to note: Have someone proofread what you type. I'm glad that you didn't resort to typing lyke dis and actually seem to make an effort to use grammar, but you messed up in quite a few spots. Just have someone read over it.

Very fun

Very fun game, been plaing it for awhile and still am, lol.

Oh and the controls are SIMPLE, if you've ever played CS then you know all the controls.

W,A,S,D: Walk
G: Drop current weapon/ pick up closest one
Spacebar: Fire secondary weapon (Grenade launcher, burst mode etc.)
Q: Tells units to move there

And that's all I know so far, lol. Great game!

-Adam-

ignore them....

It was pretty good, it was more stratigic then all out random shoting and killing...thats probaly why most dont appreciat it, but it was great...the blood one was the best cause it was the hardest...Nice job please make another.

Hmm...its missing something!

IT NEEDS BADGES!