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Reviews for "McDonald's videogame"

I'm confused

After losing in the first ten years like 30 times in a row I finally started to understand this game, but now I'm in 2090 with 1 million dollars and I have no pastures or soy fields, I sold them all because both the cisterns and fridges were full. I have had a cow in 15 years and somehow the machine is still pumping out burgers.

I love it

I love sitting here eating McDonalds and playing the game. I get the feeling PETA members hate this game because you have to use a flamethrower on the sick and mad cows. I loved it. It was a good tycoon game though I think McDonalds would love to sue you for it. Good game very hard i almost kept it going for more than an hour and got my money up only to 40000. It's hard to keep them happy and there isn't really any goals to acomplish so there's no real way to beat the game. You could also throw in chickens for McChicken sandwitches and stuff but that's just an idea or you could grow potatos for french fries. It was really fun this is like the 5th time I've played it. Hope you improve on it. Give it a 4 on the rating thing and an 8 here. GOOOOOOOD JOOOOB! ^_^

This game isn't that HARD..really

the emloyees rarely if ever react to the punishment/reward system, that was the only flaw i found with this game...if you do it right you will always have cows in the stalls and stay in the 20K plus range. I did anyway...the soy either is too much or too scarce. IT's not a matter of how hard this game is, it's just inevitable that you lose...I got to August of 2010 or something like that, im pretty sure there's not supposed to be an ending to it, just inevitable futility.

Could have been perfect!

This is easily one of the most sophisticated Flash games ever created! The presentation is complex and consistent, and the Flash could rival a well-made freeware "Tycoon" game. The McDonald's theme, as well as the game's personality, adds a lot of humor to a noticeably bleak portrayal of "Corporate America." The gameplay is fun and highly addictive, but players that get absorbed will find that there's no place to go but down.

McDonald's videogame is more about prolonging death than actually succeeding in the industry. The money system is extremely fragile, and the slightest imbalance could cause the entire corporation to go bankrupt in seconds. Therefore, despite the high chances of getting addicted to McDonald's videogame, the player will probably spend between 2 and 30 minutes per round before dying. For example, players that start slowly will find that "the growth is not sufficient!" However, attempts to increase business quickly result in a lack of cows or soy, even with 5 devoted pastures for each! Some minor changes and additions could have fixed these major issues.

Creating actual goals, similar to games like "Roller Coaster Tycoon," and allowing the player to progress and profit would have made McDonald's videogame the best Flash of 2006. However, a major flaw in the game's design prevents players from really appreciating an otherwise exceptional Flash. My suggestion would be to create a yearly goals system and simply making the system deep enough to allow some flexibility. Unless the game's trying to make a statement, such as "McDonald's will someday fall," there's no reason for an inevitable death each time. It's sad to see a great accomplishment ruined by such a huge flaw.

good

good pretty addicting the people shouting gets annoying after a while very addictive