Yeeeah!
Nice work. It's kind of addictive... in spite of the fact that you only have control over the ball at the beginning.
I like it.
Yeeeah!
Nice work. It's kind of addictive... in spite of the fact that you only have control over the ball at the beginning.
I like it.
Highscore tables are addictive ;D
wow
the AS in that mustve been a bitch. very nice work. i hope you continue to do stuff like this.
I'm always looking to expand my boundaries codewise. This is my first attempt at API, and I'm pretty damn happy with it =)
FRONTPAGE STUFF!
FRONTPAGE STUFF RIGHT HERE!
KICKS ORBIT!
lol yeah
Limited concept, but well-executed.
Graphics: This is the best use of simple Flash shapes and gradients I've seen in a long time. I wish there had been characters or something more interesting than just a ball. Still, it's a nice ball, so far as balls go.
Style: The mountains and grass are about as stylish as mountains and grass can be. It's just too bad mountains and grass aren't stylish at all to begin with.
Sound: NEEDS MUSIC! Or at least a little "boing" when the ball hits the ground and some sort of boost noise when it hits a powerup. Go to Flashkit dot com.
Violence: none
Interactivity: You throw the ball and hope it goes far. Everybody loved Nanaca Crash but this isn't quite the same thing. First of all, that game had a more precise way of choosing your angle and velocity. Secondly, although there wasn't MUCH chance of you using it strategically unless you were slwoing down and right by a powerup, there was a boost down button which would thrust you towards the ground, and a boost up button that could be pressed three times, plus occasional "quick, hit the button NOW!" moments. All of these things added to the gameplay and made it more of a game and less of a toy. This thing, as far as I can tell, you get one throw and then, GG, wait and see what score you got.
Humor: none. Which is ANOTHER thing that was great about Nanaca Crash, it was funy as hell watching that poor guy get the shit kicked out of him by every shojo contrivance at your disposal.
Overall: This game was pretty well done. I only wish the author had been a little bit more creative and ambitious in designing the gameplay and characters. I definitely look forward to future games by this author.
It was pure code. No graphic symbols, images, sound, movie clips or buttons in the Library. I'll probably be releasing another version WITH sound etc at some point soon, but I put this out as a tester.
Thanks for the in-depth review, it'll be very helpful for future upgrades.
yo tempo guess wat?
YOUR IN 40 LOL!!!!!
I BEAT YOU MAN LOL
Wo0T!!!!!!!!!!!!1
im hardey baby..wo0t!!
heh