Great job.
Great job with this. I might have to look into exacly what API is. I never did get the concept, but heard of it multiple times. Some sound would have been nice. But otherwise great game.
Great job.
Great job with this. I might have to look into exacly what API is. I never did get the concept, but heard of it multiple times. Some sound would have been nice. But otherwise great game.
It's basically drawing shapes with lines and curves, using AS, and filling them. So long as you understand co-ordinates and color hex codes, you'll be fine. Most of the stuff here was made using _root.createEmptyMovieClip, and then using WITH (MCName) to do the drawing. There really aren't that many API commands (<10?), so check out -liam-'s AS: API thread and have a play with it. Once you get into it, it's quite fun.
i LIKE it!
BouncyBouncyBouncyBouncyBouncyBouncyBouncyBouncyBouncyBounc
yBouncyBouncyBouncyBouncyBouncyBouncy BOUNCY!
BOING
very nice
good work, very adicting
glad-u-like
Pretty good.
If the challenge was to make a good game with nothing in the library, everything dynamic, and one frame, then it has been met. This was pretty good, I think that graphicly it could have been a lot more, but this was good. It's also very fast to load! My best was 108500, and I'm hoping to make it better in the future. Good job.
Yeah, this is definitely an impressive score for a 6.3 kb file. I'm happy =)
Nice
Hahahaha. 6th place at 290000 (roughly). That guy in 1st at 710000 is insane...Well, on to the review. Great game, even though it's simple, it's extremely addictive and a great time killer. It's like the "shoot the kitten" game, but you throw your object instead of shooting it, making it more of a player-skill evaluation instead of just pushing a button and getting lucky. Nice work.
"making it more of a player-skill evaluation" YEAH COOL, somebody noticed. You have control over the initial trajectory and speed - although after that, it's completely down to chance of course =)