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Reviews for "CI: Unregulated"

Huh?

Wow! Too cool! EXPLOSIONS in SPACE [NO AIR?]. SOUND in SPACE [NO AIR?]. And a GATLING GUN that's able to fire BULLETS in SPACE [NO AIR?]. Yet.. He you still put in a vacume when the fighter craft gets hit [NO AIR!]. Am I the only one who sees a problem with this all? Can't argue with the quality of graphics and sound, though.

McFretN responds:

Did you also say that to George Lucas?

Good Job!

Very entertaining! I hope you make another.

That was weird, but in a good way.

Something might have iluded me, but I felt weird watching that. Its good and all but somethings missing,
The music didn't quite fit as well as another track could have.
And their was basically no human element.
The way shows like "Star Wars" and "Star Trek" pull in veiwers is by letting the audience see what is going on.
Like when there was a veiw of the pilot in the fighter. People need to see humans dealing with the problems, not just random machines duking it out.
Perhaps it might have been better if you had put a human face on it, like a captain shouting orders, to "Deploy auxilary turrets" Or "Fire Torpedoes" or "Missiles incoming.
All things aside it could have been better, but that doesn't mean it wasn't great.

Refreshingly good

I can see a lot of influences there, which you listed, and ive played a lot of those kind of games. The combat was... good, even though it was a little primitive for space combat (by my perception). However, it would be nice to see some comm chatter between the mercs. And they would have to be pretty well paid mercs to all get the same kind of fighter. The ship designs... they were alright.

good

Very good! i like the idea and the animation, but the bit where the guy drives into the cruiser is SO copied from Independence Day