Scary
And I thought Resident Evil was a freaky game. When that guy ran at me I got a chill. Great great game but I think you should make it a tad easier at the end, I read the walkthrough and still don't understand what you mean for the puzzle.
Scary
And I thought Resident Evil was a freaky game. When that guy ran at me I got a chill. Great great game but I think you should make it a tad easier at the end, I read the walkthrough and still don't understand what you mean for the puzzle.
nice
that was one kick ass game...i actually laughed a couple of times i think im more fucked up than u
CREEPER!! THAT WAS AEWSOME!!
You fucking bastard! Keep making these games; you rock at this. Me and my cousins were playing this and we were all scared shitless! For your first time...well...lets just say that we're TOTALLY waiting for the next one!
what do i do
ok mr leffler u need to work on your game allitle more i have been playing it now for 6 hours straight and i still cant get into the f*%#ing cellar.in fact i dont even think there is anything else to do.please if u have any hints or any type of help that u can provide to me please post it on the review board,your reply will be greatly appreciated,not to me but im sure to alot of people as well
I'm going to spoil the game up until the cellar here... so be warned... I am going to explain this in brief terms, as well as going in to the actionscript that I used to back my claim that there is no bug in the game...
For those of you who continue to claim that the order of actions makes a difference, let me just say that it doesn't matter what order this is done in, as long as the following triggers are actioned you will gain access to the cellar. Anyone who cheats by using the forward and back right-click options may miss out on a trigger somewhere in the code - so you've only got yourself to blame in that event. Otherwise, you are missing something.
SYMBOL TRIGGERS FOR THE CELLAR:
1) Symbol on the head in the microwave MUST be viewed up close. If you just open the microwave, it will not register this trigger. Click on the head to view closer to trigger this variable (variable code as follows "mark_symbolV = 1;")
2) Symbol on the floorboard in the attic MUST be clicked on to view up close to activate this trigger. ("mark_symbolE = 1;")
3) The symbol in the library at the fingertips of the severed arm MUST be clicked on to trigger this variable ("mark_symbolA = 1;")
4) The safe must be opened to trigger the fourth symbol variable. Do not use the forward/back right-click cheat to bypass the safe code as you will miss triggering the variable. ("mark_symbolL = 1;")
BOOK TRIGGERS FOR THE CELLAR:
1) Click on the Exmortis book in the safe for close up and activation of this trigger ("ReadExmortis = 1;")
2) Click on the book in the loungeroom on the table for close up and activation of this trigger ("ReadDiary = 1;")
3) Click on Xavier's Diary for close up in the right bookshelf in the library. ("XavierDiary = 1;") This will also trigger "cue_girl = 1" which will allow you to now visit ghost Gwen.
GWEN TRIGGER FOR CELLAR ACCESS:
1) You must click on Gwen to trigger the "cue_girl" variable to the value of 2.
CELLAR DOOR:
When you click on the cellar door, the actionscript queries if all 8 triggers above have been actioned. Code for this is:
if (mark_symbolV == 1 && mark_symbolL == 1 && mark_symbolA == 1 && mark_symbolE == 1 && ReadExmortis == 1 && ReadDiary == 1 && XavierDiary == 1 && cue_girl == 2){ gotoAndPlay(150); }
Therefore, order does not make a difference in the game. Triggers are actioned independant of each other (with the exception of XavierDiary & cue_girl) and are checked upon clicking the cellar door button. If you have missed something, you will not get through. I have tried the above triggers in every possible sequence and I am yet to reproduce a bug in the code.
Sorry for getting technical there guys... keep at it! :)
:O
OMFG dude, that ruled!!! make more now!! lol, but honestly, best game i have played on NG
A++++++++++++++++++++++++++++++
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