At 5/14/07 10:37 PM, ShortMonkey wrote:
Here's another thing, I probably would never use this but I'd like to know... can you export an image of a gradient, and import the image into Flash, trace bitmap it and see if that trace bitmap feature works with gradients now, not just a few colours that change a bit of colour?
Its the same in Flash CS3. All trance bitmap does is render the image pixel by pixel so that it can be edited. If a gradient is present, it'd need to process loads of colours, and loads more processor power would be needed, thats why flash sometimes crashes when you trace a high detail bitmap at a high quality.
At 5/15/07 03:08 AM, WolfAkela wrote:
Depradation, no I mean, for example, I already declared an integer named "intSample". Then somewhere else in the code, I modify it with the ++ increment. Will the "intSample" appear in the combo box when I type "i", instead of just pre-defined keywords like data types?
Sorry, it doesn't do that. I can understand why they don't implement it though. Think if you were doing a massive project, which in turn had hundreds of variables, loads of them would begin with the same letter. So when you typed a variable, it'd come up with a huge list of names which would one, be annoying and two, use loads of proccesor power. I still think they should of included it as an option though :P.
At 5/14/07 10:43 PM, BlackmarketKraig wrote:
Also: could you test out how well Flash CS3 handles publishing image files? That's a major weak point in every Flash version I've tried .jpegs just suck in Flash, always have to export as a .png and then convert it in another program.
I'm afraid to say that its exactly the same :(. I've tried a few tests and they are all the same in both flash 8+CS3. What i do is just export as .png, then rexport in fireworks as .jpg. Guess not everyone has that option though :(.