Anime games have a stigma of being bad...cus many of the ones that come out here are. Though "many" is a relative turn, so if there are a 1000 anime games, 250 could be good.
Some games, like Bleach: Blade Battlers, are about average, though the anime aspect is what gets fans to buy it. If it was just a fighting game, it wouldn't be all that great, but getting to play as Bleach characters is what makes it fun.
This is NOT true for the Narutimate games (or at least 2 & 3). It could just be an original fighter with original characters and would be really fun. It is one of those fighting games that mashing buttons won't help, and those who have more experience are much better than new players...which is how fighting games SHOULD be! Once you play for a while, using Substitution becomes easy, and then playing someone else who can use it effectively becomes tricky. And with 52 different characters, though some are different versions-Cursed Seal 2, Drunken Fist, etc, but even then there are around 40 different characters, which is pretty good for any fighting game. And 21 stages to fight in.
That wasn't suppose to be a rant about how awesome the game is, I was just trying to explain some things.
Why are anime games sub-par so often? Is it because developers think the novelty is enough to compensate? Or maybe the whole generalization is wrong?
Is SRW in America yet, or are they still catching up? Seeing the Alpha videos and other stuff with Genesic-Goldion Crusher, Ideon, and Gunbuster for the PS2 (i think) makes me want to play it, though I only see Japanese text on the videos.
PS: Grimmjow's release is Grind, Pantera