At 1/12/08 05:18 PM, Swirling-Venom wrote:
There is a difference between wanting to share your work with people who wanted to see it, and having the flash forum know it all come along and try and add his two cents in as per usual.
Sorry, but I really feel the need to omment on this.
Normally when folk show stuff, I assume it's meant to open it up to criticism. I mean I can understand having worked your arse off on something you feel a need to show it off to get some positive motivation to continue, but generally if folk post something, I assume they're kinda seeking feedback.
I certainly love all the feedback I can get and I'd hate this sub-forum to turn into a place where folk are afraid to chip in with their thoughts.
In this instance, I'll point out that we've not seen it moving and even if things look identical, we can often distinguish them by how they move in a game. (Not that they look identical here - just pointing out an extreme example). But that's besides the point.
beagle
Donner makes me think about eating him. Sorry.
If you're gonna change it, Comet sounds good for such a sprightly-looking fella.
cube-field
503085
Definitely plays better in full-screen imo.
The 3rd skin kicks arse, but whilst I want to see more, I feel like the game's blackmailing me! The core mechanics are fun but I just feel that resetting those skins after each contact is kinda taking liberties with our time.
Having said that, I suppose the same can be said about Nintendo's Pyoro2 in Warioware, which I loved for the way the bg progressed.
Have you folks listened to J Blow's speech about artificial rewards?
http://braid-game.com/news/?p=129
I feel it was a really worthwhile way to spend an hour and would seriously recommend it to anyone making - or thinking about making - games.
Game-a-Day
Some dude has making a 'game' each day for a couple of months.
I put 'game' in quotation marks because a few are clearly not intended to be fun - instead teaching a lesson or trying to pass on a message. The majority though are novel mechanics that can be played and appraised in a couple of minutes, then returned to if you so choose.
He also writes an essay about the game each day, often a mini-post-mortem if you will, and fulfils a 'request' for a game once a week.
http://deleongames.com/gameaday/
http://deleongames.com/index.php