At 11/26/07 08:43 PM, DarkMana wrote:
First Animation
Let me find some of my 2002 stuff
http://www.ngup.net/view/Scene%203,%20Ta ke%201.swf
That's the earliest I can care to look for right now, although it's not the oldest animation I made.
Naturally flash started off as animation for me, as it probably did for most people, but once I discovered how to make buttons I immediately discovered the possibility to make games. My first game I made is on my site for nostalgia, even though it's pretty bad. Fear my pre-pubescent voice.
http://www.glaielgames.com/playgame.php?
id=7
The version on my site was upgraded to AS2 when I made my site so I could add a preloader.
Anyway it was a funny game, and I burned copies to a disc and sold it to my friends, I think I sold about 5 copies for $5 a pop, and got one fan.... who wouldn't leave me alone about pigeon pooper for the next like 3 years. I didn't even know the kid. Anyway I had no idea about the inner workings of variables at the time, the only flash reference I had was a book called "flash 4 magic", which showed how to make animations and extremely simple games, and I didn't understand any of flash 4's overly complicated code.
So I still used flash, but it was all button games or crappy animations which I thought were gold at the time. My animation style hasn't improved much since.
Anyway I ordered a cheap program out of the school's book order catalogue, I think I was still 12 or 13 at the time. It was a visual program for making games, which I picked up fairly quickly. It had some simple things you could do, and taught the basics of variables, which was the first time they were introduced to me. Rather quickly, I make a simple millipede clone. I loved that program and I made a little platformer after that. However it had severe limitations. You couldn't loop sound for one, and animation was near impossible to do in it. Also, every sprite snapped to a grid, so there could be no smooth movement. And the games could only be run by that program.
I thought to myself "If flash had variables, then I could make some sick games with it." So I looked back at flash as a means for game development, did a tiny bit of research and found out that flash did indeed have variables. This was one of the first times that I started using the internet as a resource. I quickly picked up how to code with variables and made some small games, then made a huge sequel to pigeon pooper, which while bad by todays standards was a huge accomplishment for me at the time. It's fun to play through, because it took me so long to make that you can see improvement in the code as you progress through the game. Doing homing objects turned from moving in diagonals in the beginning of the game to moving directly towards the pigeon at the end, and bosses and their AI were improved too. It was a feat for me.
http://www.glaielgames.com/playgame.php?
id=6
Mind the still squeaky voice, I just spliced the word "number" into the original recording.
And after that, I just kept making small games as a hobby until I decided to make a website to showcase them, where I went back and pulled out my best games and added a preloader to the. By 2004 my site was up and running. I kept making small games, when I decided that I needed to advertise more. So I began submitting my games to various websites, and none took any. Which is why I was very surprised to find that on Newgrounds (a site that I vaguely remembered watching some movies on that people sent me links too), my game instantly popped up in their "portal". Seeing it get 800 views in just a few hours was amazing, and reading the reviews was really cool too. The first game I submitted here passed with a 2.8ish score (I regret deleting that entry a while ago), which I had no sense of weather that was good or not (I did not know what a blam was at the time), but I was happy over it, and getting a frontpage soon became a large goal for me.
I worked hard on my next game, blockslide, and while it did get a daily 4th, it never got a frontpage. Around then I started getting involved in the forums, and made my first collab, inspired by the 5 shades of series, and the fact that all collabs I had previously seen were movies and not games. It did well, but again no front page.
Next came magnetism, which I regard as my stepping stone to success. When I first submitted the magnetism demo, I was really surprised at the score it got. Jumping from getting 3.5s on my submissions to getting over a 4 was a shock, I didn't think the magnetism demo would do that well, especially for a demo. That motivated me to finish up the final game, which scored over a 4 again, and was a huge accomplishment for me, cause it got frontpage.
I haven't had any milestone games since, unless you count magnetism 2 as being my first sponsored game. That was neat, I guess, to get a large chunk of money, and it obviously provided a bit of future motivation for me, but it was still just a hobby. I've just spent my time improving my skills, practicing, and enjoying my hobby, which will eventually become my career.
It's funny how everyone else here says that newgrounds was their motivation to start. For me, newgrounds was a motivation to improve, because by the time I discovered it I already had enough skill to pass a submission, and was really only submitting to advertise my site. Yet it's fairly obvious to me that newgrounds was what caused me to step my programming skills up a notch. For 3 years I was making relatively simple, amateur coded games, yet right after my first submission to newgrounds, the quality of my games took a jump (from Deep Space Wars (GG only) to blockslide to magnetism, those 3 games were relatively close to each other in time scale, yet there's a HUGE difference between the first (pre-newgrounds) and the 2nd/3rd (post-newgrounds).
For all of you talking about your origins, here's another topic for you. What was your "flash turning point", as in what caused you to bring your animations/games to the next level?