RE: Flash Piracy in General
Well, the eBaums issue has kinda just been brought forward to 2007, because regardless of his site's current policy he is now effectively just taking a big pile of money and running, proving once and for all that years of stealing and generally being an asshole pays off.
I do think it's really pointless using the site as a scapegoat, though. It made sense back when they were at the top of their game and by far the biggest example of large scale profit from stolen content, but now they've changed site policy it doesn't make much sense to continue protesting as if there's still something we can get them to change. Nowadays there are plenty of much worse offenders around, and it's only because we don't have one unifying image or site like with eBaumsworld to target that people don't seem to care too much.
As for the whole protection thing, the main problem is that there's very little one individual to do. I could protect my games or demand them withdrawn from content stealing sites, but then what? They move onto the next developer to fill their 'ten new games a day' quota. They still get the content, and the only one really losing out is me by gimping the performance of my games in taking a stand that most other developers won't bother with.
In an ideal world sites which make money from hosting content without permission wouldn't be able to continue existing while generating money from ridiculous numbers of ads. But it's going to take a lot more than a load of scattered developers making their own stands to achieve that. Nothing short of either a mass boycott or campaign to raise awareness of actual viewers will make much of a dent on the machine. So, until someone arranges something like that, developers everywhere are going to continue allowing people to take their work, and the losers are as always the naive authors who don't understand the system enough to track or place links in their work, and the general morality of the world.
Anyways...
Change of subject
How's this for an intro scene for a new game?. Apart from the filter whoring and temporary sound effects, anyway.
The only problem is how I'm going to manage to get the whole thing finished by halloween, especially with it long enough to justify the lengthy intro :P I got a tonne of ideas; it's just a matter of getting them down in time.