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The Flash 'Reg' Lounge

3,047,942 Views | 60,186 Replies
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Response to The Flash 'Reg' Lounge 2007-06-05 12:45:52


RC

The main problem with reg collab games (other than mine :D) is that, while artists can share work quite easilly, we have a load of scripters here and only one of them is going to be able to effectively work on it. Okay, you could maybe squeeze one or two in by splitting it into menus and smashing a minigame in, but they're hardly equal shares.

So long as we're going to have to destroy competition for the role of scripting, I wanna reserve my place now.


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Response to The Flash 'Reg' Lounge 2007-06-05 12:55:24


At 6/5/07 12:45 PM, Paranoia wrote: So long as we're going to have to destroy competition for the role of scripting, I wanna reserve my place now.

whats wrong with mini-games in the middle of animatins?

you know, like animation, then mini-game, then animation, then mini-game?

Response to The Flash 'Reg' Lounge 2007-06-05 13:00:53


At 6/5/07 12:55 PM, dELtaluca wrote:
At 6/5/07 12:45 PM, Paranoia wrote: So long as we're going to have to destroy competition for the role of scripting, I wanna reserve my place now.
whats wrong with mini-games in the middle of animatins?

you know, like animation, then mini-game, then animation, then mini-game?

Yeah, I would agree with that, but the current idea seems to be some kind of Flash Regs Rumble, and I just want to make it clear - I'm against it. The important thing about a collab as loose as this is flexibility. Flexibility and margin for error.

So, Rashomon idea FTW!

i like it and I'm going to whore it out as much as possible

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Response to The Flash 'Reg' Lounge 2007-06-05 13:07:38


Regs Collab
I've been talking to Luis and Neg about this, and in order to include more people, we would need to set it up as multiple minigames such as seen in Luis' Nene Day submission. But I don't want any Four Second Bullshit, I would want a cohesive light storyline throughout the entire project, regardless of different art and programming styles. 20 second minigames should offer up just about what we need.

I'm willing to finally start this collab once and for all, so expect a thread soon.


Hi there!

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Response to The Flash 'Reg' Lounge 2007-06-05 13:14:24


At 6/5/07 01:07 PM, jmtb02 wrote:
I'm willing to finally start this collab once and for all, so expect a thread soon.

Yay!

ArmorBot Trouble

Ok, for one my new game I want an image above the highscores on my armorbot table, but when I do the correct address for the header it still doesnt appear. Help?


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Response to The Flash 'Reg' Lounge 2007-06-05 13:32:48


At 6/5/07 01:17 PM, BritishMoose wrote:
At 6/5/07 01:07 PM, jmtb02 wrote: I'm willing to finally start this collab once and for all, so expect a thread soon.
Will you provide coders for those who may require one? :D

We're not cattle, you asshole :P

<3

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Response to The Flash 'Reg' Lounge 2007-06-05 13:37:28


I take it this will be in as2, right?

Response to The Flash 'Reg' Lounge 2007-06-05 13:38:52


At 6/5/07 01:17 PM, BritishMoose wrote:
At 6/5/07 01:07 PM, jmtb02 wrote: I'm willing to finally start this collab once and for all, so expect a thread soon.
Will you provide coders for those who may require one? :D

LMAO!!! That just sounds wrong.

Anyways, I'm one of those programmers who is limited by his artistic vision, so I'm willing to throw down some programming if someone else is willing to put up the visuals.

Response to The Flash 'Reg' Lounge 2007-06-05 13:49:55


Wow...

Artist to Programmer ration anywhere else:

3:1

Here:

1:3


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Response to The Flash 'Reg' Lounge 2007-06-05 13:54:04


At 6/5/07 01:37 PM, trig1 wrote: I take it this will be in as2, right?

I for one took the time to learn AS 2. I think i'll stick with it for a while longer. Especially considering i'm still 250 dollars short of CS3, lol.

At 6/5/07 01:49 PM, crushy wrote: Wow...

Artist to Programmer ration anywhere else:

3:1

Here:

1:3

If you consider it, Programming is a lot harder to get than art, considering if you're a natural at it it should come easy. Most people who post on the forums ARE going to be the programmers because they're the ones who can actually waste time, because the artists are most likely working on their own projects. You can only go so far with AS alone, but with the ability to draw you can make your own projects.

Response to The Flash 'Reg' Lounge 2007-06-05 13:57:05


The Flex AS3 compiler is free. So ya.

Don't complain about having to take time to learn it, it's nothing. :P

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Response to The Flash 'Reg' Lounge 2007-06-05 14:02:33


Flex Compiler
Well, when you consider I'm trying to make a living on top of doing flash on the side, time is a real commodity. On top of that, I rather work within the environment, I've never used any of these free flash related programs. I don't like 'em.

RC

So far paranoia has my bid. Best idea so far. And as for the Reg Rumble, don't you think it's a bit too reminiscent of NG Rumble? Wouldn't we try to put something unique out?

Response to The Flash 'Reg' Lounge 2007-06-05 14:04:18


Regs Collab

I think we'll use a AS2 since everyone is comfortable with it. I would use AS3, but I want people to produce great work without hoops to jump through.


Hi there!

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Response to The Flash 'Reg' Lounge 2007-06-05 14:47:38


At 6/5/07 10:49 AM, Paranoia wrote: I was kinda thinking that you could have one final level which would be, say, Tom Flup's POV and give the real story, and all the others could be ridiculously biased and stylised. Like for Lulu's POV you could have him going around destroying the bad guys with arms the size of tree-trunks (which would be funnier considering the normal depiction of himself), and for Glaiel's POV you could have him getting phone calls to the effect that Newgrounds needs his help because he's the only one awesome enough to save them (not that I'm saying GG's egocentric, only to find out in a different one that his phone's been disconnected for over a year and he stumbled into whatever's going on totally by accident :P

What if now, instead of animating/making a game about your own point of view, you're assigned someone else who's point of view you need to do. Like for example instead of luis animating luis's point of view, he animates my point of view, then I make a game about JMTB's point of view, he makes a game about paranoia's point of view and paranoia does one on Luis's point of view.

Other people can know your e-personality better than yourself.

Response to The Flash 'Reg' Lounge 2007-06-05 14:49:22


At 6/5/07 02:04 PM, jmtb02 wrote: Regs Collab

I think we'll use a AS2 since everyone is comfortable with it. I would use AS3, but I want people to produce great work without hoops to jump through.

agreed. For about a year AS2 should still be the standard (AS3 is a bitch to work with but we'll all get used to it)

Also we all know Luis's point of view would be blaming it on armorgames :P

Response to The Flash 'Reg' Lounge 2007-06-05 14:49:46


RE: RG

At 6/5/07 02:47 PM, Glaiel-Gamer wrote: What if now, instead of animating/making a game about your own point of view, you're assigned someone else who's point of view you need to do. Like for example instead of luis animating luis's point of view, he animates my point of view, then I make a game about JMTB's point of view, he makes a game about paranoia's point of view and paranoia does one on Luis's point of view.

Other people can know your e-personality better than yourself.

Heh, I'm liking the idea. Just so long as it doesn't turn into a big emo bitch fight and end up with Luis sulking :P


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Response to The Flash 'Reg' Lounge 2007-06-05 14:57:36


At 6/5/07 02:51 PM, BritishMoose wrote:
At 6/5/07 02:47 PM, Glaiel-Gamer wrote: Other people can know your e-personality better than yourself.
That's a very interesting idea, but what if someone is assigned a reg who they don't know too well?

I guess they'd just have to crawl through previous posts for a bit.

Anyway, nite nite. I'm gonna watch my new Park Chan Wook film before balancing training to beat Penance in FFX with reading this Kazuo Ishiguro book one of my Lit teachers lent me and then crying for several hours because I'm going to fail physics on Friday :(

Cyall xxx


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Response to The Flash 'Reg' Lounge 2007-06-05 15:01:54


Reg collab

preloader/minigame, menu, intro, minigame, cutscene, mnigame, cutscene, minigame, cutscne, boss battle, end cutscene, credits/minigame

one person does each cutscne, one or two peopl can do minigame ( graphcis+ AS)

it'd say this systme would work.. though we'd need a script to tie everythign together..

for example:

start. man jumps fomr plane to excape terrorists.. minigame, control his decent (pilot wings style?) cutscne of him running away, getting car eand debreifing, then mnigame of Flashback styled gameplsy to his base, cutscene.. ect..

Response to The Flash 'Reg' Lounge 2007-06-05 16:19:41


At 6/5/07 12:45 PM, Paranoia wrote: we have a load of scripters here and only one of them is going to be able to effectively work on it.

I disagree. A few regs are quite apt at OOP and with a basic framework or design pattern, each programmer could create stand alone classes that could interact with one another without having to worry about anyone else's variables or functions.

(Until it comes time to pull it all together and then class names could be passed into those functions)

For example, someone could script an entire menu system without ever knowing what frame took them to what part of the game.

class Menu
{
Menu(instructionsFrame, instructionButton, gameFrame, gameButton){
//pass button names in.
//pass frame numbers in.

}

Then when everything is pulled together, pass that information into the constructor.

Menu(1, button1, 2, button2)

I have a menu class I use all the time. I just include it and throw the arguments into the constructor. I never have to program a menu again. =)

You would just have to have a decent design pattern to determine things before hand such as how fast things move, or screen locations.

I was going to propose a project like this for the scripters... but never had time to do it.

Response to The Flash 'Reg' Lounge 2007-06-05 16:53:45


At 6/5/07 02:49 PM, Paranoia wrote:

Heh, I'm liking the idea. Just so long as it doesn't turn into a big emo bitch fight and end up with Luis sulking :P

It always ends in that, =P. I'm not a reg so I wouldn't be a part of this but I'd love to see what you guys put together, Im sure it would be pretty sick =D.


I'm cool now... Right guys?... Guys?

Art Thread So I don't Lose It >:(

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Response to The Flash 'Reg' Lounge 2007-06-05 16:54:20


R/C

but what about the musics :O

Response to The Flash 'Reg' Lounge 2007-06-05 16:59:49


At 6/5/07 04:54 PM, Lord-Sonx wrote: R/C

but what about the musics :O

I'll sing

Response to The Flash 'Reg' Lounge 2007-06-05 17:05:36


At 6/5/07 04:59 PM, fuzz wrote: I'll sing

I resign my position in the collab.

P.

Anyway, i like the ideas so far, although i'd rather do a brawl type game with 1 person coding the menu, one coding the inventory system, one coding the actual game engine and everyone doing a spite for the game.


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Response to The Flash 'Reg' Lounge 2007-06-05 17:08:37


Reg collab

This sounds like a good idea, someone could in theory PM all the peeps aloud in the collab and asign them their job (whether or not they accept) and everyone can just do their part and maybe show pieces here or through PMs, that way we don't make a thread and get a bunch of other people spamming and posting away just wasting space. We could do a different kind of collab every year!


Whoa its me!

Response to The Flash 'Reg' Lounge 2007-06-05 17:10:39


Regs Collab

I don't want to do a brawl game. Not only did my moderative counterparts just make one and would probably would be discouraged to join, but we need to let the programmers have their fair share of work. It's hard but not impossible for programmers to work together on a single fighting engine.


Hi there!

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Response to The Flash 'Reg' Lounge 2007-06-05 17:16:25


At 6/5/07 05:05 PM, Depredation wrote: Anyway, i like the ideas so far, although i'd rather do a brawl type game with 1 person coding the menu, one coding the inventory system, one coding the actual game engine and everyone doing a spite for the game.

I like that idea a lot - lets do that please :D

Response to The Flash 'Reg' Lounge 2007-06-05 17:18:55


Brawling game

John, I'd agree with you on not making a brawling game, but as far as programming is concnerned, setting guidelines for moves and what not could work perfectly.

For example. Each programmer gets 100 points for stats.

Speed, power, energy, endurance...ext..

And each character gets 5 moves, each has a damage a delay and reach... (100 points)

So something with a damage of 90, would have a delay of 5 and reach of 5. It would be a powerful move.. but slow as balls and no range.

This concept (though rough) could be applied to any game to keep it balanced between characters, regardless of who programs them.

Response to The Flash 'Reg' Lounge 2007-06-05 17:22:28


Some neat ideas coming in for the collab


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Response to The Flash 'Reg' Lounge 2007-06-05 17:25:08


At 6/5/07 05:18 PM, Johnny wrote: Brawling game
For example. Each programmer gets 100 points for stats.

This is a great idea. Finding an application outside a basic fighting game would be neat.


Hi there!

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Response to The Flash 'Reg' Lounge 2007-06-05 17:27:54


At 6/5/07 05:25 PM, jmtb02 wrote:
At 6/5/07 05:18 PM, Johnny wrote: Brawling game
For example. Each programmer gets 100 points for stats.
This is a great idea. Finding an application outside a basic fighting game would be neat.

The same could be applied for waves in a defense game, troops in an RTS, characters in a RPG... you name it. =)