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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2007-03-20 11:27:44


At 3/20/07 10:58 AM, GustTheASGuy wrote: SWF originally stood for Shockwave Flash, Shockwave was the company that started Flash (thus the jump from SPL to SWF).

The name is a backronym of sorts, standing for Small Web Format and Shockwave Flash

oh wiki, what would we do without you :3

Response to The Flash 'Reg' Lounge 2007-03-20 13:10:10


Who the hell calls an SWF a swiff?

Response to The Flash 'Reg' Lounge 2007-03-20 13:41:52


At 3/20/07 01:10 PM, RyanPridgeon wrote: Who the hell calls an SWF a swiff?

I do. It's easier than saying S-W-F.

I also say jiff instead of giff/G-I-F for GIF, J-P-G and P-N-G.

The ICT teachers at my school always say jay-peg instead of JPG.


woop.

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Response to The Flash 'Reg' Lounge 2007-03-20 13:48:03


At 3/20/07 01:41 PM, ApatheticMark wrote: The ICT teachers at my school always say jay-peg instead of JPG.

That's because it's just J-Peg. It makes sense to do that for .jpeg

But i dont see an "i" in swf!

Response to The Flash 'Reg' Lounge 2007-03-20 13:51:44


allt his talk of swiff and S W F.. i just say flash files.. i'm simple..

Response to The Flash 'Reg' Lounge 2007-03-20 14:07:57


gifff - .gif
jay-peg- .jpeg
P-N-G- .png
swoof- .swf
fla- .fla

Some just sound right how they are, png, fla etc. But some i say how they look if they were a word

Response to The Flash 'Reg' Lounge 2007-03-20 14:10:08


Swoof! LOL!!!

You're the coolest person on the planet, Fuzz. Respect.

Response to The Flash 'Reg' Lounge 2007-03-20 14:25:59


At 3/20/07 02:07 PM, fuzz wrote: gifff - .gif

Yup, thats what i do.

jay-peg- .jpeg

Yeah.

P-N-G- .png

Nah, I call it ping :P

swoof- .swf

Swoof sounds cool, but it should be swiff

fla- .fla

Should be flay

And a .bmp is a bump.

Btw, when I say should be, thats just me who says that.

Response to The Flash 'Reg' Lounge 2007-03-20 14:37:16


.gif -> giff
.swf -> swiff
.jpg -> JPG
.png -> PNG
.fla -> flash
.cpp -> c plus plus
.c -> c
.zip -> zip
.raw -> raw
.sys -> system
.exe -> exEE (ex like letter X, EE like ee in bee)
.bmp -> bitmap

Response to The Flash 'Reg' Lounge 2007-03-20 14:37:27


At 3/20/07 02:10 PM, RyanPridgeon wrote: Swoof! LOL!!!

You're the coolest person on the planet, Fuzz. Respect.

Mmmkay, if you say so.

Also,
ex-e- .exe
doc- .doc
woops- .wps (obviously this is one you would say out loud very often, just "word file")
M-P-G- .Mpg

thats all the files i could find on my pc

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2007-03-20 14:42:59


I do the same as you on everything apart from these:

swf = ess doubleyou eff

mpg = emm peg

Response to The Flash 'Reg' Lounge 2007-03-20 15:00:56


Re:File types

You lot talk about such shite.. I had to learn about filetypes the other day strangley.
'Joint Photographic Experts Group' = Jpeg.


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

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Response to The Flash 'Reg' Lounge 2007-03-20 15:59:10


At 3/20/07 02:37 PM, dELtaluca wrote: .jpg -> JPG

I say 'Jay-Peg'

Response to The Flash 'Reg' Lounge 2007-03-20 16:25:55


At 3/20/07 03:59 PM, TrueDarkness wrote: I say 'Jay-Peg'

Same here. I say .swf like swuf :P.


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Response to The Flash 'Reg' Lounge 2007-03-20 16:27:22


File Types

I pronounce .swf as swaff actually. Everyone pronounces .jpg as jay-peg or you're retarded. And because I'm so cool I pronounces .gif as jiff, like the peanut butter.

The others don't really matter. Except .exe is NOT ex-ee, thats stupid its ee-ex-ee.

Response to The Flash 'Reg' Lounge 2007-03-20 16:41:36


At 3/20/07 04:25 PM, Depredation wrote:
At 3/20/07 03:59 PM, TrueDarkness wrote: I say 'Jay-Peg'
Same here. I say .swf like swuf :P.

I say S-W-F and then for GIFs I say Giffs. Some I say the acronom some I say as a word. I like to say Jay Payg!


Whoa its me!

Response to The Flash 'Reg' Lounge 2007-03-20 16:53:49


Evolving Animation in Games

I don't know how many of you frequent IGN but there is an article on how although texts and lighting have been improving in video games not much has been done to improve the animation of characters and the like...until now?

http://ps3.ign.com/articles/772/772585p1.html

Response to The Flash 'Reg' Lounge 2007-03-20 17:50:46


At 3/20/07 04:53 PM, MethodMinus wrote: Evolving Animation in Games

Yeah, I noticed a few times that the characters in games these days still look like they have a 3 foot tree branch up their arse.

I'm glad they're finally doing something about it.

Response to The Flash 'Reg' Lounge 2007-03-20 18:19:12


Nerds
swf
I say swif

png
p.n.g

gif
giff

jpg
j-peg

bmp
bitmap

mpg
porno.


None

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Response to The Flash 'Reg' Lounge 2007-03-20 18:33:45


At 3/20/07 06:24 PM, ArthurGhostly wrote: Animation Evolution
At 3/20/07 05:50 PM, RyanPridgeon wrote: Yeah, I noticed a few times that the characters in games these days still look like they have a 3 foot tree branch up their arse.
Or if they are fluid, there's usually a tonne of clipping involved :(

Those fluid-animation videos looked nice - although... not really 'in gam'e is it?

not only in game, but the engine built off ot.
its no longer a matter of x= do this and it looks like this ( renederd by the artest)
its a mtter of the actully gamming engine will now allow real to life physics .

sort of liek rag dog, but not so stuped looking.
it brances bore into physics and particals.

so using real time animation and new physics, you can watch a explotion or cars crash 10000 times and never see the same thing twice.

its very intersting, and finaly technology in gamming can do it.

Response to The Flash 'Reg' Lounge 2007-03-20 18:36:41


No one does 3D Animation any more...
Last I heard they were scrapping most of 3D conventional animation for bipeds in games because Motion Capture did the job so much better, and only required minimal clean up to keep the thing working for games. And procedural animation's coming a long way already. And physics controlled death animations are the norm as well. And hey, did anyone see that technology that captures two sides of a face and makes a near perfect 3d mesh out it (they use it in Rainbow Six Vegas methinks) - boned and ready for Motion Capture Animation?

The end of the world is nigh again...


...

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Response to The Flash 'Reg' Lounge 2007-03-20 18:40:35


At 3/20/07 06:36 PM, KaynSlamdyke wrote: No one does 3D Animation any more...
Last I heard they were scrapping most of 3D conventional animation for bipeds in games because Motion Capture did the job so much better, and only required minimal clean up to keep the thing working for games. And procedural animation's coming a long way already. And physics controlled death animations are the norm as well. And hey, did anyone see that technology that captures two sides of a face and makes a near perfect 3d mesh out it (they use it in Rainbow Six Vegas methinks) - boned and ready for Motion Capture Animation?

The end of the world is nigh again...

A friend of our families is head of a division activision (formerly the owner of shaba games that was then bought long story) was talking about this to me, but there are still out of purportionate movements in non photrealistic games that need to be accomplished, as well as character design for things like 3d movies.
I don't know pretty soon you'll just have to picture what you want in your head and it will appear on the screen, that'll be the end of true art.


I'm cool now... Right guys?... Guys?

Art Thread So I don't Lose It >:(

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Response to The Flash 'Reg' Lounge 2007-03-20 18:45:08


well the problem with 3d was it wasn't really animating, it was more a form of "puppet wrangling"
now by building actul bone's and mucles
it allows new animations never done before.
ill try find a old trailer from e3.
i forgot the name, but it was a girl doing like a audition..
they was using the new animation mechanics.(wasnt teh game just showing off what they"could do"
was pretty am,azing how life like it was.

if any one remembers it, please post it up

Response to The Flash 'Reg' Lounge 2007-03-20 18:50:54


At 3/20/07 06:36 PM, KaynSlamdyke wrote: The end of the world is nigh again...

Thank God the licensing on these utilities is so outlandish that the little guys haven't become obsolete yet.


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Response to The Flash 'Reg' Lounge 2007-03-20 18:57:25


At 3/20/07 06:50 PM, NegativeONE wrote: Thank God the licensing on these utilities is so outlandish that the little guys haven't become obsolete yet.

Yeah... although the guys behind the Rainbow Six "put your face into the game" tech still have six years of loss making to catch up on, it sure looks more appetising for people developing for next gen engines (like Unreal Engine 3 or RAGE) to merely hire X hundred actors for a day each to throw into MoCap suites and take hi res photographs of them than to make X hundred models...

MoCap's fairly affordable already, and while it'll never completely replace scratch-made animation for things that don't have a parallel in the real world, it'll still convince enough people of it's usage for things like, I dunno, third gen PS3 titles. Imagine seeing thousands of individual Hi-Def characters (all different!) in a GTA game. Even if developers don't suffer from toolitis, they'll still be hard pressed to match the effects a MoCap suite and a hundred or so hi-def photographs doing it by hand.

Sa'll about the super-realism now... leave gameplay to the people who play games on the net - use the SupercomputerConsoles for graphic rendering and wowwing the paying public in.


...

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Response to The Flash 'Reg' Lounge 2007-03-20 19:04:58


At 3/20/07 06:45 PM, NokWon wrote: well the problem with 3d was it wasn't really animating, it was more a form of "puppet wrangling"
now by building actul bone's and mucles
it allows new animations never done before.
ill try find a old trailer from e3.
i forgot the name, but it was a girl doing like a audition..
they was using the new animation mechanics.(wasnt teh game just showing off what they"could do"
was pretty am,azing how life like it was.

if any one remembers it, please post it up

I'd call your statement misinformed but thats down right ingnorance. Don't talk about a topic you know nothing about, Bone structures have been used in 3d animation since really it began. (on a professional level). There are people whose sole job is to create bone and muscle structures in characters(riggers). More complx bone structures can have more joints and bones than a human, all individually moving, all needing to be managed seperately.

And photo realistic animation has been around way before mocap, Remember the final fantasy movie that sucked. Ya, hand modeled and animated, suck on that. "puppet wrangling" doesn't even get across what you were tring to say. rounding up puppets, clearly what they're doing.

That god me mad, have some expierence or knowledge before you make an outrageos claim like that.

Video Games

I don't play them to much, my brother bought a wii so I occasionally play that. But who really cares about graphics, I'd rather games be more fun and involve the player. Just because everysingle detail in madden is photorealistic doesn't mean i'll have fun playing it. i say they go back to gameplay and stop worryign so much about graphics.


I'm cool now... Right guys?... Guys?

Art Thread So I don't Lose It >:(

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Response to The Flash 'Reg' Lounge 2007-03-20 19:29:09


At 3/20/07 07:04 PM, NextToNothing wrote:
At 3/20/07 06:45 PM, NokWon wrote:
if any one remembers it, please post it up
I'd call your statement misinformed but thats down right ingnorance. Don't talk about a topic you know nothing about, Bone structures have been used in 3d animation since really it began. (on a professional level). There are people whose sole job is to create bone and muscle structures in characters(riggers). More complx bone structures can have more joints and bones than a human, all individually moving, all needing to be managed seperately.

And photo realistic animation has been around way before mocap, Remember the final fantasy movie that sucked. Ya, hand modeled and animated, suck on that. "puppet wrangling" doesn't even get across what you were tring to say. rounding up puppets, clearly what they're doing.

That god me mad, have some expierence or knowledge before you make an outrageos claim like that.

Video Games

I don't play them to much

uhhh, actully i do. so ignorant was your claim and assaming i didnt.
i didnt mean puppet wrangling in a bad sense, i was speaking of a programing slang.
why you bring movies up?, i have no idea, but then again you said your self, you dont play games.
im speaking of animation of 3d in GAMES.
"riggers" set up points, the "bones" they uses are difrant then what im talking about.
if your talking about mucle and actual bones(not the slang for meta points) then that is done by a "sculpter"
but of course you knew that......
i do IN fact happen know what i am talking about, and again IM TALKING ABOUT 3D GAME's.
were before real time animtions was not even a option.
movie animation is a difrant ball game, as for have less limataions.

so as i stated before, IN GAMES it was a matter of puppet wrangling. now using more advances engines and tech, it is posible to achive more animtion in real time. ie: not pre renderd

Response to The Flash 'Reg' Lounge 2007-03-20 19:37:59


At 3/20/07 04:53 PM, MethodMinus wrote: Evolving Animation in Games

I don't know how many of you frequent IGN but there is an article on how although texts and lighting have been improving in video games not much has been done to improve the animation of characters and the like...until now?

http://ps3.ign.com/articles/772/772585p1.html

I have noticed that, they still use the same motions and animating with strict paths rather then doing more complex motions in games, whilst the graphics themselves have improved watching those two videos gives a very good perspective on which one has improved in both animation and graphics.

Lol, the jedi using force on that last soldier "Ah ah ah, somebody help me, whoa" just whips him into the thing. rofl...


Whoa its me!

Response to The Flash 'Reg' Lounge 2007-03-20 21:06:33


RE: Evolution of 3d Animation - NaturalMotion: Endorphin

i think this little program is the key to realistic animations in games. i downloaded it and i dawdled around with it for a while, and it was surprisingly easy to get a hang of! while i won't say i'm a master, or even really all that great, the interface is intuitive (and nifty-looking) and it's really fun to mess around with.

people won't have to animate characters getting up from a fall two ways (on back and on front); Endorphin has animations and behaviors that make the characters get up in a realistic way. for example, the animation for getting up is a simple "lying on back, pushing on knee for support" animation. i had my character trip over a rectangular prism on the ground, and he landed on his stomach, sprawled out in a way that looked nothing like the skeleton in the animation looked like. he got up by pushing himself up and twisting his leg around (but then i had a huge cube mow him down in the middle of it :D ).

sheer brilliance.

btw, i almost typed 'behaviours' instead of 'behaviors'. you British folk are influencing me too much >:C

snyggys

Response to The Flash 'Reg' Lounge 2007-03-20 22:07:47


MMGD? cool me too im already learning some good stuff about computers and comuter games. I cant wait until i can move into one of those schools!


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