At 10/13/06 05:15 PM, KaynSlamdyke wrote: Randomly generated running commentary would rock. Though it might beef up your file size unless you play with some exceptionally tricky code (like making a speech synthesiser in Flash that feeds in phonetic arrays to wav samples... effectively your own portable Speakonia).
It would be too hard to make a speakonia and make it sound good.
Mind you, you could always have commentary exceptionally generic and it'd still capture the same effect if it was randomised enough...
Yeah, thats what i was thinking.
Phrases like "oooh, thats a bad miss", "so close and yet so far", "and he's scored an own goal!", "a nice bobming from earth".
Commentator 1: "What an exceptional play from Earth! We've never seen so much carnage! What do you think of it Zyskths'yth?"
Commentator 2: <Random sample of white noise, wailing and other alien sounds mixed in>>
Commentator 1: "Oh Zyskths'yth. You crack me up"
Yeah, i think it would be good to have some conversations between the different commentators too.
At 10/13/06 05:17 PM, fuzz wrote: *sigh* i have this new coder for me to make a mini game and he cant work out how to do depths, can anyone help him? Pm me if your interested in helping.
Thanks
mc.swapDepths(number);