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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2006-10-13 17:35:14


At 10/13/06 05:15 PM, KaynSlamdyke wrote: Randomly generated running commentary would rock. Though it might beef up your file size unless you play with some exceptionally tricky code (like making a speech synthesiser in Flash that feeds in phonetic arrays to wav samples... effectively your own portable Speakonia).

It would be too hard to make a speakonia and make it sound good.


Mind you, you could always have commentary exceptionally generic and it'd still capture the same effect if it was randomised enough...

Yeah, thats what i was thinking.
Phrases like "oooh, thats a bad miss", "so close and yet so far", "and he's scored an own goal!", "a nice bobming from earth".


Commentator 1: "What an exceptional play from Earth! We've never seen so much carnage! What do you think of it Zyskths'yth?"
Commentator 2: <Random sample of white noise, wailing and other alien sounds mixed in>>
Commentator 1: "Oh Zyskths'yth. You crack me up"

Yeah, i think it would be good to have some conversations between the different commentators too.

At 10/13/06 05:17 PM, fuzz wrote: *sigh* i have this new coder for me to make a mini game and he cant work out how to do depths, can anyone help him? Pm me if your interested in helping.
Thanks

mc.swapDepths(number);

Response to The Flash 'Reg' Lounge 2006-10-13 17:54:38


At 10/13/06 05:35 PM, Cybex wrote: It would be too hard to make a speakonia and make it sound good.

Sham and Adam put together a robot voice synthesiser in Flash Hacks (in a combination "Look at my AS Sound Godliness" and "This is how to lip-sync n00bcakes!" tutorial). I'm going to airlift the code and slot it into a Clock Day animation for next year methinks and save on the filesize by having all the clocks' voices generated at real time.

But yeah. Having tried it out myself, I know how suckeh it is for that kind of thing. Especially for the music synthesiser I wanted to make for FSF.

At 10/13/06 05:35 PM, Cybex wrote: Phrases like "oooh, thats a bad miss", "so close and yet so far", "and he's scored an own goal!", "a nice bobming from earth".

Go buy Fifa 07 for the commentary samples and analyse how they do it. Last I checked, Asda was selling it for £20 (Price war between the supermarkets in the UK over video games is KILLING independant stores...)

I think the process is similar to this:
- Record each team name being said by the commentators in a neutral, angry and excited manner
- Record pithy one liners. If at any point you are to mention a team name, cut off.
- Patch them together at runtime. Make sure you attach the right tone of voice to the right samples when they're needed.


...

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Response to The Flash 'Reg' Lounge 2006-10-14 11:24:42


At 10/13/06 05:15 PM, KaynSlamdyke wrote:
At 10/13/06 04:55 PM, Cybex wrote: Also, what do you guys think of there being some running commentry in each match?
Randomly generated running commentary would rock. Though it might beef up your file size unless you play with some exceptionally tricky code (like making a speech synthesiser in Flash that feeds in phonetic arrays to wav samples... effectively your own portable Speakonia).

You could just break it up into a few different tracks, e.g:

function commenttype1(c1:String, c2:String){
var comment:Sound = new Sound();
with(comment){
attachSound("goodMove1A);
attachSound(_root.team1name);
attachSound("goodMove1B);
attachSound(_root.team1player);
attachSound(c1 + c2 + "c");
attachSound("goodMove1C");
if(Math.random() < 0.3){
attachSound("criticalReply" + Math.floor(Math.random() * 8);
else{
attachSound("positiveReply" + Math.floor(Math.random() * 8);
}
onSoundComplete = function():Void{
delete comment;
}
start();
}
}

That probably makes it look more complicated than it actually is, but it's the general idea. It shouldn't be very bad for your filesize, either - although you have a large number of sounds the actual individual sizes are small.


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Response to The Flash 'Reg' Lounge 2006-10-14 15:18:34


Question.

I'm releasing my new game later today, and I wanted to get some feedback on something.

Do you think people would get pissed off if one of the modes of the game is called "Story Mode", and there's not really a story, just levels that get harder and have different scenery? Or would calling that story mode be fine?

I just don't want people to be like "OMG THARS NO STORY IN TEH STORY MODE".

Thanks!

Response to The Flash 'Reg' Lounge 2006-10-14 15:20:37


At 10/14/06 03:18 PM, DFox wrote: I just don't want people to be like "OMG THARS NO STORY IN TEH STORY MODE".

You shouldnt call it story, there will ALWAYS be jackasses. Think some more like "progressive mode" or "continuous mode" (im not good with english, bear with me). That way, since theres no story, it will go continuoing leveling up and you wont get complaints. o_O

Thanks!

<3

Response to The Flash 'Reg' Lounge 2006-10-14 15:21:10


At 10/14/06 03:18 PM, DFox wrote: Question.

I've always just thought of story modes as a sort of streamlined adventure as opposed to a customizable single-serving play. Having an actual plotline isn't crucial. Best of luck with your game.


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Response to The Flash 'Reg' Lounge 2006-10-14 15:29:16


At 10/14/06 03:20 PM, Blaze wrote: You shouldnt call it story, there will ALWAYS be jackasses. Think some more like "progressive mode" or "continuous mode" (im not good with english, bear with me). That way, since theres no story, it will go continuoing leveling up and you wont get complaints. o_O

Hmm, those are good points. The one thing is, those names don't sum it up. You go from level to level, different locations in the universe, but there is no plot. Right now story is the best word that sums it up, but you're right, I can see getting some complains.

At 10/14/06 03:21 PM, NegativeONE wrote: I've always just thought of story modes as a sort of streamlined adventure as opposed to a customizable single-serving play. Having an actual plotline isn't crucial. Best of luck with your game.

Well that's exactly what it is, a steamlined adventure :) So maybe it will remain story mode. Also, thanks. We've been working on this game for about three months, and I think it will be very well received, but only time will tell.

So, two opposite replied from two people who's opinions I greatly value. I'll have the co-creator of the game read them then we'll decide.

Thanks again for the input guys. I'll be sure to post a link in this thread when we submit to Newgrounds.

Response to The Flash 'Reg' Lounge 2006-10-14 16:04:06


I wouldn't call it Story mode if you're that worried about it DFox, because if there's no Story it's not exactly 'Story mode' (in some people's eyes).

Give it a themed name from the game, so a Gangster game, call it 'Playa mode' etc.


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

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Response to The Flash 'Reg' Lounge 2006-10-14 16:07:48


At 10/14/06 04:04 PM, Mogly wrote: I wouldn't call it Story mode if you're that worried about it DFox, because if there's no Story it's not exactly 'Story mode' (in some people's eyes).

Give it a themed name from the game, so a Gangster game, call it 'Playa mode' etc.

You brought up a good point. I like the idea of a themed name. You go from different setting to different setting and you're a sumo wrestler who wrestles, so maybe something like "Sumo Journey" would suit it better.

Thanks Mogly!

Response to The Flash 'Reg' Lounge 2006-10-14 16:09:57


At 10/14/06 04:07 PM, DFox wrote: you're a sumo wrestler who wrestles

When are you planning on submitting this masterpiece?


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Response to The Flash 'Reg' Lounge 2006-10-14 16:11:58


At 10/14/06 04:09 PM, GuyWithHisComp wrote:
At 10/14/06 04:07 PM, DFox wrote: you're a sumo wrestler who wrestles
When are you planning on submitting this masterpiece?

Well, if you go to my site, you'll see a countdown. It's supposed to go up on my site tonight at 11:59 PM, but we're running slightly behind schedule.

As for Newgrounds, I always look for a good day to submit, so that's unknown.

Response to The Flash 'Reg' Lounge 2006-10-14 17:31:59


At 10/14/06 04:11 PM, DFox wrote: As for Newgrounds, I always look for a good day to submit, so that's unknown.

i never could do that. once its ready i get ancy and put it up right away.


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Response to The Flash 'Reg' Lounge 2006-10-14 17:38:35


At 10/14/06 05:31 PM, 23450 wrote:
At 10/14/06 04:11 PM, DFox wrote: As for Newgrounds, I always look for a good day to submit, so that's unknown.
i never could do that. once its ready i get ancy and put it up right away.

Yeah, same here.
I'm not that pacient that I can wait.

Although I don't have many games in the portal. :P

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Response to The Flash 'Reg' Lounge 2006-10-14 17:41:06


Btw, what do you guys think of my new game?
Some say it's too cute for a Ragdoll Game.
I dunno, maybe it is...


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Response to The Flash 'Reg' Lounge 2006-10-14 19:21:32


At 10/14/06 05:41 PM, GuyWithHisComp wrote: Btw, what do you guys think of my new game?
Some say it's too cute for a Ragdoll Game.
I dunno, maybe it is...

i liked it. i found the background too boring though.


None

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Response to The Flash 'Reg' Lounge 2006-10-14 19:38:29


At 10/14/06 05:41 PM, GuyWithHisComp wrote: Btw, what do you guys think of my new game?
Some say it's too cute for a Ragdoll Game.
I dunno, maybe it is...

Great game, I made my guy as tiny as possible, it was awesome.


This sig is 100% effective protection from all hexes, curses, evil spirits and bad karma. Guaranteed.

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Response to The Flash 'Reg' Lounge 2006-10-14 19:44:29


It was fun. Only issue I had was with the fonts displaying correctly on my computer, the text that describes each of the little things you can catch are not displaying as the right font.


Hi there!

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Response to The Flash 'Reg' Lounge 2006-10-14 19:46:01


At 10/14/06 07:44 PM, jmtb02 wrote: It was fun. Only issue I had was with the fonts displaying correctly on my computer, the text that describes each of the little things you can catch are not displaying as the right font.

Yeah same. I didn't like it that much, to slow for a ragdoll game. Especially after playing ragdoll physics 2.


WEBSITE

BLOG ~ Dont fuck around with my dog. All that I can see I steal. ~

NG FFR ~ Automatic for the people.

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Response to The Flash 'Reg' Lounge 2006-10-14 21:06:58


Ragdoll physics in flash, just amazing. I remember the first time I played quake and watched a slain enemy fall in a heap. I was amazed, shocked, awe inspired. And now in just a few short years, you can do precisely the same thing at home with a PC. How far we have come.

Once upon a time, I thought doom was the epiphany of video gaming. How wrong I was.

To all the Amiga 500 and Atari 2600 owners, salut.

C:>

Response to The Flash 'Reg' Lounge 2006-10-14 22:00:41


At 10/14/06 05:41 PM, GuyWithHisComp wrote: Btw, what do you guys think of my new game?
Some say it's too cute for a Ragdoll Game.
I dunno, maybe it is...

Man playing that game was exactly like how i felt last summer when i ate mushrooms with a pal in the citypark. Liked it, hope it will get frontpage!!


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Response to The Flash 'Reg' Lounge 2006-10-14 23:40:01


im really not a big fan of ragdoll games. Yes, ragdolls are hard to make, but its all getting way to cliche'. All these ragdoll games are the same now, its getting unorigonal and borring, and man was i pissed when i seen Ragdol Avalanch in the top 50. I pitty newgrounds.


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Response to The Flash 'Reg' Lounge 2006-10-14 23:46:38


At 10/14/06 11:44 PM, JoystickX wrote: Not trying to plug my movie,
but I figured I might as well,

....that makes absolutely no sense at all man.


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Response to The Flash 'Reg' Lounge 2006-10-15 02:14:40


lol. i just noticed the current user of the day, i made that drawing.

had to share that.


None

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Response to The Flash 'Reg' Lounge 2006-10-15 02:34:56


you made that?

Nice. It's kinda funny cause you always think that person made there pic and sig (unless it looks like someone elses) but then you here that it's made by somebody else

Response to The Flash 'Reg' Lounge 2006-10-15 03:17:27


I need some advice.

I want to make an entry for the AG contest, but I've got like ten days left. I have to get through at least seven more levels, plus four bosses, and I want two or three days left over by the end for sorting out sounds/menus/spicing things up. I can get one level done in about three or four hours but I have to actually draw out a whole new set of enemies for levels in a new zone, of which there are two more, so they should take a lot longer. I really don't see how I can get this done in time, but I'm damned if I'm not going to try.

So, my question is how would you suggest spacing this out? Do you think a rampage where I just do as much as possible whenever possible is good, or should I make some sort of timetable where I see how much I need to do in a given day? And remember; a few continuous hours working on something is very draining, particularly with all that radiation my laptop seems to emmit...

Also, I need to spare a few hours for an essay or my Eng Lit teacher will butcher me.


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Response to The Flash 'Reg' Lounge 2006-10-15 03:21:34


At 10/15/06 03:17 AM, Paranoia wrote: I need some advice.

i suggest quiting school and working your ass off....

but yah, i would usually just spend as much time on it as possible. a time-table never works for me because everything takes longer then i origonaly think it will, so i always end up behind, and this is a big no no for you. but maybe you are better at judging this sort of thing then i am.

but good luck anyway, hope you get it done in time.


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Response to The Flash 'Reg' Lounge 2006-10-15 03:25:04


At 10/15/06 03:17 AM, Paranoia wrote: Also, I need to spare a few hours for an essay or my Eng Lit teacher will butcher me.

Let me tell you what I've done today.

We set a release date for our game today at 11:59 PM.

When I woke up this morning, I knew I had to work. I worked all day. I went out to dinner. I came hope, and I've been working non-stop from 7:30 PM to now, 3:23 AM.

Although we didn't hit our date, because there was just too much to do, we came MIGHTY close. We pushed ourselves to work our asses off.

So, set yourself a date, and try to hit it. Work, work, work. That's my answer to you. Work 6 hours at a time. That's when you get the most done.

Response to The Flash 'Reg' Lounge 2006-10-15 04:00:32


At 10/15/06 03:25 AM, DFox wrote: So, set yourself a date, and try to hit it. Work, work, work. That's my answer to you. Work 6 hours at a time. That's when you get the most done.

Alright, looks like I got a load of work ahead :). I've been meaning to find out what all the fuss is about this sleep deprivation thing anyway...


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Response to The Flash 'Reg' Lounge 2006-10-15 04:10:23


At 10/15/06 04:00 AM, Paranoia wrote:
At 10/15/06 03:25 AM, DFox wrote: So, set yourself a date, and try to hit it. Work, work, work. That's my answer to you. Work 6 hours at a time. That's when you get the most done.
Alright, looks like I got a load of work ahead :). I've been meaning to find out what all the fuss is about this sleep deprivation thing anyway...

Haha. Don't kill yourself, but there's certainly nothing wrong with pushing yourself. Good luck :)

I think I need to go to sleep.

Response to The Flash 'Reg' Lounge 2006-10-15 05:21:09


At 10/14/06 05:41 PM, GuyWithHisComp wrote: Btw, what do you guys think of my new game?
Some say it's too cute for a Ragdoll Game.
I dunno, maybe it is...

Haha, Dan from ArmorGames emailed me about this game.
And apperently, the regular contest is closed atm and it's only the halloween one up right now.
So I'm not in any contest after all. :/


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