Character design
At 2/17/07 06:35 AM, jt-studios wrote: Character Design >:(
I've been working on a character design for my new series, the Jt Experiment. I've gone through a design for Jt only to change it the next day because the colouring's bad or the proportions of the body are screwy.
Anyone got any ideas for a skeleton to base my design off so I can get consistency with proportions?
I did that for something and it actually came out really well. Obviously you'll have to be more patient and put more time in.
Just find a shape that you like, and then go with it. Split it into parts, so the top of the arm is 'so' big, and the legs are so long, measure it out with the line tool each frame (or ever other) so that it stays consistent.
Obviously i'm talking about sketching the character out before hand.. if you didnt guess that, make sure you are. When you are doing this have shapes in mind and what shape the character is. Whenever I draw my sketch outs they often have a sort of 'square head/feet/hands' to them which influences the final thing, I should stop doing that and instead make them a circle.
What does JT stand for anyway.. to me JT = THE reverent Justin Timberlake.