RE: Gaming
At 1/5/07 11:07 AM, Claxor wrote:
At 1/5/07 11:05 AM, Paranoia wrote:
wii stuff
What's bad about CPU-whoring? More CPU=better games, simple as that.
Gameplay's about actual fun-ness. Graphics help matters, but it's not like they're directly proportional to the overall quality of a game.
I'm not old enough to be an old-skool gamer, but I've had enough of a cold over Christmas to appreciate my collection of PS1 games.
Im fact, here's a list of total awesomeness in no particular order:
Rayman
An immense 2D platformer. The artwork and charecter design are just adorable, and the sound matches the levels perfectly. Picture the scene: You're sliding down a piece of sheet music, trying to avoid bad notes, when you land on a walking drum in flippers and goggles! The resulting bounce allows you to land on several clouds, which shoot off, allowing you to land on a selection of mini-clobes being held by a giant Buddhist monk! In the mean time, cages of electoons are spawning left, right and center and a weirdy magician is waiting for you to hand him ten tings to reach a bonus world where you have to jump on a variety of platforms with smiley faces on them! I wish I were making this up!
The only real flaw in this magical title is the learning curve. The gameplay goes something like this:
Level One - Pretty easy; a little tricky towards the end
Level Two - Getting hard; some dodgy jumps and quick reflexes required
Levels Three onwards - Alternating between hard as hell and borderline impossible
If you can actually play long enough to become skilled at it (like me) it's an unmissable title.
Oddworld: Abe's Oddesey || Abe's Exodus
Some of the best scene-switching 2D platform action I've ever seen. What could have been a straight forward case of running around, timing jumps well and occasionally finding things turns out to be something much, much richer.
You control a guy who is basically helpless. A member of a race of slaves with no physical weapons or health bar (being shot, sliced e.t.c is fatal), and little to do but run. Something about this makes it all the more satisfying when you jump onto a platform being chased by a coulbe of machine-gun toting sligs, pull a lever and drop them into oblivion. Provided you're not in a position where you can be shot, you can chant to possess your slavers, which is even more fun since you get to actually shoot things.
But wait; there's more! You're not the only one of your kind captured, and one of the objects of the games is to rescue as many friends as possible. This is achieved by communicating with them using a wide variety of voice commands, and leading them to safe portals where you can chant to lead them out to safety. Of course, it's often a lot more fun just to get them sliced, diced, crushed, electrocuted, exploded, shot, eaten or beaten to death.
The sequel is a great example of expanding on the original in new and exciting ways! You can possess a whole new range of creatures, all of which have at least some voice commands (the soldiers can order dogs around; the executive types can order the soldiers around; great fun!) and really open out the game. As always, there are plenty of friends to rescue or slaughter and a range of different moods.
Aside from the gameplay, the titles have a load of fantastic dark humour. Signs in the areas you're escaping or rescuing people from read such gems as: "A little hard work never killed anyone important", and in FMVs the NPCs generally have some great lines to offer, the best usually being from the sadistic soldier types.
Tomb Raider I - III
The first three Tomb Raider titles were wonderful for creating great, atmospheric levels from a very limited engine. Puzzles and exploring were the basis of these games, and the gameplay improved with each sequel. The ability to climb, and a wide range of human enemies came with the second, and crawling, not to mention some of the hardest but greatest levels ever devised, came with the third.
Not to mention that there's something very satisfying about killing a room full of human, gun slinging or pipe weilding enemies, then jumping over to pick up their med-packs and ammo individually.
Tomb Raider IV - V
Not really in the same category as the first three, because the inventory system and more flexible level systems set them apart. They're still fantastic games, but in different ways to the originals.
Lemmings and the Worms Games
No. Justification. Necessary.
Final Fantasy VII
I'm aware that it's no longer cool to like this game, and a lot of people say it's totally overrated, but they need to remember this: Sometimes things are rated highly because they truly are awesome. And at least one 'Best Game Ever' really is the best game ever.
Out of all the games that I ever played, this is the one that really most drew me into the story. Every time I hear that theme I just go on a major nostalgia trip to when I was like seven and playing it, and the whole game is just a great experience.
A great story isn't quantified by graphics, or even gameplay (which just happens to be kickass). It's something less easy to describe. The Lord of the Rings books were boring as hell, but they were still representative of great stories, and this game has the advantage of not actually being remotely boring. Just the way the events are presented is wonderful; the game starts with you going after this big, evil corporation, but the past comes back to haunt it and you're caught up in events as a legendary warrior from the past returns. By the end of the second disc when you see the corporation in ruins... Well; it's just great.
In summary, it's an amazing game, with an amazingly put together universe, and you shoudl definately, definately play it.
Final Fantasy I - IX
To my knowledge, all but number three were released on the PS1 in various compilations or stuff. They all make great games; umber VI is fantastic for characters as very few of your large party are left without some form of plot and development. And if you like freedom, pretty much the entire second half of the game is optional to some extent. VIII is interesting at the very least, and nowhere near as bad as a lot of people claim, and IX makes a great return to the feelings of the original games, with some fantastic graphics.
Ape Escape
Just about the best 3D platformer out there. You have to travel back in time to capture... monkeys... From various periods in history. The gameplay is spot on, and each level is unique and entertaining. The worlds come in sets of three, with occational boss challenges and a few boss fights, mostly towards the end of the game. It's surprisingly well directed and moving, despite some really annoying voice acting, and there's plenty to do as well.