At 3/22/23 02:15 PM, Glaiel-Gamer wrote:we have outlived the General and Politics forums
This is the new general forum now.
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At 3/22/23 02:15 PM, Glaiel-Gamer wrote:we have outlived the General and Politics forums
This is the new general forum now.
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At 3/23/23 06:04 AM, Luis wrote:At 3/22/23 02:15 PM, Glaiel-Gamer wrote:we have outlived the General and Politics forums
This is the new general forum now.
better than it being the new politics forum now
Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp
"Sit look rub panda" - Alan Davies
At 3/23/23 01:00 PM, Gimmick wrote:At 3/23/23 06:04 AM, Luis wrote:At 3/22/23 02:15 PM, Glaiel-Gamer wrote:we have outlived the General and Politics forums
This is the new general forum now.
better than it being the new politics forum now
Make Canada Great again! More international music performances! And less snow!
At 3/23/23 06:04 AM, Luis wrote:At 3/22/23 02:15 PM, Glaiel-Gamer wrote:we have outlived the General and Politics forums
This is the new general forum now.
Then where will I ask all my Flash-related questions when I come out of retirement??
Met Tom, Luis, and Squidly! Too many people at Too Many Games for photos but it’s true I promise.
and MindChamber now
At 6/23/23 03:57 PM, MSGhero wrote:Met Tom, Luis, and Squidly! Too many people at Too Many Games for photos but it’s true I promise.
and MindChamber now
And NinjaMuffin
At 6/23/23 06:08 PM, MSGhero wrote:At 6/23/23 03:57 PM, MSGhero wrote:Met Tom, Luis, and Squidly! Too many people at Too Many Games for photos but it’s true I promise.And NinjaMuffin
and MindChamber now
Wayy too many game
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oh hi. my last post here was in 2017. how have you all been since then? its good to see this thread still cruising along. 🫡
At 7/20/23 07:19 AM, PrettyMuchBryce wrote:oh hi. my last post here was in 2017. how have you all been since then? its good to see this thread still cruising along. 🫡
I've been thinking about how cool it would be to team up with Speedo on a PUNCH PUNCH FOREVER game for Flash Forward 2024, although I haven't actually brought it up to Speedo.
At 7/20/23 07:52 AM, TomFulp wrote:At 7/20/23 07:19 AM, PrettyMuchBryce wrote:oh hi. my last post here was in 2017. how have you all been since then? its good to see this thread still cruising along. 🫡
I've been thinking about how cool it would be to team up with Speedo on a PUNCH PUNCH FOREVER game for Flash Forward 2024, although I haven't actually brought it up to Speedo.
Oh hell yeah
At 7/20/23 12:59 PM, Dungeonation wrote:At 7/20/23 07:52 AM, TomFulp wrote:At 7/20/23 07:19 AM, PrettyMuchBryce wrote:oh hi. my last post here was in 2017. how have you all been since then? its good to see this thread still cruising along. 🫡
I've been thinking about how cool it would be to team up with Speedo on a PUNCH PUNCH FOREVER game for Flash Forward 2024, although I haven't actually brought it up to Speedo.
Oh hell yeah
That would be awesome. I want to skip next year FF and do a pico day thing instead!
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My yearly ‘those were the good old days’ post.
At 8/6/23 03:53 PM, Xeptic wrote:My yearly ‘those were the good old days’ post.
We're all still here Xeptic
Hi there!
At 9/6/23 04:06 PM, jmtb02 wrote:At 8/6/23 03:53 PM, Xeptic wrote:My yearly ‘those were the good old days’ post.
We're all still here Xeptic
and we're still waiting for Ball Revamped 5
At 9/7/23 12:32 AM, S3C wrote:At 9/6/23 04:06 PM, jmtb02 wrote:At 8/6/23 03:53 PM, Xeptic wrote:My yearly ‘those were the good old days’ post.
We're all still here Xeptic
and we're still waiting for Ball Revamped 5
this inspired me to get back to work on my flash stuff. good jorb.
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At 9/7/23 12:32 AM, S3C wrote:At 9/6/23 04:06 PM, jmtb02 wrote:At 8/6/23 03:53 PM, Xeptic wrote:My yearly ‘those were the good old days’ post.
We're all still here Xeptic
and we're still waiting for Ball Revamped 5
6* but absolutely yes
At 12/18/22 05:28 PM, Luis wrote:At 12/18/22 05:08 PM, Glaiel-Gamer wrote:At 12/18/22 04:47 PM, Luis wrote:At 12/18/22 04:41 PM, Glaiel-Gamer wrote:At 12/18/22 04:09 PM, TomFulp wrote:At 12/18/22 03:42 PM, Glaiel-Gamer wrote:this thread has been around longer than twitter and will outlive it at this rate
If everyone stopped leaving for temporary things, NG would have been successful by now!
we need a 😔 reaction emoji for posts
Dude im not making more shit
😔
sike hopefully i have something comin out on pixel day!
🤮 is also a good idea, incase you see something disgusting.
What's up guys, used to be active here around '05-'08, came back for some nostalgia. Good to see some familiar names are still around!
good times, fuckin killing me <3
hope everyone is doing ok
Are there any major downsides to AS2 compared to AS3? For games, would I get sluggish slowdown in certain situations I wouldn't get with AS3?
At 9/13/24 11:25 AM, xeiavica wrote:Are there any major downsides to AS2 compared to AS3? For games, would I get sluggish slowdown in certain situations I wouldn't get with AS3?
You could do more with AS3 and make it run well, although lots of AS2 stuff runs fine in Ruffle too.
At 9/13/24 12:15 PM, TomFulp wrote:At 9/13/24 11:25 AM, xeiavica wrote:Are there any major downsides to AS2 compared to AS3? For games, would I get sluggish slowdown in certain situations I wouldn't get with AS3?
You could do more with AS3 and make it run well, although lots of AS2 stuff runs fine in Ruffle too.
Oh no, tom, I was asking about the performance in general, not about ruffle support. Like I see comments online that AS3 was cleaner and engineered to be faster. But does that mean AS2 isn't worth investing into?
At 9/13/24 11:25 AM, xeiavica wrote:Are there any major downsides to AS2 compared to AS3? For games, would I get sluggish slowdown in certain situations I wouldn't get with AS3?
The thing with AS2 is it has a lot of baked in code that is always imported, and always executes, even if you don't actually need it. That can add some unwanted overhead, BUT, having that stuff always present makes it a little easier to just use, especially if you like doing a lot of code right on objects and timelines via the Flash IDE.
AS3 requires you to import everything you need, and it only runs what you import. It also has a much richer set of features. Everything you do in AS3 is strictly typed, eich can make it more rigid than AS2, but also makes debugging much easier.
The other interesting thing with AS3 is you can dig up some tools like FlashDevelop to make games 100% free without needing a copy of Flash at all. You don't get the stage and IDE so you'll either have to work with exported swc libraries, or use raster art for most things. If you go that route, Starling was a pretty cool framework for managing sprites as textures that get rendered on the GPU.
That said, if you were going to dive into AS3 and use something like FlashDevelop, I'd strongly suggest just not using Flash at all and look at something like Phaser.io which does a lot of the same stuff with similar sensibilities, and it's all native HTML5 so you don't have to worry about Ruffle supporting everything you want. They also have a Flash-like program called PhaserEditor that now has a 30 day free trial if you wanted to go that route.
In fact, if you are just getting started with making games, I'd honestly avoid using Flash at all. While it can be fun and easy, you'll pick up habits and sensibilities that don't translate as well to real gamedev frameworks, and then if you ever want to move on to something bigger, you are back at square 1 of learning that stuff. Just learn it now!
At 9/13/24 12:29 PM, PsychoGoldfish wrote:At 9/13/24 11:25 AM, xeiavica wrote:Are there any major downsides to AS2 compared to AS3? For games, would I get sluggish slowdown in certain situations I wouldn't get with AS3?
The thing with AS2 is it has a lot of baked in code that is always imported, and always executes, even if you don't actually need it. That can add some unwanted overhead, BUT, having that stuff always present makes it a little easier to just use, especially if you like doing a lot of code right on objects and timelines via the Flash IDE.
AS3 requires you to import everything you need, and it only runs what you import. It also has a much richer set of features. Everything you do in AS3 is strictly typed, eich can make it more rigid than AS2, but also makes debugging much easier.
The other interesting thing with AS3 is you can dig up some tools like FlashDevelop to make games 100% free without needing a copy of Flash at all. You don't get the stage and IDE so you'll either have to work with exported swc libraries, or use raster art for most things. If you go that route, Starling was a pretty cool framework for managing sprites as textures that get rendered on the GPU.
That said, if you were going to dive into AS3 and use something like FlashDevelop, I'd strongly suggest just not using Flash at all and look at something like Phaser.io which does a lot of the same stuff with similar sensibilities, and it's all native HTML5 so you don't have to worry about Ruffle supporting everything you want. They also have a Flash-like program called PhaserEditor that now has a 30 day free trial if you wanted to go that route.
In fact, if you are just getting started with making games, I'd honestly avoid using Flash at all. While it can be fun and easy, you'll pick up habits and sensibilities that don't translate as well to real gamedev frameworks, and then if you ever want to move on to something bigger, you are back at square 1 of learning that stuff. Just learn it now!
I was considering phaser.io, are there any javascript books you suggest that are modern and relevant?
At 9/13/24 12:18 PM, xeiavica wrote:At 9/13/24 12:15 PM, TomFulp wrote:Oh no, tom, I was asking about the performance in general, not about ruffle support. Like I see comments online that AS3 was cleaner and engineered to be faster. But does that mean AS2 isn't worth investing into?At 9/13/24 11:25 AM, xeiavica wrote:Are there any major downsides to AS2 compared to AS3? For games, would I get sluggish slowdown in certain situations I wouldn't get with AS3?
You could do more with AS3 and make it run well, although lots of AS2 stuff runs fine in Ruffle too.
PsychoGoldfish answered this better and as much as I love making games with AS2, I agree that it's best to invest in something that doesn't require dead software (not to mention software Adobe actively tries to stop people from having access to).
At 9/13/24 01:12 PM, xeiavica wrote:I was considering phaser.io, are there any javascript books you suggest that are modern and relevant?
if you want to learn pure JavaScript, I succeeded with https://javascript.info