At 11/8/19 04:21 PM, Glaiel-Gamer wrote:wut up nerds
Is it weird that I've been a Flash regular on this site the entire time yet I barely ever posted here?
At 11/8/19 04:37 PM, TomFulp wrote:At 11/8/19 04:21 PM, Glaiel-Gamer wrote:wut up nerds
Is it weird that I've been a Flash regular on this site the entire time yet I barely ever posted here?
He hates us. Confirmed.
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Woah what's this thread. It's been around longer than I've
Hello everyone ✌️✌️ Anyone still working in Flash? Got any cool projects brewing?
At 11/13/19 12:28 AM, Mabelma wrote:Hello everyone ✌️✌️ Anyone still working in Flash? Got any cool projects brewing?
We're using Flash for Nightmare Cops so we'll still be getting a lot of use out of it for a while.
At 11/13/19 08:35 AM, TomFulp wrote:At 11/13/19 12:28 AM, Mabelma wrote:Hello everyone ✌️✌️ Anyone still working in Flash? Got any cool projects brewing?
We're using Flash for Nightmare Cops so we'll still be getting a lot of use out of it for a while.
I’ve been following progress on it on Twitter and I love what you got so far! It looks great 😍😍😍
I know the art is being made in Flash but is the coding also in Flash?
At 11/13/19 09:28 AM, Mabelma wrote:At 11/13/19 08:35 AM, TomFulp wrote:At 11/13/19 12:28 AM, Mabelma wrote:Hello everyone ✌️✌️ Anyone still working in Flash? Got any cool projects brewing?
We're using Flash for Nightmare Cops so we'll still be getting a lot of use out of it for a while.
I’ve been following progress on it on Twitter and I love what you got so far! It looks great 😍😍😍
I know the art is being made in Flash but is the coding also in Flash?
Code is Flash but gets parsed by C++.
At 11/13/19 12:21 PM, TomFulp wrote:At 11/13/19 09:28 AM, Mabelma wrote:At 11/13/19 08:35 AM, TomFulp wrote:At 11/13/19 12:28 AM, Mabelma wrote:Hello everyone ✌️✌️ Anyone still working in Flash? Got any cool projects brewing?
We're using Flash for Nightmare Cops so we'll still be getting a lot of use out of it for a while.
I’ve been following progress on it on Twitter and I love what you got so far! It looks great 😍😍😍
I know the art is being made in Flash but is the coding also in Flash?
Code is Flash but gets parsed by C++.
Amazing! You're all doing awesome work with that.
I'm making the comic reader app in Flash as well, I'm hoping to finish all 3 versions in AS3 and then jump into unity with it for mobile, first version has been coming along pretty good . https://www.newgrounds.com/bbs/topic/1444202#bbspost26408442_post_text
At 11/13/19 12:21 PM, TomFulp wrote:Code is Flash but gets parsed by C++.
Wait what
how
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At 11/13/19 12:28 AM, Mabelma wrote:Hello everyone ✌️✌️ Anyone still working in Flash? Got any cool projects brewing?
I've been working in Haxe, which is like coding in AS3 except you can compile to C++ targets and HTML5. I've been working slowly on improvements to some of the libraries as well as a visual novel kind of engine as a project. Slowly because I don't have nearly as much free time as I used to, and I just moved so even less now.
At 11/17/19 03:41 PM, MSGhero wrote:At 11/13/19 12:28 AM, Mabelma wrote:Hello everyone ✌️✌️ Anyone still working in Flash? Got any cool projects brewing?
I've been working in Haxe, which is like coding in AS3 except you can compile to C++ targets and HTML5. I've been working slowly on improvements to some of the libraries as well as a visual novel kind of engine as a project. Slowly because I don't have nearly as much free time as I used to, and I just moved so even less now.
I would love to see more of that engine.
At 11/17/19 10:50 PM, Mabelma wrote:At 11/17/19 03:41 PM, MSGhero wrote:I've been working in Haxe, which is like coding in AS3 except you can compile to C++ targets and HTML5. I've been working slowly on improvements to some of the libraries as well as a visual novel kind of engine as a project. Slowly because I don't have nearly as much free time as I used to, and I just moved so even less now.
I would love to see more of that engine.
I plan on open sourcing it once it's a bit more developed. At that point, you (might) be able to make games without much if any coding. I'm not so interested in that part, but getting the engine to that point requires a good bit of coding so it works out for everyone I guess.
At 4/3/20 12:40 PM, Glaiel-Gamer wrote:
lol
i just saw that also
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Glad to still see some names from the early/mid 2000s era. I've missed NewGrounds.
At 4/13/20 11:01 PM, SgtSpyro wrote:Glad to still see some names from the early/mid 2000s era. I've missed NewGrounds.
sup bois
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At 11/8/19 04:37 PM, TomFulp wrote:At 11/8/19 04:21 PM, Glaiel-Gamer wrote:wut up nerds
Is it weird that I've been a Flash regular on this site the entire time yet I barely ever posted here?
very. totally. ridiculous.
wait? who am I?
At 6/18/20 09:06 PM, dELtaluca wrote:At 11/8/19 04:37 PM, TomFulp wrote:At 11/8/19 04:21 PM, Glaiel-Gamer wrote:wut up nerds
Is it weird that I've been a Flash regular on this site the entire time yet I barely ever posted here?
very. totally. ridiculous.
wait? who am I?
Wassssup. Glaiel, Luis, delta, even TomFulp posting in here?? Still goin strong!
The only forum I'll ever belong to
[Love emoji]
At 6/28/20 08:43 PM, Mogly wrote:Wassssup. Glaiel, Luis, delta, even TomFulp posting in here?? Still goin strong!
The only forum I'll ever belong to
[Love emoji]
Hey! Here is some news for you Flash Regs:
@Mike pushed a Ruffle update this morning that addresses dynamic text (your lives) and a sound bug that previously made the music shut off. Alien Hominid is fully supported via emulation!
At 6/29/20 09:01 AM, TomFulp wrote:At 6/28/20 08:43 PM, Mogly wrote:Wassssup. Glaiel, Luis, delta, even TomFulp posting in here?? Still goin strong!
The only forum I'll ever belong to
[Love emoji]
Hey! Here is some news for you Flash Regs:
https://www.newgrounds.com/portal/view/59593
@Mike pushed a Ruffle update this morning that addresses dynamic text (your lives) and a sound bug that previously made the music shut off. Alien Hominid is fully supported via emulation!
very cool
is there a way to test this on other games?
At 7/1/20 06:20 PM, Glaiel-Gamer wrote:very cool
is there a way to test this on other games?
After the ID in the url, tack on the extra stuff you see in this URL:
https://www.newgrounds.com/portal/view/254456/format/flash?emulate=flash
Dad ‘n Me is getting close to switching over!
At 7/1/20 08:30 PM, TomFulp wrote:At 7/1/20 06:20 PM, Glaiel-Gamer wrote:very cool
is there a way to test this on other games?
After the ID in the url, tack on the extra stuff you see in this URL:
https://www.newgrounds.com/portal/view/254456/format/flash?emulate=flash
Dad ‘n Me is getting close to switching over!
relax Tom. Way too excited about this development!
None
At 7/1/20 10:22 PM, Luis wrote:At 7/1/20 08:30 PM, TomFulp wrote:At 7/1/20 06:20 PM, Glaiel-Gamer wrote:very cool
is there a way to test this on other games?
After the ID in the url, tack on the extra stuff you see in this URL:
https://www.newgrounds.com/portal/view/254456/format/flash?emulate=flash
Dad ‘n Me is getting close to switching over!
relax Tom. Way too excited about this development!
Luis did you see how well it runs and how good it looks in Ruffle? Flash plugin version was running medium quality and was never this smooth.
At 6/29/20 09:01 AM, TomFulp wrote:Hey! Here is some news for you Flash Regs:
https://www.newgrounds.com/portal/view/59593
@Mike pushed a Ruffle update this morning that addresses dynamic text (your lives) and a sound bug that previously made the music shut off. Alien Hominid is fully supported via emulation!
I didn't realize how far along it was. I wonder if it could integrate with Haxe, without using SWFs at all... A little over my head but it would be cool.
At 7/1/20 08:30 PM, TomFulp wrote:At 7/1/20 06:20 PM, Glaiel-Gamer wrote:very cool
is there a way to test this on other games?
After the ID in the url, tack on the extra stuff you see in this URL:
https://www.newgrounds.com/portal/view/254456/format/flash?emulate=flash
Dad ‘n Me is getting close to switching over!
lol quite a lot of my old AS2 games work perfectly... but all of the ones that had projectiles are broken
also anything that used HitTestPoint with shapeflag is broken as well
this is getting pretty close though it seems
At 11/13/19 12:28 AM, Mabelma wrote:Hello everyone ✌️✌️ Anyone still working in Flash? Got any cool projects brewing?
I recently published Epic Battle Fantasy 5 on Steam, and it's been a massive success for me!
Including the DLC, I've spent 3 and a half years working on it full time - many would think that spending that long on a Flash game is very risky! In fact, I published the free version of it on Kongregate just a couple of months before they stopped accepting new games. I'm now working on porting the game to mobile - still running on Flash/Adobe AIR, pure vector graphics - and it almost works, I just need to improve the performance a bit.
After that, I plan on updating my old Flash games a bit and re-releasing all of them on Steam.
And I may still decide to keep using Flash after that - it's just been working out well for me and I'm not terribly keen on learning a new engine.
At 7/1/20 08:30 PM, TomFulp wrote:At 7/1/20 06:20 PM, Glaiel-Gamer wrote:very cool
is there a way to test this on other games?
After the ID in the url, tack on the extra stuff you see in this URL:
https://www.newgrounds.com/portal/view/254456/format/flash?emulate=flash
Dad ‘n Me is getting close to switching over!
Holy crap, Epic Battle Fantasy 1 is totally playable!
It's a little bit buggy - some occasional weird stuff happens, and filters don't appear - but it mostly works perfectly!
At 7/13/20 02:04 PM, matt-likes-swords wrote:Holy crap, Epic Battle Fantasy 1 is totally playable!
It's a little bit buggy - some occasional weird stuff happens, and filters don't appear - but it mostly works perfectly!
It should keep getting better with each update! Looking forward to the blend modes update, that impacts a fair number of movies, too.