At 9/15/15 07:08 AM, Rustygames wrote:
By break even I assume you mean costs for stuff you bought for it (software and assets etc) as well as paying for your time, but that's what I get stuck on, how much do you value your time at?
I guess my question is, how much do you make annually working on just making indie games? I know it's a slightly rude / personal question, but I figure there are few enough visitors to this forum that it's not exactly shouting it from the rooftops.
For openness and for the sake of comparison, my last programming full time job I was making £50k a year (with all the perks that come with permanent work, holidays, sick days etc).
break even is weird, there's like 3 different ways to interpret it / tiers / stages / whatever
1. pay for just costs you wouldn't have incurred if you didn't make the game (software, salaries, contract work, etc).
2. pay for living expenses for the time spent working on the game
3. pay for the opportunity cost too (meaning, what you "would have earned" working at a real company instead, $80k/yr or so for programmers)
closure hit all 3 eventually (basically took until the humble bundle we were in to do so, so a year after release)
bombernauts took almost the same time to make as closure but has only earned $8k so far, though its super hard to tell how much it will sell overall since it hasn't had a steam sale yet and is still in early access. I'm guessing the minimum it could make (over time) would be somewhere around 30k (just from steam sales and the shittier humble bundles), but it could do a lot better depending on if it eventually picks up or not. Who knows its a gamble every game really.
basically, I'm fairly sure I could be earning a lot more money if I just took what closure earned, shoved it in a savings account and went to work for someone else instead. but that's not as fun
closure still sells $100 a week though and I can boost it up a lot whenever I put it on sale, basement too, bombernauts is doing better than that but its also recent. So the idea is if I can get like, 5-10 games on sale eventually their tails will be something that can support me fully, plus with each one there's the small chance it could be an actual hit.