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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2014-10-15 00:16:27


Hey guys. been busy. I want to make a game in Adobe AIR. Made a little test and works on my android samsung s3. eventually want to make it so its available for iphone, android, and flash here on newgrounds.

Are there down sides to using AIR? And can haxe do it better for going on iphone, android, and flash?

It is gonna be a reaction game.

Anyways, what is everyone else up to these days? cool projects, life choices, jobs, family and kids?

-Swish

Hope I can come here more regularly.


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Response to The Flash 'Reg' Lounge 2014-10-15 00:28:35


At 10/15/14 12:16 AM, swishcheese wrote: Are there down sides to using AIR? And can haxe do it better for going on iphone, android, and flash?

AIR is highly regarded even if adobe doesn't want to admit it. Someone made a swf with haxe, brought it into air, and packaged it to ios, no clue why. Haxe has more options to export to, and the syntax is better than as3's.

Anyways, what is everyone else up to these days? cool projects, life choices, jobs, family and kids?

I have a cool project that won't see the light of day for a while: a murder mystery in a frat house/manor except you could be the murderer covering your tracks if you wanted. It's a lot cooler in my head. And it's isometric bc fuck other game types.

No job, no kids I hope.

Response to The Flash 'Reg' Lounge 2014-10-15 00:37:35 (edited 2014-10-15 00:39:16)


At 10/15/14 12:28 AM, MSGhero wrote: No job, no kids I hope.

So I could make a game in haxe an export it to obective-C for ios?

That sounds like a cool idea. how far are you along?

edit: whoaa, there is edit button.


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Response to The Flash 'Reg' Lounge 2014-10-15 00:42:15


At 10/15/14 12:16 AM, swishcheese wrote: Are there down sides to using AIR? And can haxe do it better for going on iphone, android, and flash?

Don't really know about haxe but AFAIK any game made in flash that targets AIR for android and so on would require a user to download Adobe AIR for Android if they want to play it. May have changed in the meantime, though; however I wouldn't count on users downloading a separate application just to play your application.

Anyways, what is everyone else up to these days? cool projects, life choices, jobs, family and kids?

Exams currently going on for me and coming up soon, can't seem to get any projects finished for some reason or the other. I've got a really "good" project on hold right now, just because of some stupid excuse. Whenever I work on it I just lose the motivation to do so after a few hours just because I don't see expected results.


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

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Response to The Flash 'Reg' Lounge 2014-10-15 00:46:46


At 10/15/14 12:42 AM, Gimmick wrote: Exams currently going on for me and coming up soon, can't seem to get any projects finished for some reason or the other. I've got a really "good" project on hold right now, just because of some stupid excuse. Whenever I work on it I just lose the motivation to do so after a few hours just because I don't see expected results.

Good to note. Yeah i thought that was a thing. And yeah... since AIR probably not that common to have for the average user people probably wont go through with it.

Exams sucks. Sorry to hear that. And for your projects, i find that meditation helps me a lot when in the zone of lack of motivation. clears the head and problems start getting solved and results start springing up. maybe just me, but focusing on my breathe for 5 mins then good to go.


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Response to The Flash 'Reg' Lounge 2014-10-15 01:08:58


At 10/15/14 12:46 AM, swishcheese wrote: Good to note. Yeah i thought that was a thing. And yeah... since AIR probably not that common to have for the average user people probably wont go through with it.

OTOH whenever a user installs an app that requires AIR to run, a popup asks the user if they want to download AIR to play that. Not sure if it's going to be worth it, though. Some have complained about the bloatiness of AIR and power consumption, two things that aren't readily testable.

Exams sucks. Sorry to hear that. And for your projects, i find that meditation helps me a lot when in the zone of lack of motivation. clears the head and problems start getting solved and results start springing up. maybe just me, but focusing on my breathe for 5 mins then good to go.

Thanks, I'll give it a go when I can.


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

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Response to The Flash 'Reg' Lounge 2014-10-15 01:42:28


At 10/15/14 12:37 AM, swishcheese wrote: So I could make a game in haxe an export it to obective-C for ios?

You make a game in openfl and export it to an ios app. It requires xcode, so there's probably some o-C going on under the hood.

That sounds like a cool idea. how far are you along?

I have ideas, an isometric engine that I've been working on in haxe, and a file folder for the game whenever I do start to make it.

Response to The Flash 'Reg' Lounge 2014-10-15 04:21:48


At 10/15/14 01:08 AM, Gimmick wrote:
At 10/15/14 12:46 AM, swishcheese wrote: Good to note. Yeah i thought that was a thing. And yeah... since AIR probably not that common to have for the average user people probably wont go through with it.
OTOH whenever a user installs an app that requires AIR to run, a popup asks the user if they want to download AIR to play that. Not sure if it's going to be worth it, though. Some have complained about the bloatiness of AIR and power consumption, two things that aren't readily testable.

Nah you can bundle air with the app. It means the app is slightly bigger but these days apps are huge anyway, no one really cares about size.

And FYI for iOS you don't even have a choice, you have to bundle air with the app


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2014-10-15 05:53:08


At 10/15/14 04:21 AM, Rustygames wrote: Nah you can bundle air with the app. It means the app is slightly bigger but these days apps are huge anyway, no one really cares about size.

And FYI for iOS you don't even have a choice, you have to bundle air with the app

Ah, good to know.


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

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Response to The Flash 'Reg' Lounge 2014-10-15 09:18:56


I've been brainstorming some system with my housemate. Everything is sort of "ready to go" and we just need to start writing code but motivation and uni. Also been brushing up on my Haskell and Maths because I feel it'll be letting me down in my modules this (and possibly next) semester.

Haven't touched AS3 or Haxe is forever, I might need to get in on a jam to force me to do something.

Response to The Flash 'Reg' Lounge 2014-10-15 09:51:20


At 10/15/14 01:42 AM, MSGhero wrote: You make a game in openfl and export it to an ios app. It requires xcode, so there's probably some o-C going on under the hood.

Thanks for info guys. Yeah don't want to bundle app with AIR for a big file size. Especially if user has other apps that have AIR bundled with it as well. I think Im going to go with haxe. MSGhero, be ready for some haxe question in the next couple weeks or so.


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Response to The Flash 'Reg' Lounge 2014-10-15 09:53:59


At 10/15/14 09:18 AM, Sam wrote: I've been brainstorming some system with my housemate. Everything is sort of "ready to go" and we just need to start writing code but motivation and uni. Also been brushing up on my Haskell and Maths because I feel it'll be letting me down in my modules this (and possibly next) semester.

Haven't touched AS3 or Haxe is forever, I might need to get in on a jam to force me to do something.

Sounds cool. Yeah I have one more year left of uni. Im excited to graduate.

Id be down for a game jam this weekend. I just finish midterm exam so not much going on in classes now. professors to busy grading exams.


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Response to The Flash 'Reg' Lounge 2014-10-15 12:08:24


Anyone got and cross platform (iOS, Android and Desktop) examples written in Haxe?
As in an example of a finished product that has been built in Haxe


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2014-10-15 13:02:40


At 10/15/14 12:08 PM, Rustygames wrote: Anyone got and cross platform (iOS, Android and Desktop) examples written in Haxe?
As in an example of a finished product that has been built in Haxe

Papers please was written in openfl and works on the 3 desktops. Don't move was fairly popular and was featured in a humble bundle, mobile and maybe desktop. Some are on greenlight. Openfl's showcase has more examples most of which I've never heard of. The main haxe game besides papers will be defender's quest 2 which is in dev (the guy behind final fantasy's music is doing their intro sequence or something like that).

Response to The Flash 'Reg' Lounge 2014-10-15 13:28:51


At 10/15/14 01:02 PM, MSGhero wrote: helpful stuff

I'll check some out, thanks!


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2014-10-16 03:04:31


Haxe scarying me already. Made a little demo. It works in flash, but on android font is not right. (because font was not embedded)

I tried embedding fonts... and nothing working right. Spending hours embedding fonts??

Is there going to be more of this with haxe? Or is it just me, and once I get use to it I will be smooth sailing?

I did get a nice pixel effect of 5 x 5 blocks bouncing around my android phone screen which was pretty cool though. I havent given up on haxe yet, but the journey is starting out bumpy.


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Response to The Flash 'Reg' Lounge 2014-10-16 05:11:02


At 10/16/14 03:04 AM, swishcheese wrote: Haxe scarying me already. Made a little demo. It works in flash, but on android font is not right. (because font was not embedded)

I tried embedding fonts... and nothing working right. Spending hours embedding fonts??

Is there going to be more of this with haxe? Or is it just me, and once I get use to it I will be smooth sailing?

I did get a nice pixel effect of 5 x 5 blocks bouncing around my android phone screen which was pretty cool though. I havent given up on haxe yet, but the journey is starting out bumpy.

This is my main fear. I don't want to run into a roadblock when it's too late. Keep us posted on how you get on, it's useful information :)


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2014-10-16 08:51:21


At 10/16/14 03:04 AM, swishcheese wrote: Haxe scarying me already. Made a little demo. It works in flash, but on android font is not right. (because font was not embedded)

I tried embedding fonts... and nothing working right. Spending hours embedding fonts??

Are you using openfl? http://www.openfl.org/archive/community/bugs/fonts/

Response to The Flash 'Reg' Lounge 2014-10-16 15:01:33


At 10/16/14 08:51 AM, MSGhero wrote: Are you using openfl? http://www.openfl.org/archive/community/bugs/fonts/

I am using openfl. Thanks for link. Did not include a xml tag of my font in the application.xml. So was my lack of knowledge not haxe. But for some reason couldn't find that anywhere when searching online about embedding fonts. Was a little hassle, but its all working now.

Check out my awesome title screen! lol.

So when embedding fonts, make sure to include the path in the application.xml not just adding the file into the assets folder. Then you can get the font by..... openfl.Assets.getFont("Id_tag_You_Give_In_application.xml");

Thanks alot MSGhero, you are my hero!

Any of you guys got samples of stuff. I wanna see some cool stuff.


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Response to The Flash 'Reg' Lounge 2014-10-16 15:07:56


At 10/16/14 03:01 PM, swishcheese wrote: Thanks alot MSGhero, you are my hero!

Any of you guys got samples of stuff. I wanna see some cool stuff.

You have to include all of your assets or asset folders in your XML. I'll upload my iso thing later, it uses an openfl.geom.matrix so it's not dependency free, but that part isn't super crucial.

Response to The Flash 'Reg' Lounge 2014-10-16 18:19:18


At 10/16/14 03:07 PM, MSGhero wrote:
At 10/16/14 03:01 PM, swishcheese wrote: Any of you guys got samples of stuff. I wanna see some cool stuff.
You have to include all of your assets or asset folders in your XML. I'll upload my iso thing later, it uses an openfl.geom.matrix so it's not dependency free, but that part isn't super crucial.

https://github.com/MSGhero/Iso/tree/master/iso is my iso lib so far. Some things are specifically for flixel since that's what I'm using, but the first two files work for openfl in general, haxe in general if you get rid of one of the functions.

PSA: PSvils Announcement: Haxe and OpenFL are not the same thing.

Response to The Flash 'Reg' Lounge 2014-10-16 20:28:05


At 10/16/14 06:19 PM, MSGhero wrote: https://github.com/MSGhero/Iso/tree/master/iso is my iso lib so far. Some things are specifically for flixel since that's what I'm using, but the first two files work for openfl in general, haxe in general if you get rid of one of the functions.

PSA: PSvils Announcement: Haxe and OpenFL are not the same thing.

Sweet! Looks cool. Think i'll mess around with this lib a little bit just for some practice if that is cool. Help me understand your library better and improve my haxe/openfl.

Haha. I haven't seen PSvils in awhile.


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Response to The Flash 'Reg' Lounge 2014-10-16 20:31:25


At 10/16/14 08:28 PM, swishcheese wrote: Sweet! Looks cool. Think i'll mess around with this lib a little bit just for some practice if that is cool. Help me understand your library better and improve my haxe/openfl.

Idk when I'll comment it lol, I kinda understand how it works.

Haha. I haven't seen PSvils in awhile.

He skyped me to remind you bc it's very important to him.

Response to The Flash 'Reg' Lounge 2014-10-16 20:36:58


At 10/16/14 08:31 PM, MSGhero wrote: He skyped me to remind you bc it's very important to him.

lol. Okay. Understood. He still working with entity systems and such. I can't exactly remember when I last saw him.


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Response to The Flash 'Reg' Lounge 2014-10-17 06:28:49


Oh yeah I've just noticed a shocking lack of Play-StationVille lately. This forum is basically just Eggy Mario and Metal Gear Solid Bamboo's private chat where every now and then Luis and Rusty Cowboy say some shit


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2014-10-17 06:32:27


At 10/17/14 06:28 AM, Rustygames wrote: Oh yeah I've just noticed a shocking lack of Play-StationVille lately. This forum is basically just Eggy Mario and Metal Gear Solid Bamboo's private chat where every now and then Luis and Rusty Cowboy say some shit

Looks guys, I changed my little picture thing, now I'm Rusty Sunglasses person


- Matt, Rustyarcade.com

Response to The Flash 'Reg' Lounge 2014-10-17 10:42:42


At 10/17/14 06:32 AM, Rustygames wrote:
At 10/17/14 06:28 AM, Rustygames wrote: Oh yeah I've just noticed a shocking lack of Play-StationVille lately. This forum is basically just Eggy Mario and Metal Gear Solid Bamboo's private chat where every now and then Luis and Rusty Cowboy say some shit
Looks guys, I changed my little picture thing, now I'm Rusty Sunglasses person

WHO ARE YOU?!

Response to The Flash 'Reg' Lounge 2014-10-18 10:50:31


Every time I have a function that returns a Rectangle, I can't help but giggle inwardly when I name it getRect.

At 10/17/14 06:32 AM, Rustygames wrote: Looks guys, I changed my little picture thing, now I'm Rusty Sunglasses person

WHO ARE YOU


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

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Response to The Flash 'Reg' Lounge 2014-10-18 18:33:07


At 10/17/14 06:32 AM, Rustygames wrote: New guy

Welcome to the reg lounge. You can stay because you have cool shades.


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Response to The Flash 'Reg' Lounge 2014-10-22 11:47:51


At 10/18/14 06:33 PM, swishcheese wrote: Welcome to the reg lounge. You can stay because you have cool shades.

I remember feeling too new here because my main account is from 2003 and I had one from 2001 I forgot about. That was fun.