At 8/28/14 05:18 AM, Rustygames wrote:
Depends how quickly you made the 1200 bucks.
Six weeks, about?
With your skills I bet you could just walk into a job paying an awful lot more than that :)
Hahahahaha, I wish. Here they require certificates and degrees which requires at least four years of college. (don't kid yourself, two won't cut it any more)
Can't speak for 'murca (which is where I assume you're from), but here (uk) we're desperate for talented developers!
'MURRICA
oh, also I "finished" my little swiss-army knife lib. There might be a couple things here and there, but it's done enough for me to say it would work with just about anything.
check it out, plox? :D
requirements:
FP 11.8-13
-or-
AIR (FP version 11.8 or above)
contents:
Basic inner-workings of a preloader to build off of
Input engine that includes everything you could want, including controller support. Ideas partially taken from XInput
Mod engine that gives you the ability to load any external swf in whatever way you see fit
Sound engine that gives you the ability to load music and sounds in whatever way you see fit (includes wav file support)
State engine with the ability to layer states on top of eachother (includes options for forced background-state updating)
Pixel-perfect collision detection for both DisplayObjects and BitmapData
2D Raycasting collision detection using its own poly shapes
Quadtrees!
Utility class - contains helper functions and a "timed function" which sets a function to run after a certain amount of time
KeyCodes class - translates AS3 key codes to english
The point of it is to work with everything, so it should work just as well with Flixel as it does with Starling and plain Flash or whatever else you use it with.