At 7/5/14 02:09 PM, MSGhero wrote: My book collection has The Day My Butt Went Psycho, Zombie Butts from Uranus, and Butt Wars the Final Conflict.
Proof that I have them!
At 7/5/14 02:09 PM, MSGhero wrote: My book collection has The Day My Butt Went Psycho, Zombie Butts from Uranus, and Butt Wars the Final Conflict.
Proof that I have them!
At 7/5/14 02:26 PM, FlyingColours wrote: Proof that I have them!
Those and his Just __ series changed my life.
I wish people would stop reporting bugs so I could delete my source code and wipe my memory of this game. Still haven't been able to replicate one.
In the analytics, I checked linux users' fp version, and they were all at 11.2 or 14. I felt so bad bc the 11.2s can't run the game.
I haven't started much on reading. I've read a couple of e-versions of books suggested by some friends, but nothing major. These are all the hard copy books I own... :|
At 7/5/14 03:58 PM, MSGhero wrote:At 7/5/14 02:26 PM, FlyingColours wrote: Proof that I have them!Those and his Just __ series changed my life.
You should get What Bumosaur Is That?, too. :) (I believe they have a Buttosaur edition, but Bumosaur is the one I have.)
I think the guy is one of the most creative authors out there, up there with Captain Underpants. If we ever run out of ideas in games, we can check out these books.
I wish people would stop reporting bugs so I could delete my source code and wipe my memory of this game. Still haven't been able to replicate one.
I know that feeling... But the source code for At The End has been involuntarily deleted, so I'm just going to have to leave it.
In the analytics, I checked linux users' fp version, and they were all at 11.2 or 14. I felt so bad bc the 11.2s can't run the game.
I'm just going to ignore users of IE9 & below for my game, and tell them to upgrade their browsers. *Evil laugh*
At 7/5/14 08:49 PM, FlyingColours wrote: You should get What Bumosaur Is That?, too. :) (I believe they have a Buttosaur edition, but Bumosaur is the one I have.)
Forgot about buttosaur (bumosaur sounds worse). I also have 2 versions of webster's dictionary and a thesaurus. And a hundred fantasy, young adult, harry potter clone books that I devoured during high school. Haven't read much since then, just some books required for an English lit class and cracked.com articles.
and twitter feed, which is sometimes novel-length when I wake up
15 seconds ago, I learnt that Firefox can test AJAX.
Why, oh why have I been using USBWebServer to do that?
Finished preloading and revival. Please, I need your comments and suggestions. :D
At 7/6/14 06:10 AM, FlyingColours wrote: Finished preloading and revival. Please, I need your comments and suggestions. :D
http://www.newgrounds.com/projects/view/778014
It crashes my browser tab on my laptop, and I can't reach the action buttons on my phone. I scroll and zoom out to get to them, but then the view resets itself to where the buttons aren't within my screen.
I see bug reports in the game reviews tab, and I'm like fuck. But then I notice they're for the previous game, so it's all good. Post mortem first draft is done.
At 7/6/14 06:57 PM, MSGhero wrote: It crashes my browser tab on my laptop, and I can't reach the action buttons on my phone. I scroll and zoom out to get to them, but then the view resets itself to where the buttons aren't within my screen.
Well, darn. -_- Yeah, it's not mobile-optimised. What browser/OS are you using on your laptop? I know there might be problems since I've added lots of CSS3.
I see bug reports in the game reviews tab, and I'm like fuck. But then I notice they're for the previous game, so it's all good. Post mortem first draft is done.
Looking forward to reading about your torment again. (evil laugh)
At 7/6/14 07:26 PM, FlyingColours wrote: Well, darn. -_- Yeah, it's not mobile-optimised. What browser/OS are you using on your laptop? I know there might be problems since I've added lots of CSS3.
Win7, beta chrome
At 7/6/14 07:30 PM, MSGhero wrote:At 7/6/14 07:26 PM, FlyingColours wrote: Well, darn. -_- Yeah, it's not mobile-optimised. What browser/OS are you using on your laptop? I know there might be problems since I've added lots of CSS3.Win7, beta chrome
I've commented out the clay.io API, which might have been causing problems. Does it work now?
At 7/7/14 01:48 AM, FlyingColours wrote: I've commented out the clay.io API, which might have been causing problems. Does it work now?
Chrome says "waiting for webplayer.unity3d.com" and it either taking forever or not loading. On my phone it didn't take long at all to load. I tested on a windows tablet (I guess internet explorer), and it worked fine and I can actually see the buttons. Lunge not lung. It's a bit...dull I guess. Each piranha seems to make the same text show up with each option. And I kinda didn't read anything, I suggest a bigger and better font with less but more varied text.
At 7/7/14 02:40 AM, MSGhero wrote:At 7/7/14 01:48 AM, FlyingColours wrote: I've commented out the clay.io API, which might have been causing problems. Does it work now?Chrome says "waiting for webplayer.unity3d.com" and it either taking forever or not loading. On my phone it didn't take long at all to load. I tested on a windows tablet (I guess internet explorer), and it worked fine and I can actually see the buttons.
I checked my publication details, and I certainly didn't check the Unity3D option. Guess it's something I can't control...
Lunge not lung.
Fixed :) (Only took a few seconds, haha)
It's a bit...dull I guess. Each piranha seems to make the same text show up with each option. And I kinda didn't read anything, I suggest a bigger and better font with less but more varied text.
I actually have 12 texts for each opponent (on average, some may have 11 or 13): 3 when you attack, 3 when you miss, 3 when your opponent attacks, 3 when your opponent misses. I think I'll add some variety to the two other options though. My mum complained about the font size too. Not sure if I can find a better font, but I'll up the font weight and font size in CSS so the text looks clearer. I think I'll also give the player some base EXP a the beginning so I can bring up the turtle earlier (i.e. more variety).
Anyway, thanks for the review. I'm going to make those changes now. :)
Trying to sign up to take the GRE, and their website is so crap. You get to the end of the application before you realize which version of the test you're taking, and the payment options are different. Waited a week for a paypal transfer, and then I find out the version I'm taking doesn't accept paypal. I hate everything.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 7/8/14 06:08 PM, egg82 wrote: on the same note: My god, this dev D:
I saw some british guy's review of that and it was hilarious.
Post Mortem. TLDR is to use existing libraries.
At 7/8/14 06:54 PM, MSGhero wrote: Post Mortem. TLDR is to use existing libraries.
But I like MY code better :P
Also this
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 7/8/14 04:48 PM, MSGhero wrote: Trying to sign up to take the GRE, and their website is so crap. You get to the end of the application before you realize which version of the test you're taking, and the payment options are different. Waited a week for a paypal transfer, and then I find out the version I'm taking doesn't accept paypal. I hate everything.
That really sucked. :(
At 7/8/14 05:49 PM, egg82 wrote:
ahahahahahahahahahahahaha..
I'm laughing so hard! Even *my* games might actually be better than that.
At 7/8/14 06:08 PM, egg82 wrote: on the same note: My god, this dev D:
That really irritates me when developers do that. both in games and in web development stuff. I'll occasionally see a site that says sorry you cannot experience this site on mobile, please log-in from a desktop. It's like suddenly the users fault you built a shitty experience. Granted there are occasions where its just not physically and mechanically possible to satisfy everyone but still.
None
At 7/9/14 10:17 AM, Luis wrote: I'll occasionally see a site that says sorry you cannot experience this site on mobile, please log-in from a desktop.
One time when we tried ordering food: "This site requires Internet Explorer 6 or higher. You may not continue ordering using this browser: Google Chrome version xxx."
At 7/9/14 02:33 PM, MSGhero wrote: One time when we tried ordering food: "This site requires Internet Explorer 6 or higher. You may not continue ordering using this browser: Google Chrome version xxx."
Look on the bright side: that's better than it requiring Internet Explorer 6 or lower.
Catchable fatal error: Argument 1 passed to PDOConnector::connect() must be an instance of string, string given, called in C:\xampp\htdocs\index.php on line 11 and defined in C:\xampp\htdocs\php\lib\PDOConnector.php on line 36
more specifically:
must be an instance of string, string given
as the OP put it in this StackOverflow post:
In PHP it's possible for a string to be a string except when it's actually a string
fucking PHP, man..
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
I love when people find out about that PHP "feature" for the first time.
At 7/9/14 02:33 PM, MSGhero wrote:At 7/9/14 10:17 AM, Luis wrote: I'll occasionally see a site that says sorry you cannot experience this site on mobile, please log-in from a desktop.One time when we tried ordering food: "This site requires Internet Explorer 6 or higher. You may not continue ordering using this browser: Google Chrome version xxx."
My mum's intranet at work is another site that only supports IE. Before my school website got hacked and the teachers had to redesign it, it caused display problems in Chrome too.
Looking through the collabinator for a bg artist, and I noticed people suck at selling their talents. "My art isn't very good" or "I'll work whenever I'm available" or "I consider myself an idea guy." *shudder* Need a front page post about how to make a good collab post, probably referencing the "Your Game Idea Sucks" article and how idea guys are useless.
Turns out stencyl is a pretty good level editor for tile-based games. With a bit of work, I got it working in haxeflixel + nape. Stencyl straight up gives you the vertices of each entire collision shape which makes working with nape easy.
Stencyl itself is confusing and I don't understand how to do anything, that's on @VoidForce.
I'm pretty out of date here, if someone could enlighten me it'd be appreciated.
Basically, I haven't really been in the Flash scene for a few years. Of course these days it's all about mobile, and .SWF files don't exactly work on mobile to my knowledge. So, do people still use Flash Professional with AS3/AS2 to create games? Do they still just export them as .SWF files, or do people use Unity to make games on Newgrounds now? Reason I'm asking is because I recently subscribed to Adobe CC for some design stuff mainly, but since it includes Flash CC (which honestly feels like a step-down from CS6, no customizing tools panel?) I decided to check out the scene a bit.
Basically, what I'm wondering is what is the standard way of doing things these days (how much has it changed since around 2010). Thanks!
At 7/13/14 04:16 PM, ThatGreenAlien wrote: So, do people still use Flash Professional with AS3/AS2 to create games?
Some people do, but I don't recommend it because Flash is an animation suite, making development very cumbersome. Flash Develop is a far better IDE for game development, and it's free.
At 7/13/14 04:16 PM, ThatGreenAlien wrote: Do they still just export them as .SWF files, or do people use Unity to make games on Newgrounds now?
I think the majority of games submitted to Newgrounds are still in SWF format, but I don't pay super close attention to the portal so I can't say for sure. I do know that Newgrounds supports HTML5 now and they're working on Unity support. Ultimately you still can't go wrong with submitting a SWF-based game to Newgrounds; there will still be lots of people who will play it.
At 7/13/14 04:16 PM, ThatGreenAlien wrote: Reason I'm asking is because I recently subscribed to Adobe CC for some design stuff mainly, but since it includes Flash CC (which honestly feels like a step-down from CS6, no customizing tools panel?) I decided to check out the scene a bit.
Flash is great for design/animation, but it's worth repeating that it is horrible for game development. Developing games in the Flash IDE is equivalent to making animated GIFs in Photoshop: it's possible, but it's not a good idea.
At 7/13/14 04:16 PM, ThatGreenAlien wrote: Basically, what I'm wondering is what is the standard way of doing things these days (how much has it changed since around 2010). Thanks!
Swf works on mobile if you have flash player installed (ios disallows flash player installs).
Some people are using unity, but those games get blammed hard because of the unity plugin. Some people use AS3 and a real code editor like FlashDevelop: you can make art in flash pro and import it into your game. Some people use AS2, but don't even get this forum started on why AS2 is bad. Some people use html5 which works on mobile but can sometimes have cross-browser issues. Some people use OpenFL, which lets you use one set of code to export to multiple platforms, flash included.