At 11/23/13 05:02 AM, Innermike wrote: One thing that gets me down though, after months I still can't get fonts to work with OpenFL(nme) which sux.
Whoah. Your post count is exactly 4000, and this post is your latest.
Congratulations :D
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At 11/23/13 05:02 AM, Innermike wrote: One thing that gets me down though, after months I still can't get fonts to work with OpenFL(nme) which sux.
Whoah. Your post count is exactly 4000, and this post is your latest.
Congratulations :D
At 11/14/13 07:34 PM, Glaiel-Gamer wrote:At 11/14/13 04:34 PM, Rustygames wrote:dijkstra's easier to implement and you can do it with a queue instead of a priority queue. optimize later if its actually slow (probably wont be slow)At 11/14/13 03:57 PM, Glaiel-Gamer wrote: Generate a graph from a dictionary (link all words which differ by 1 letter to each other).I like it. Why not A* though?
Run Dijkstra's algorithm on it.
i dont feel like coding it but that works
Dijkstra and A* are both pretty easy to implement. I'm sure someone coded a priority queue already and if someone hasn't - it's just a min-heap. You need a union-join to do Dijkstra properly if you're not using a min-heap anyway iirc.
For A* you need a heuristic. All of them are rather simple to implement (and I'm sure people have already done that for you :)).
Anyway, what's up dude? I haven't been here in like 3 years - how has everyone been?
At 11/23/13 12:14 PM, Inglor wrote: Anyway, what's up dude? I haven't been here in like 3 years - how has everyone been?
I've heard legends of you...you're the one who e-raped toast.
At 11/23/13 05:02 AM, Innermike wrote: That's probably the main reason I've never really felt compelled to use Starling, I mean you just use movieclips/sprites and stuff but it secretly uses Stage3D to boost performance right?
It's considerably faster than blitting in my experience. If your game is simple then you probably don't need it. The downside is that you have to use texture atlases instead of MovieClips imported from the flash authoring tool. It does have a MovieClip class that behaves like the native MovieClip Class, but it must be populated with sprites from a texture atlas.
I have built a tool in Adobe AIR for a side-project I'm working on which can convert a MovieClip built in the Flash authoring tool into a texture atlas in an optimized way. It stores tweens in an animation data file rather than saving an extra sprite for each tweened frame like the native spritesheet exporter does. This means you could use MovieClips in flash for Starling projects, Unity projects, or any GPU-oriented project. I want to clean it up and open source it once I have some extra time.
At 11/23/13 04:28 PM, PrettyMuchBryce wrote: I want to clean it up and open source it once I have some extra time.
I use this when I have to mc -> spritesheet. Though, it doesn't crop the frames, so there's a lot of empty space in the sheets.
At 11/23/13 01:14 PM, MSGhero wrote: I've heard legends of you...you're the one who e-raped toast.
Yes, yes I have. I even have proof attached of one time we pranked him. Good times - fing killing me.
At 11/23/13 01:57 PM, Innermike wrote: @Inglor How's jmtb? I saw him in here all the time like a year before I started posting the Reg Lounge. Last time I heard his was chilling at armourgames.
I have no idea I haven't spoken to him in ages. Talked to Dan not to long ago and it seems like everything is going well in Armor Games. Communities have a tendency to wear members out eventually - you can try emailing him.
At 11/23/13 08:30 PM, Inglor wrote:At 11/23/13 01:14 PM, MSGhero wrote: I've heard legends of you...you're the one who e-raped toast.Yes, yes I have. I even have proof attached of one time we pranked him. Good times - fing killing me.
LMAO!
This is golden. Oh god.. I had no idea it had gone that far, and I didn't even know you were involved in it. Just remembered it as ninja-chicken being an ass and messing with me (but that's nothing new). Looks like the animator took it a pinch more seriously than me. I'm sure NC will have an even bigger laugh than me when he sees this. I'm split between laughter and butthurt :P
I'm relieved that this is the prank you were referring to. I was scared you might still have screenshots of that time you asked me to make an "adult game" on behalf of NG on your fake tomfulp msn. I remember trying to break the news for my family and trying to conceal the nature of the game .. hahaha. I was really in a moral quandary, you fucking took your time to tell me it was a joke.
At 11/24/13 05:17 AM, Toast wrote:At 11/23/13 08:30 PM, Inglor wrote:LMAO!At 11/23/13 01:14 PM, MSGhero wrote: I've heard legends of you...you're the one who e-raped toast.Yes, yes I have. I even have proof attached of one time we pranked him. Good times - fing killing me.
This is golden. Oh god.. I had no idea it had gone that far, and I didn't even know you were involved in it. Just remembered it as ninja-chicken being an ass and messing with me (but that's nothing new). Looks like the animator took it a pinch more seriously than me. I'm sure NC will have an even bigger laugh than me when he sees this. I'm split between laughter and butthurt :P
I'm relieved that this is the prank you were referring to. I was scared you might still have screenshots of that time you asked me to make an "adult game" on behalf of NG on your fake tomfulp msn. I remember trying to break the news for my family and trying to conceal the nature of the game .. hahaha. I was really in a moral quandary, you fucking took your time to tell me it was a joke.
Ha wait what is this? Are half of the posts deleted from that topic or something?
I can't remember this at all, what happened?
Oh we did get up to some shenanigans didn't we; Inglor was the "grown-up" of the forum at the time (we were all prepubescent) and all he did was tricked us into doing stupid shit XD
At 11/24/13 05:43 AM, Rustygames wrote: Oh we did get up to some shenanigans didn't we; Inglor was the "grown-up" of the forum at the time (we were all prepubescent) and all he did was tricked us into doing stupid shit XD
You were such a little shit during your ninja-chicken days. I rarely hate anyone on this site but i hated you <3
Also Toast was a little shit too, but since meeting him it opened up a new door i suppose, more serious and reserved than i thought. Or he finally grew up or something. hmph
None
At 11/24/13 09:59 AM, Luis wrote: You were such a little shit during your ninja-chicken days. I rarely hate anyone on this site but i hated you <3
I was indeed. I was young, I do apologize :)
At 11/23/13 05:10 PM, MSGhero wrote:At 11/23/13 04:28 PM, PrettyMuchBryce wrote: I want to clean it up and open source it once I have some extra time.I use this when I have to mc -> spritesheet. Though, it doesn't crop the frames, so there's a lot of empty space in the sheets.
Mine relies on TexturePacker for packing the actual textures. Mine also supports animation swapping. Similar to the way you might have a character with a "head" MovieClip which might have multiple frames for each type of head. Normally you could just gotoAndStop on each frame to change his head. Mine has a feature similar to this. Otherwise what I have built is basically the same as this tool you posted. Infact I wish I would have known that it existed. It probably would have saved me time.
At 11/24/13 09:59 AM, Luis wrote: Also Toast was a little shit too, but since meeting him it opened up a new door i suppose, more serious and reserved than i thought. Or he finally grew up or something. hmph
There there - we were all little shits. Also, I can't believe they took your lollipop.
Few years later I just want to say I value you as an artist and animator and it was an honor to discuss stupid shit with you :)
At 11/24/13 05:17 AM, Toast wrote: I'm relieved that this is the prank you were referring to.
I can always post your UCFD application ^_^
Well - here is you bitching after Dan Paladin banned you and I had to email Tom to get you unbanned :) I can keep em coming.
At 11/24/13 03:01 PM, Inglor wrote: There there - we were all little shits. Also, I can't believe they took your lollipop.
The best part is this site keeps a record of everything we all said almost 10 years ago!
At 11/24/13 03:59 PM, Glaiel-Gamer wrote:At 11/24/13 03:01 PM, Inglor wrote: There there - we were all little shits. Also, I can't believe they took your lollipop.The best part is this site keeps a record of everything we all said almost 10 years ago!
Yeah I've read some of Rustygame's early posts, and I have to say that he was a huge troll at that time.
At 11/24/13 03:59 PM, Glaiel-Gamer wrote: The best part is this site keeps a record of everything we all said almost 10 years ago!
Hey man! How have you been? Still making games?
Honestly - I ain't got shit on you, you're as clean as a baby :) Just a bunch of never released swfs and stuff.
At 11/24/13 05:00 PM, Inglor wrote:At 11/24/13 03:59 PM, Glaiel-Gamer wrote: The best part is this site keeps a record of everything we all said almost 10 years ago!Hey man! How have you been? Still making games?
of course, just steam games now instead of flash games (plus some game jam stuff), see http://bombernauts.com/
Story of this rpg:
"Wait...with two extra lines here, I can remove a hundred lines there."
"I mean, I guess that's possible. Idk."
"Wait, what? How did that work?"
" // not sure how this works, don't touch"
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 11/26/13 12:26 AM, egg82 wrote: well, THIS doesn't make any sense... ?
Sure it does, is `update` asynchronous?
Also, it's probably not the best idea to put the draw logic and update logic in the same event loop.
At 11/26/13 01:42 PM, Inglor wrote: Sure it does, is `update` asynchronous?
figured it out just after I posted. Called swapStates (which removes the previous state and loads the next one) at the end of the previous state's update loop, so the next thing it did was call draw. Fixed it by calling create, update, and draw in the swapStates function.
Also, it's probably not the best idea to put the draw logic and update logic in the same event loop.
Fixed it, draw and update are on separate timers with separate, settable variables dictating how fast they run.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Can anyone tell me how to post a game on newgrounds.
At 11/26/13 06:22 PM, Phoenix2001 wrote: Can anyone tell me how to post a game on newgrounds.
Via the project system, though I feel if you're coming here to ask that question you're doing a lot of things wrong.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
What've we all been doing this week in terms of games? Specifically playing, but developing works as well.
For me, it's mostly been LoL and a surprise contender for the rest of whatever time I have left, Blacklight: Retribution - honestly i'm not a fan of the FPS genre (actually, I really dislike it) but I've had this multiplayer FPS itch lately that BLR seems to scratch quite nicely.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 11/27/13 02:01 AM, egg82 wrote: What've we all been doing this week in terms of games? Specifically playing, but developing works as well.
More RPG, but nothing very interesting there. I made a working(!) level editor for a platformer here. Still a bit unsure how I want the temperature mechanic to work. Get too cold and you die seems fine, but I mean hallucinations or hypothermia stuff. And idk how big the game should be.
At 11/27/13 02:01 AM, egg82 wrote: What've we all been doing this week in terms of games? Specifically playing, but developing works as well.
Last weekend I binged out on the new LOZ game for 3DS. It's really good. Probably my game of the year if not top 3.
I've been hacking on a side-project of mine that I am building with a few friends. Not much to show yet, but check it out.
At 11/27/13 08:27 PM, Innermike wrote: @PrettyMuchBryce
Who is Phillip Dorseman?
He's a former accountant of mine. He helped me get a few deductions on my taxes in 2008 which saved me over 47 dollars. He's my hero, and every morning I wake up and I ask myself, "Am I doing what Mr. Doresman would do today ?". If the answer is no, I hit snooze and go back to sleep.
Actually it's just a random image I found online and I thought the guy looked really funny
After reading your profile I figured out what I've been missing in my room is a binary print bed sheet. It's not even a want at this point, it's a need.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
@InnerMike Do you have a collection of everything I say in image format?
Didn't touch FD or dota today...what a worthless day. Came home for break, so travel + not having my gaming setup caused that.
At 11/28/13 12:04 AM, Innermike wrote:At 11/27/13 10:37 PM, egg82 wrote: binary print bed sheet.
No bed sheets, but I found something pretty close.
http://www.zazzle.com/binary_poster-228298067881002427
(other products section below the image has some neat stuff, too)
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
"The Reg Lounge... He's dead, Jim."
'nother day, 'nother strangely-made dollar (somehow I keep making these on a single terrible Flash video)
also finally went to get some clothes, I had one pair of jeans and three pairs of underwear left. I have no idea where my underwear went, though I do believe they've found someone else's balls to comfort.
Aaaat any rate it's been a strange couple of days because Turkeys but i'll hopefully be getting back on schedule tomorrow with more content for my channel and more work on the Concerned Joe launcher. I'm almost done with the launcher, guys, I swear D: - I just way-overcomplicated it like I usually do with programming things. Should have some fancy features if that makes up for it.
OH I almost forgot to mention (again) I actually submitted my first AS3 game to the portal a little while back. Made it through with some bumps and bruises, but it made it through. Have a look?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P