At 11/14/13 11:32 PM, PrettyMuchBryce wrote: I will post the solution I'm thinking of tomorrow if nobody gets it. I'll give you a hint. It involves the partition step of quicksort.
Alright here you go. http://en.wikipedia.org/wiki/Quickselect
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At 11/14/13 11:32 PM, PrettyMuchBryce wrote: I will post the solution I'm thinking of tomorrow if nobody gets it. I'll give you a hint. It involves the partition step of quicksort.
Alright here you go. http://en.wikipedia.org/wiki/Quickselect
I've always wanted to make a game called "Inverness," so I named the github game that. Man, was it complicated. Renaming projects in FD is annoying enough, but then github kept the old name all over the place. After more complications, I realized I used a lowercase "h" in "MSGhero" over there, which caused an issue when linking the local files to the repo. Ughhhh
It don't like how it handles renaming files and folders, but I guess it doesn't know if you renamed the file or not.
so Xelu (from 4urentertainment and/or Those Awesome Guys) guested our first podcast with us. Mind giving him a round of applause (and a like) for being awesome and sticking with us through a bunch of technical issues? :D
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I finished redoing the website for my pathfinding library.
I could use some feedback!
At 11/16/13 09:49 PM, Innermike wrote: Not bad for a first run, a lot of podcasts only find their footing after like 20+ eps or some shit.
Yay, feedback! :D
It's pretty hard to find any of that on YouTube, so I just go by analytics.
I listened to the whole thing. It feels too sparse and unfocused, you should have points ready to go through, you don't need to follow them strictly or anything but it needs drive, even the most lax conversational podcasts feel like they have more direction even if they are 90% digressions simply because they do emphasise their jumping off points. I like listening to people just shooting the shit as much as any highly produced audio show, but this seemed borderline awkward at times.
I agree, it did feel borderline awkward at times. The problem was we ran the first 45 minutes and xsplit wasn't picking up the Skype audio so we had to restart. We simply ran out of topics by that point and it started to feel a little awkward. The first 45 minutes were great, no awkwardness and many laughs were had. Too bad nobody will ever see it :(
I agree with the "hit these points" though I think it should be very vague... Something like "let's check out some new game releases" instead of "did you hear about this?" (maybe some of that) - I really just want to sit back and have a good time with a few people on-air. The entertainment value, I've found, comes from that :)
It was cool that you had Xelu on about CJ though that was some choice content. This is one man's opinion, it is supposed to be a form of entertainment after all right? I dunno \_(ツ)_/
Hey, any man's opinion is just as valid as the others'
Are you the one who introduces it?
So far i'm the one who starts it all off, yeah. There's a bunch of pre-podcast talk and general BS that goes on so I can play with audio levels, but once we start everyone's quiet until I say the intro line.
Is the 'host' roster set or is it just whoever is available?
The host will always be me unless i'm unavailable, then it's Lyzen. If not him, then that means two out of the four casters are gone and there won't be a podcast that week.
If so does that mean it's not going to be released at fixed intervals(weekly? Is the time fixed at an hour (give or take a minute or two)?
Should be every Friday at about 4 PM MST though usually somebody's late, so give it a few minutes.
Is it on iTunes? Is there an RSS feed? Will either of these things happen in the foreseeable future?
I don't think there will be an RSS or iTunes version, YouTube tends to cover both of those. iTunes probably never because there are some visual things occasionally involved, though we'll try to avoid those as much as possible.
Is a guest a requirement for every episode?
Nope, though it's nice if we can get one; and we do try.
Do you record separately while in a call then lay the recordings over each other or do you just record the call?
I use XSplit's local recording setting, which dumps everything into one file.
I listen to like 20 podcasts a week so I guess that's why I'm p interested in what you're doing, assuming it get's better with each episode (it will) I'll evangelise it however I can (we flash regs gotta represent nahmsayin'?)
Yay, thanks :D
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At 11/17/13 05:32 AM, PSvils wrote: False! There are still smart and dumb opinions. (Politically Correct would be to say educated and uneducated opinions)
intelligent opinion or not, the validity of the opinion, when not measured on a personal scale, stays the same :P
also, intelligence is measured by opinions. I believe I win, good sir!
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At 11/17/13 02:04 PM, Innermike wrote: Saying everyone's opinion is equally valid breeds complacency.
I always take the middle ground xD
Also intelligence is only ever formally measured as a quotient which is derived from observations, which aren't the same thing as opinions. So I'd go with PSvils on this.
Aww, two on one. No fair :(
I'm busy being boring and working on a music app and a flashcard app. No fun here.
That sounds like loads of fun. I'm making tons of videos on the Flash games in or just out of judgement on NG. I'll admit, it's slightly more interesting than developing apps, but video editing is a bit of a pain.
The reason for the sudden surge of Flash game videos is because analytics is telling me that's what's making near 100% of my views/money - though emphasis on "new" because apparently there's a ton of competition with this. Who knew? O.o
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My rpg's systems are uncoupled enough that I can switch cities in the middle of a cutscene. In the previous game, that would have taken 200 extra lines of hackish fixes and 3 weeks to do, but I got it to work with 2 extra lines in an hour :O
At 11/17/13 05:57 PM, MSGhero wrote: My rpg's systems are uncoupled enough that I can switch cities in the middle of a cutscene. In the previous game, that would have taken 200 extra lines of hackish fixes and 3 weeks to do, but I got it to work with 2 extra lines in an hour :O
May I know how, approximately?
At 11/17/13 06:26 PM, kkots wrote: May I know how, approximately?
Well, I have it so that I dispatch an event to swap cities, which gets handled by a game state. Then cutscenes are handled by basically a singleton class. And it happens that I can dispatch the swap city event from the cutscene handler and everything works just fine. If this were the previous game, I'd have to do something drastic and messy and eww.
How long till that censorship thread reaches the length of this thread? -_-
It's kind of informative and gives an insight on many problems.
It will probably stay for as long as any other news posts. It's just getting more replies than a usual news post. Nothing special.
So I checked out my competition on a few Flash games.
https://www.youtube.com/watch?v=WISt_fArqDM
My god, this poor man's machine must have been on fire during that whole recording :(
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At 11/20/13 12:01 AM, egg82 wrote: My god, this poor man's machine must have been on fire during that whole recording :(
"welcome to Prehistoric Shark! At a whole THREE FPS! Well-optimized!"
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guys I announced a new game
http://www.youtube.com/watch?v=RS9O1t6nywY
At 11/20/13 02:56 PM, Glaiel-Gamer wrote: guys I announced a new game
http://www.youtube.com/watch?v=RS9O1t6nywY
AWESOME! I want.
I remember playing version of this when you first posted a link to it here in the lounge. Was fun, good work.
At 11/20/13 02:56 PM, Glaiel-Gamer wrote: guys I announced a new game
http://www.youtube.com/watch?v=RS9O1t6nywY
Is the SURPRISE! homing black hole gonna be a thing in the actual game?
At 11/20/13 02:56 PM, Glaiel-Gamer wrote: guys I announced a new game
http://www.youtube.com/watch?v=RS9O1t6nywY
awesome!
At 11/20/13 03:53 PM, PSvils wrote: Remembered that me and my friend had a tumblr. Here's the result of me and my fight with our render system. I was able to implement lighting without touching any internals (except a few bug fixes). Success.
http://themangomachine.tumblr.com/post/67587634122/new-project-implemented-a-simple-lighting
Sweet! Are you going to implement it further? Like, adding dynamic shadows?
Let me know if you can come up with a better name for immobile things that you can click on the overworld. Like a save spot, a quest item, a door to a house, etc.
At 11/20/13 10:20 PM, MSGhero wrote: Let me know if you can come up with a better name for immobile things that you can click on the overworld. Like a save spot, a quest item, a door to a house, etc.
"Entity" sounds immensely better.
At 11/20/13 11:10 PM, Archawn wrote: "Entity" sounds immensely better.
Entity sounds more like a base class, and this will be down the inheritance tree.
blitsprite > blitwrapper > worldthing
At 11/20/13 11:19 PM, MSGhero wrote: Entity sounds more like a base class, and this will be down the inheritance tree.
Also i'd think of an entity as something that has life.
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At 11/21/13 12:58 PM, Innermike wrote:This is the only correct answer
I would also accept either chimichangas or tacos.
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At 11/20/13 02:56 PM, Glaiel-Gamer wrote: guys I announced a new game
http://www.youtube.com/watch?v=RS9O1t6nywY
Awesome! Want to buy
At 11/21/13 01:52 PM, Rustygames wrote: Awesome! Want to buy
I had a sudden flashback from the old WoW days when I read that.
"WTB Bombernaut 5G, have mats PM only plz"
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I honestly cannot fathom the amount of stupid...
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People, may I ask for your opinion?
I have a 17k lines of code game written in ActionScript 2.0 which is very slow.
Will translating it to ActionScript 3.0 and publishing it as SWF v10.1 (through FlashDevelop: Flash+Flex development pipeline) increase its framerate?
Will it further increase the framerate if rewrite it for Starling?
At 11/22/13 09:36 PM, kkots wrote: People, may I ask for your opinion?
I have a 17k lines of code game written in ActionScript 2.0 which is very slow.
Will translating it to ActionScript 3.0 and publishing it as SWF v10.1 (through FlashDevelop: Flash+Flex development pipeline) increase its framerate?
Will it further increase the framerate if rewrite it for Starling?
As3 is faster than as2 on average. I mean, fp10.2 is way faster than fp9, so as3 should be even more fast...er. Starling could make it faster, but starling also uses plenty of resources. My game uses partial blitting and uses basically 0 frame time, while starling would take up a larger part of the frame time. I don't need starling, but maybe you do.
At 11/22/13 09:54 PM, MSGhero wrote: As3 is faster than as2 on average. I mean, fp10.2 is way faster than fp9, so as3 should be even more fast...er. Starling could make it faster, but starling also uses plenty of resources. My game uses partial blitting and uses basically 0 frame time, while starling would take up a larger part of the frame time. I don't need starling, but maybe you do.
Thanks for the advice. I was, in particular, interested in Starling, as redoing the code for it would probably take considerable amounts of time and I wanted to make sure it'd be worth it. Since it's not obvious, will have to do performance tests.
Or I'll do it just for fun and to get more educated about how to use it!.. XD