Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.
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Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.
At 8/5/13 11:05 PM, Luis wrote:At 8/5/13 10:03 PM, Diki wrote: I'm definitely well-versed in the weight of beer. :)ill admit. ive never had an alcoholic substance before.
What??! I thought you lot come down to Londinium every year and do a big piss up?
At 8/5/13 11:49 PM, Diki wrote: Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.
That's blasphemy
At 8/5/13 11:49 PM, Diki wrote: Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.
but what about.... oh.... or when.... oh.... or how it.... oh
(I get a lot more social if I have a few drinks, it's like extrovertedness in a can, and that is pretty fun sometimes)
At 8/6/13 06:45 PM, Glaiel-Gamer wrote:At 8/5/13 11:49 PM, Diki wrote: Out of all the drugs I've done alcohol is by far the dumbest and most pointless, so I can't fault you for that.but what about.... oh.... or when.... oh.... or how it.... oh
(I get a lot more social if I have a few drinks, it's like extrovertedness in a can, and that is pretty fun sometimes)
+1
And if anyone doesn't enjoy it it means they're all ready incredibly outgoing, or no one likes them XD
So in this single application i've learned:
Visual Studio
the VS form/window designer (and how it can be frustrating)
the differences between the .NET frameworks
the JSON.NET library
C#'s way of handling online interactions such as URL loading, resource-grabbing, and XML
Google's YouTube API V3
Google's YouTube API V2
OAuth
This application is fucking frustrating and it's taking forever, but i'm getting closer with every hour I put into it. And i'm learning a lot. That, too.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Just downloaded Haxe 3 and started a new OpenFl project in FlashDevelop 4.4.3, lets see how this goes. What do you think a good first project would be to test out Haxe?
I kinda wanna make a 2D fighter game. I never made a fighter game before, and figuring out how to store and process combos seems fun.
(You know I should probably release my ninja puzzle game before I do this)
At 8/7/13 05:20 PM, swishcheese wrote: Just downloaded Haxe 3 and started a new OpenFl project in FlashDevelop 4.4.3, lets see how this goes. What do you think a good first project would be to test out Haxe?
I kinda wanna make a 2D fighter game. I never made a fighter game before, and figuring out how to store and process combos seems fun.
(You know I should probably release my ninja puzzle game before I do this)
Whatever game was next on your list, it's almost exactly as3 syntax. I like openfl for the generics when I use object pools. Iterators are nice too, but there was a huge memory leak that I caught from using one (the scout screenshot I posted, the rendering and "button hittesting" increased to a stupid amount cuz of the iterator for some reason).
At 8/7/13 05:30 PM, MSGhero wrote: I like openfl for the generics when I use object pools.
Yeah, That is a reason I wanted to switch. (well and also the whole multi-platform thing) I was thinking to store user input in a queue in order to check for fight combos. I do not know if there is a Queue<T> class in the API but I think a generics Queue class would be good to make/have for all projects.
At 8/7/13 05:38 PM, swishcheese wrote:At 8/7/13 05:30 PM, MSGhero wrote: I like openfl for the generics when I use object pools.Yeah, That is a reason I wanted to switch. (well and also the whole multi-platform thing) I was thinking to store user input in a queue in order to check for fight combos. I do not know if there is a Queue<T> class in the API but I think a generics Queue class would be good to make/have for all projects.
You can use Array<T> and push and pop. They have other list types as well, but arrays are just easy :)
At 8/7/13 05:48 PM, MSGhero wrote:At 8/7/13 05:38 PM, swishcheese wrote:You can use Array<T> and push and pop. They have other list types as well, but arrays are just easy :)At 8/7/13 05:30 PM, MSGhero wrote: I like openfl for the generics when I use object pools.Yeah, That is a reason I wanted to switch. (well and also the whole multi-platform thing) I was thinking to store user input in a queue in order to check for fight combos. I do not know if there is a Queue<T> class in the API but I think a generics Queue class would be good to make/have for all projects.
That true, arrays are easy, but I am always looking optimize things. I wonder if using a LinkedList Queue that I made myself would be more beneficial then to just use the API Array with push and pop.
At 8/7/13 06:05 PM, swishcheese wrote: That true, arrays are easy, but I am always looking optimize things. I wonder if using a LinkedList Queue that I made myself would be more beneficial then to just use the API Array with push and pop.
Lists are backed by arrays in swf export. Haxe arrays are more like as3 vectors, so you have that optimization. A linkedlist has better access than arrays, but a bigger initialize cost. It's also better for removing elements from the middle and front (removing from the back isn't a big deal either way).
At 8/6/13 04:22 AM, Rustygames wrote:At 8/5/13 11:05 PM, Luis wrote:What??! I thought you lot come down to Londinium every year and do a big piss up?At 8/5/13 10:03 PM, Diki wrote: I'm definitely well-versed in the weight of beer. :)ill admit. ive never had an alcoholic substance before.
i was drunk when i typed that. sorry.
None
At 8/7/13 06:05 PM, swishcheese wrote: That true, arrays are easy, but I am always looking optimize things. I wonder if using a LinkedList Queue that I made myself would be more beneficial then to just use the API Array with push and pop.
you're coding it in AS3, aside from a couple of specialized structures (like priority queue / heap) it will almost always be faster to just use Vector or Dictionary (don't use Array, its just a renamed DIctionary with some extra functions)
At 8/7/13 06:46 PM, Glaiel-Gamer wrote: you're coding it in AS3, aside from a couple of specialized structures (like priority queue / heap) it will almost always be faster to just use Vector or Dictionary (don't use Array, its just a renamed DIctionary with some extra functions)
Thanks for info guys. Almost always?? What would be a case where it wld be faster not using Vector or Dictionary?
And yeahhh. Thats true MSGhero. So i wld not need linkedlist. That is better for insertion in middle. I remember that from my data structure class.
Time to get started. Hmm. Now im thinking of how im gonna do collision detection. Bounding box or pixel?? I need to organize my mind. One thing at a time.
At 8/7/13 06:44 PM, Luis wrote: i was drunk when i typed that. sorry.
Well I still think alcohol is a stupid drug, and I will still continue to drink too much of it and give myself bad hangovers. :)
At 8/7/13 07:06 PM, swishcheese wrote: Thanks for info guys. Almost always?? What would be a case where it wld be faster not using Vector or Dictionary?
When using a special data structure like a binary heap, which may be slower than Array's native sort method with few elements but eventually becomes faster because of heap's O(log(n)) vs Array's under the hood sort which is probably O(n log(n)).
FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 8/8/13 03:15 PM, Diki wrote: Good ol' Pokémon exception handling.
EGG used TRYCATCH BALL!
...
...
...
Darn! The EXCEPTION broke free!
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 8/8/13 03:33 PM, egg82 wrote:At 8/8/13 03:15 PM, Diki wrote: Good ol' Pokémon exception handling.EGG used TRYCATCH BALL!
...
...
...
Darn! The EXCEPTION broke free!
Egg. Try weakening the Exception some more before trying to catch it.
At 8/8/13 05:33 PM, Innermike wrote: *pokemon/code joke*
I finally got around to getting American Psycho (the book) since I've watched the movie well over a hundred times. It's pretty good.
To this day, when I hear Hewey Lewis and the News, I kind of want to take an axe to someone...
Thought i'd share this with everyone, because i'm an evil bastard :3
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
Ooo really is a pretty messed up place. Seeing a shot of it from space doesn't help matters.
DotA 2 stronk
The internationals this year were really good. I decided to finally start that DotA 2 club, and I know a few people here play so you best get over here and be nice. If you play, head over to my NG profile and add me on steam. I'm not too bad, 49% win rate and just over 1050 hours played.
At 8/12/13 01:06 AM, Sam wrote: DotA 2 stronk
The internationals this year were really good. I decided to finally start that DotA 2 club, and I know a few people here play so you best get over here and be nice. If you play, head over to my NG profile and add me on steam. I'm not too bad, 49% win rate and just over 1050 hours played.
Man, TA is my favorite hero so I nerdgasmed when dendi was like 14/0 or something. Puck is my 2nd or 3rd favorite hero so I nerdgasmed even more when s4 laid down that million dollar dream coil.
I updated my github thing with some blitting stuff in case anyone is interested. It's tailored to my project which takes a spritesheet and json file directly from texturepacker.
At 8/12/13 01:06 AM, Sam wrote: DotA 2 stronk
The internationals this year were really good. I decided to finally start that DotA 2 club, and I know a few people here play so you best get over here and be nice. If you play, head over to my NG profile and add me on steam. I'm not too bad, 49% win rate and just over 1050 hours played.
GROSS
None
At 8/12/13 05:56 PM, Luis wrote:At 8/12/13 01:06 AM, Sam wrote: I'm not too bad, 49% win rate and just over 1050 hours played.GROSS
Yeah 49% is pretty gross
At 8/12/13 06:24 PM, MSGhero wrote:At 8/12/13 05:56 PM, Luis wrote:Yeah 49% is pretty grossAt 8/12/13 01:06 AM, Sam wrote: I'm not too bad, 49% win rate and just over 1050 hours played.GROSS
omg 1v1 den we c hu best!!!!!¡¡1!!
At 8/12/13 10:55 PM, Sam wrote: omg 1v1 den we c hu best!!!!!¡¡1!!
Someone said that before when I wrecked him. In mid lane. 1v1.
"lol idiot, I mean a real 1v1"
oh i hope this update means what I think it means
ಠ_ಠ
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ヽ༼ຈل͜ຈ༽ノ upgrade your unicodes ヽ༼ຈل͜ຈ༽ノ