Ummmmmm. yeaaa. Guess mine looks like a huge skyscraper. lol. Those are hard coded arrays that represent the of levels my tile-based game....
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Ummmmmm. yeaaa. Guess mine looks like a huge skyscraper. lol. Those are hard coded arrays that represent the of levels my tile-based game....
The sprites I'm using for my thieve game are things I had laying around from a future project loosely titled: "Marvin Gaye's Rhythm Hop". I just realized that it be a bad idea making my thief black, and having demeaning phrases pop up about him, and that I'm probably not going to find an artist to draw new sprites in time. So, I'm just setting the record straight and publicly announcing that I'm not racist.
At 5/9/13 12:28 AM, GeoKureli wrote: The sprites I'm using for my thieve game are things I had laying around from a future project loosely titled: "Marvin Gaye's Rhythm Hop". I just realized that it be a bad idea making my thief black, and having demeaning phrases pop up about him, and that I'm probably not going to find an artist to draw new sprites in time. So, I'm just setting the record straight and publicly announcing that I'm not racist.
LOL. I do not think anyone will take offense. The demeaning phrases will be general and will not be talking about his race, but about his thievery actions. But I could re-color that sprite for you if you'd like. No charge or anything of course, will not be to tough. lol.
At 5/9/13 12:46 AM, swishcheese wrote: LOL. I do not think anyone will take offense. The demeaning phrases will be general and will not be talking about his race, but about his thievery actions. But I could re-color that sprite for you if you'd like. No charge or anything of course, will not be to tough. lol.
That would be awesome, now I totally won't seem racist. Make that dirty thief an Irish readhead, you know those micks got sticky fingers.
http://www.newgrounds.com/dump/item/0123122bebf7e2a63e8739be ea2db337
At 5/9/13 12:28 AM, GeoKureli wrote:
So, I'm just setting the record straight and publicly announcing that I'm not racist.
I appreciate it.
At 5/9/13 12:56 AM, GeoKureli wrote:At 5/9/13 12:46 AM, swishcheese wrote: LOL. I do not think anyone will take offense. The demeaning phrases will be general and will not be talking about his race, but about his thievery actions. But I could re-color that sprite for you if you'd like. No charge or anything of course, will not be to tough. lol.That would be awesome, now I totally won't seem racist. Make that dirty thief an Irish readhead, you know those micks got sticky fingers.
http://www.newgrounds.com/dump/item/0123122bebf7e2a63e8739be ea2db337
:D here you go
Let me know if you like that. I noticed in your game guy had blue clothes too. So let me know if you want me to make his clothes blue.
At 5/9/13 01:47 AM, swishcheese wrote:D here you go
This is perfect! I didn't know you were this good at pixel art.
Let me know if you like that. I noticed in your game guy had blue clothes too. So let me know if you want me to make his clothes blue.
I de-saturated his clothes to make him look more like a burglar
At 5/9/13 01:56 AM, GeoKureli wrote:At 5/9/13 01:47 AM, swishcheese wrote:This is perfect! I didn't know you were this good at pixel art.D here you go
Let me know if you like that. I noticed in your game guy had blue clothes too. So let me know if you want me to make his clothes blue.I de-saturated his clothes to make him look more like a burglar
Lol. no no, your artist is the good pixel artist. I just changed some colors around :P here is my pixel. wish i was as good as your artist!
At 5/9/13 02:01 AM, swishcheese wrote: Lol. no no, your artist is the good pixel artist. I just changed some colors around :P here is my pixel. wish i was as good as your artist!
better than I could do.
anyone notice when you update your NG project details it take 3 refeshes to see the new one? even if i wait for hours, still 3. it is a browser thing or a problem with NG?
At 5/9/13 02:04 AM, GeoKureli wrote:At 5/9/13 02:01 AM, swishcheese wrote: Lol. no no, your artist is the good pixel artist. I just changed some colors around :P here is my pixel. wish i was as good as your artist!better than I could do.
anyone notice when you update your NG project details it take 3 refeshes to see the new one? even if i wait for hours, still 3. it is a browser thing or a problem with NG?
When I empty my cache, it refreshes, so it's something to do with that. I had to say that every time I added or fixed something in the rpg or else the artist would think I'm crazy.
Also 1000 posts, let me join the cool kids club now.
Yeah. I noticed that too. I thought it was because it was the same file name and same location. So i copy and put in different location with different name and uploaded. It work, but it might have been because I tried it two other times without doing that. lol.
At 5/9/13 02:07 AM, MSGhero wrote: When I empty my cache, it refreshes, so it's something to do with that. I had to say that every time I added or fixed something in the rpg or else the artist would think I'm crazy.
Also 1000 posts, let me join the cool kids club now.
A box of kittens has been sent to your home. This only happens if you acknowledge your post count in the milestone post. I just realized I missed 5,555th post.
At 5/9/13 02:15 AM, swishcheese wrote: Yeah. I noticed that too. I thought it was because it was the same file name and same location. So i copy and put in different location with different name and uploaded. It work, but it might have been because I tried it two other times without doing that. lol.
maybe chrome clears the saved copy if you refresh the page twice within a time limit?
Just so you know SwishCheese, you're going to be in the credits of my game under "Ethnic Cleanser"
At 5/9/13 08:48 AM, GeoKureli wrote: Just so you know SwishCheese, you're going to be in the credits of my game under "Ethnic Cleanser"
Uh... George, I haven't checked the lounge for a few days, and now I see this post... What the heck?
Because I've never really messed with pixel art, just wondering, how hard is that?
At 5/9/13 09:57 AM, FlyingColours wrote:At 5/9/13 08:48 AM, GeoKureli wrote: Just so you know SwishCheese, you're going to be in the credits of my game under "Ethnic Cleanser"Uh... George, I haven't checked the lounge for a few days, and now I see this post... What the heck?
we had to change the race of my games character
At 5/9/13 09:59 AM, TheNavigat wrote: Because I've never really messed with pixel art, just wondering, how hard is that?
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
this looks to be a great help, I'll read it one day...
At 5/9/13 08:48 AM, GeoKureli wrote: Just so you know SwishCheese, you're going to be in the credits of my game under "Ethnic Cleanser"
LOL!!! I love the name of that role! Thanks.
Thank you MSGHero for advice on my explosion!
At 5/9/13 02:07 AM, MSGhero wrote: When I empty my cache, it refreshes, so it's something to do with that. I had to say that every time I added or fixed something in the rpg or else the artist would think I'm crazy.
Here's a trick I just learned.
Press Shift+F5 to clear that page's cache and refresh it.
How did I not learn this before?
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 5/9/13 01:03 PM, swishcheese wrote: Thank you MSGHero for advice on my explosion!
What do you guys think?
Looks cool, but it happens too fast
At 5/9/13 01:15 PM, egg82 wrote: Here's a trick I just learned.
Press Shift+F5 to clear that page's cache and refresh it.
How did I not learn this before?
nice
Now I just need scrolling credits and I should be done?!?! Well.... probably find other things to fix up after that.... it will never end.
At 5/10/13 12:20 AM, swishcheese wrote: ohhh yeahhhh
Now I just need scrolling credits and I should be done?!?! Well.... probably find other things to fix up after that.... it will never end.
now it's lookin' great
I don't know why, but i have dilemma should i invest time in learning unity3d or away3d library, i have some feeling that working with away3d could improve more my coding skills than unity, i have feeling that i am noob when i open unity :D
At 5/10/13 10:08 PM, nitokov wrote: I don't know why, but i have dilemma should i invest time in learning unity3d or away3d library, i have some feeling that working with away3d could improve more my coding skills than unity, i have feeling that i am noob when i open unity :D
So, AS3 or C#?
Ehhhhhhhhhhh. Dunno.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
At 5/11/13 01:49 AM, egg82 wrote:At 5/10/13 10:08 PM, nitokov wrote: I don't know why, but i have dilemma should i invest time in learning unity3d or away3d library, i have some feeling that working with away3d could improve more my coding skills than unity, i have feeling that i am noob when i open unity :DSo, AS3 or C#?
Ehhhhhhhhhhh. Dunno.
This sounded a bit sarcastic.
I think that all languages are very similar, like cars when you learn to drive one you can drive all. but i was thinking about coding practice and its more challenging to do 3d stuff with as3 than through unity
Air mobile apps require the AIR plugin for android. How does Unity work on android? Does Unity need a plug-in as well? that would really affect my decision.
Is the free edition of Unity worth a download?
At 5/11/13 02:25 AM, nitokov wrote: This sounded a bit sarcastic.
It was and it wasn't, honestly it was mostly serious.
I think that all languages are very similar, like cars when you learn to drive one you can drive all.
They really aren't. Generally if you learn one ECMAScript dialect you've learned most of the rest of them, and the same with C-based languages, but there's still a lot of differences in every language.
:but i was thinking about coding practice and its more challenging to do 3d stuff with as3 than through unity
again, it's AS3 vs C#, really. C# would be much more of a challenge if you already know AS3.
Programming stuffs (tutorials and extras)
PM me (instead of MintPaw) if you're confuzzled.
thank Skaren for the sig :P
C# is fucking easy its almost exactly the same as AS3 except they use more C-style syntax instead of javascript syntax and C-style syntax is a lot nicer.
Its learning the libraries and unity-specific stuff thats the hard part
I learned C# really easily and I'm a fucking dunce.
Here's what I submitted to the 10 day game jam. All in all I'd say there was 5 separate days I worked on this. I'm happy with it, but the mechanics needs tweaking and I need to practice some level design. I'll post the other games when the final list is compiled.