At 1 hour ago, citricsquid wrote: potentially relevant to some: unity3d is free til april http://unity3d.com/mobile/
Well, the mobile version that is. Unity indie is always free.
HO HO HOPE you become a Newgrounds Supporter this year!
We're working hard to give you the best site possible, but we have bills to pay and community support is vital to keep things going and growing. Thank you for considering!
At 1 hour ago, citricsquid wrote: potentially relevant to some: unity3d is free til april http://unity3d.com/mobile/
Well, the mobile version that is. Unity indie is always free.
At 1 hour ago, PSvils wrote: Stuff about NAPE and breakfast
What is everyone else up to?
MATLAB homework, sadly. Cuz we need to learn high and low-level file I/O for a program we'll never use.
In AS3-land, that bug in my pathfinder that someone pointed out is cuz I cheated a bit, so I'm re-re-re-rewriting it to take care of everything.
I'm also in the mood for a < 1 week project, if any of you have suggestions. I haven't finished anything in a while, and my only experience with a time limit was in the Game Jam when my code died temporarily :(
At 1 day ago, PSvils wrote: What is everyone else up to?
Working full time job. I wanted to redo my ludum dare game at some point. I had an artist redo all the artwork and it's a lot prettier now. It's hard to find the time to work on it though. Last weekend I went to FGS in San Francisco and met a lot of cool flash game developers. It was kind of sensory overload, but I think I got something out of it.
At 19 hours ago, PrettyMuchBryce wrote:At 1 day ago, PSvils wrote: What is everyone else up to?Working full time job. I wanted to redo my ludum dare game at some point. I had an artist redo all the artwork and it's a lot prettier now.
God damn that game hurt my eyes from all the scrolling.
At 5 hours ago, Sam wrote: God damn that game hurt my eyes from all the scrolling.
Thanks for feedback. Would you say it just scrolls too fast or too jolty or what ? Maybe I will play around with the scrolling some more in the new version.
Hello Flashers, Captain here. Im looking for a programmer to develop a flash game, this will be my first one and im interested in short term/long term collaboration. I have a game im designing at the moment, i would be in charge of Art/Directing. I allow creative flexibility while working. And like i said before, im fresh meat to flash games so i dont expect perfection.
Im not looking to work with any particular framework so that would be up to you based off of my description of the game further on.
You can more info on my news feed.
thought you programmers might enjoy this:
I remember I used to spend most of time on this thread a while back, and I didn't (and still) even know how to program.
I am a FAB
At 17 minutes ago, Farza wrote: and I didn't (and still) even know how to program.
you can't say things that are gramatically incompatible with the rest of the sentence just because they're parenthesized.
At 1 hour ago, Toast wrote:At 17 minutes ago, Farza wrote: and I didn't (and still) even know how to program.you can't say things that are gramatically incompatible with the rest of the sentence just because they're parenthesized.
Yeah I saw that. I was thinking to myself whether or not I should change it, then I wanted a bagel. So hopefully, JUST THIS ONCE, you will let my mistake slide.
anyone know what happened to hdxMike?
I am a FAB
WHOOOAAAAAAAA I had to go back a page to find this thread...
Debugging isometric games is hard. Really hard. Cuz of this crap. I freaked out when an illusion like that caused my program to "glitch" for a moment, after I had squeezed 300 lines down to a better-functioning 100.
So yeah, that was my spring break...
G59D-KRNQ-RBRL
you guys probably know what this is for
At 3/28/12 08:16 PM, Glaiel-Gamer wrote: G59D-KRNQ-RBRL
you guys probably know what this is for
CONGRATZ DUDE!!!
I would grab a copy, but my PS3 is back home :(
assuming no one is posting here anymore because they are all playing The Game
At 3/29/12 02:51 AM, Starogre wrote: assuming no one is posting here anymore because they are all playing The Game
Y U NO XBOX
At 3/29/12 05:11 AM, knugen wrote:At 3/29/12 02:51 AM, Starogre wrote: assuming no one is posting here anymore because they are all playing The GameY U NO XBOX
it's business. ask them
Hello reg lounge: Sorry for this obtrusive and off-topic post but I'm just dying to know. Considering Kongregates recent implementation of HTML5 games, and adobe's press release stating they no longer support mobile flash, where does that leave us developers?
I've dont only a bit of research into HTML5 but from what I've gathered it looks rather-- dangerous, at least in a portal environment. Requiring complete integration into the page it is posted on. Also, the "code" being SO open sourced doesn't seem like such a fantastic idea in every application. I don't even want to get into the nightmare of debugging. I love flash, it makes creating quality content {graphically at least} loads faster, and much more practical! I tried learning a bit of that odd html5 game method but it was-- awkward to say the least. I cannot even imagine how much of a pain it would be to employ smooth, many framed character animations. All pros and cons accounted for, what do you guys think this will do to Newgrounds and flash in general?
At 3/29/12 10:04 PM, raidthewood wrote: Hello reg lounge: Sorry for this obtrusive and off-topic post but I'm just dying to know. Considering Kongregates recent implementation of HTML5 games, and adobe's press release stating they no longer support mobile flash, where does that leave us developers?
Adobe quit mobile flash cuz it sucked. They're using AIR now for apps, which is sooooooo much better. Mobile browsing without Flash is meh... Flash is so pervasive that it won't change much. Everyone has Flash installed, and the average user doesn't care whether the game was made in Flash or with HTML5. Hundreds of thousands of people aren't going to completely ditch Flash games for HTML5 when they're playing the game to have fun.
We're fine :) Adobe is rolling out more Stage3D support and other fun stuff later this year, so GPU accelerated content will be able to run on any computer or smartphone.
Sounds reasonable, I jumped to the assumption they were just trashing flash in general... and yea flash mobile did suck.
At 3/30/12 03:59 PM, PSvils wrote: Adobe's new "premium features" thing is SUCH bullshit...
We're allowed to use direct memory access OR stage3d, but as soon as we use both, BOOM, need a license...And yes, payment only starts from $50,000 bucks, but still, has that whole icky feeling and stuff...
Damn Adobe.
Ok, maybe we aren't so fine...
At 3/30/12 04:03 PM, MSGhero wrote:At 3/30/12 03:59 PM, PSvils wrote: Adobe's new "premium features" thing is SUCH bullshit...
We're allowed to use direct memory access OR stage3d, but as soon as we use both, BOOM, need a license...And yes, payment only starts from $50,000 bucks, but still, has that whole icky feeling and stuff...
Damn Adobe.
Misinterpreted that...thought you meant we had to pay $50k to do stuff.
Still kinda bad, less monies for the devs with ad sponsors and whatnot taking %s as well.
At 3/30/12 03:59 PM, PSvils wrote: Adobe's new "premium features" thing is SUCH bullshit...
We're allowed to use direct memory access OR stage3d, but as soon as we use both, BOOM, need a license...And yes, payment only starts from $50,000 bucks, but still, has that whole icky feeling and stuff...
Damn Adobe.
That's... just ridiculous!
Since when does adobe charge their developers just to 'unlock' features? Could you link us please I would like to read this myself.
Also how are they going to enforce this? Will it be deeply embedded into the flash player, or will it require a licence at compile time like ios. If its the last case I expect people to hack the crap out of it.
Its not that most of us would really need to use both features to the max... (we haven't ever and its just an extra) but this sure has a fishy smell to it.
Tell a man who always buys vanilla ice cream that he cant buy chocolate ice cream and he will still be upset.
Maybe it is time to learn another language...
ps. I looked it up and heres the link : http://www.adobe.com/devnet/flashplayer/articles/premium-fea tures.html
After reading I find out its more for the people that want to bring out big productions, as adobe calls it 'console quality games'. I'm thinking they are aiming at complex 3d games here. The domain naming thing can be nice if you want to use engines written in C/C++ with alchemy. To this date most noteworthy game engines are still in c/c++ so this could open up a big opportunity. Sadly adobe denies the 'average joe programmer' here.
I'm guessing that pure actioncript programmers have no disadvantage here...?
Also about the 'console quality games'; I'm more than happy to download it to my pc instead of going to the browser and loading in 4 gigs (with console quality comes console sized am I right?)
But after all its a bad prank from adobe.
The 9% thing is really lame. It's the equivalent of me selling you an instrument and then asking for 9% of the royalties from the songs you write with it.
I'm not saying this to be snobby, but just to make a point about Adobe's supposed 'target demographic', which they call "AAA" development. I work as a dev at a Fortune 500 company, and I am extremely concerned about this decision for Adobe's sake. I'm just saying that I'm certain that my employer would never, ever, pay these kind of royalties. I think it's a big mistake for Adobe in the long term. I know they are trying to hustle and find ways to bring their profits up, but I think they are really thinking way too short term. I think Adobe could have gone a really different route with the flash platform, but it's starting to become really clear that they are only concerned with short term cashflow. Only time will tell how this affects people's decision to use the platform, and we probably won't feel the ramifications of this decision for at least 3 years; but I have a feeling Adobe hasn't totally thought this one through.
Seems as though adobe is going to try and squeeze every last penny out of flash. Its sad really, they've doomed flash to a certain death, or at least eventually for the everyday developer--which will kill the product in the long run anyway. This is a disaster for everyone involved! :\ Unless they get their act together now we all might as well start the search now for new areas of browser based application development x.x
While I don't think this was such a good move on Adobe's part, I think everyone here is overreacting a bit.
This doesn't in any way limit the "average joe developer". I think Adobe's doing this mainly to cash in on people that could be making millions from flash, such as Zynga, while other developers would still get to use all the new features without giving Adobe a cut. I mean, how often do you hear of flash games getting over $50k in net revenue?
At 3/31/12 12:12 PM, 4urentertainment wrote: This doesn't in any way limit the "average joe developer". I think Adobe's doing this mainly to cash in on people that could be making millions from flash, such as Zynga, while other developers would still get to use all the new features without giving Adobe a cut. I mean, how often do you hear of flash games getting over $50k in net revenue?
Will the same be true for apps developed with AIR? $50k isn't that uncommon for Apps.
At 3/31/12 12:54 PM, alwayssim wrote: Will the same be true for apps developed with AIR? $50k isn't that uncommon for Apps.
No it doesn't apply to air, only for web based flash player.
At 3/31/12 12:12 PM, 4urentertainment wrote: This doesn't in any way limit the "average joe developer". I think Adobe's doing this mainly to cash in on people that could be making millions from flash, such as Zynga.
There are flash games that make over 50k. Also I hope you realize that Zynga would never pay this fee. They would sooner write their own plugin than pay a 9% fee. Facebook already takes 30% (though, probably less since Zynga & Facebook have a special relationship). If anything -- Zynga would negotiate special terms with Adobe that small developers like you and me would never have a chance of getting.
What you can create in 2 hours, if you're awesome:
http://wolfos.org/resources/flash/hyperspace/Hyperspace.html
Nebula background not made by me, but rights reserved.
Need some feedback, I'm planning to make it into one of these upgrade games.
At 4/1/12 04:27 PM, Wolfos wrote: What you can create in 2 hours, if you're awesome:
http://wolfos.org/resources/flash/hyperspace/Hyperspace.html
Nebula background not made by me, but rights reserved.
Need some feedback, I'm planning to make it into one of these upgrade games.
Make the laser more noticeable. It's hard to trace its path to know if another shot is needed.
Move the ship a tad faster, but that's just personal preference.
The explosion physics are a bit off. Some asteroids will get flung really fast by explosions that aren't very nearby, while asteroids close to the explosion will get slowed down and spin rather than anything dramatic like the former.
Really cool for 2 hrs though!