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The Flash 'Reg' Lounge

3,046,257 Views | 60,186 Replies
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Response to The Flash 'Reg' Lounge 2006-12-19 00:39:36


RE: FrontPage

Yer, it all depends ion the quality of the flash. But after numerous fives, maybe when its on the frontpage, and gets a four, the average actually goes down possibly? And think its pretty obvious that a few go up, rather than down.

Response to The Flash 'Reg' Lounge 2006-12-19 01:17:02


200

I need my place in history

Response to The Flash 'Reg' Lounge 2006-12-19 01:25:28


we really have to get back to flash discussion. Im really dis-interested with the shit that get's talked about in here nowadays. anyway.

What do you think about working with other people?

What are all your views on working with someone else? an animator or programmer, or even 2 animators, 2 programmers. Do you like it, hate it, dont care much either way. Bad experiances *cough*NegativeOne*cough*, good experiances.

I for one am working with someone on a x-mas game. As alot of you probably are. it was going good at first, but he got lazy, and out of no where wanted a bunch of shit added to the engine that was not planned, which makes finishing a game hard, and makes the engine messy and hard to work with. Now i pretty much have to force work out of him. Even then the animation is lazily done, at best.

Dont get me wrong, he is a good animator, and a good artist. But it just seems like he's rushing everything, not putting any effort into any of it anymore.

so, anybody else have any thoughts?


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Response to The Flash 'Reg' Lounge 2006-12-19 01:36:36


RE: Partners

I like working with other people much much more. Theres so many up points to doing it, and I dont think the occasional small little problems are too bad, But most of them are just little annoying things, which only take 20 minutes to fix.

The main positive is, you may not be as great in one position, as you are in another. For example, alot of the time, a programmer, and an artist will work together, making pretty muich everything a whole lot easier.

Then again, more than 4 people, maybe five, is way too much, and can get a little out of control. Collabs are a bit different really, but not too many, then its more of a disaster than it is a good thing.

Partner Ship Comp

I think ti would be cool to actually do this. Dont know if its been done before, and just do it with say, 5 groups of 2 or 3 people. It would be fun, and just make a basic storyline, that they have to follow alopng, but make their own sub stories.

Well, if you all agree to it, I would be willing to host it, just see if you guys like it first right?

Response to The Flash 'Reg' Lounge 2006-12-19 02:09:44


Front Page Score Fluctuation

Some submissions will hit the front page and go way up, like future, others will stay the same, like most things, then some will just nose dive, like Four Second Firestorm. It also happens in other places, like if your game gets mentioned on the games page, its the same thing, and it makes me mad >:U The people from the games section don't vote the same way as everybody else. Sledder was listed there and because of that, I got a zillion reviews saying it wasn't hard enough, and the score dropped from 3.75 (out of judgment) to what it is at now, which happens to be a 3.36. Don't know what caused it to drop, I have my guesses, but they can stay in my head.

The Newgrounds scoring system does seem like it can be a little off at times, and that, for the most part, is alright. The part about it that really gets me though is that the Armor Game contests are based off NG scores. I wish they had a better system because sometimes the NG scores don't truly reflect the value of a game. Prime example being AquaSlug vs -Red-. Red got a score over 4.20 within a week and won the AG competition, but I personally thought AquaSlug was a much better game and it looked like a lot more work went into it. So although I don't care about the NG scores not always being accurate, I do, however, dislike it when things are based off the NG score instead of a panel like the NG team does their awards.

And there be my two cents.

Response to The Flash 'Reg' Lounge 2006-12-19 02:19:04


At 12/19/06 01:25 AM, 23450 wrote: we really have to get back to flash discussion. Im really dis-interested with the shit that get's talked about in here nowadays. anyway.

totally agree.

RE: Partners

I think i just have a bad taste in collabs. I've never been in a successful one, that's for sure. One that's on NG is the christmas collab. I haven't heard ANYTHING from diamond-armada (the guy leading it) in forever. He took one flash game and that was it. Now I'm not even sure if mine's gonna get done on time. Mostly because my mic is at a friend's house :(

But i do love working with people in some situations. Usually while people are interested, things go smashingly. I did this failed series called Spam Kitty (Reyals idea). I wrote pretty much the entire pilot and loved being a part of it.

But for some reason, it's really hard to keep flashers together. Probably because flash is so exhausting in general. We've all started projects that we just couldn't keep up with, whether it be from lack of ideas, time, or just interest in general

Response to The Flash 'Reg' Lounge 2006-12-19 02:27:48


Collabs

Anyone else notice that theres been a lack of new collabs lately. Im really interested to get into one, but none have been made recently. I dont really want one based on parts of a song either, those ones are too common, ones like the tutorial collab work better.

I would start one, but firstly, I cant think of anything useful, so therefore, I wont start one, until theres something pretty good that comes to mind.

Ofcoarse the more obvious reason that i cant start one is, theres nothing to show against my name, therefore, nobody will join. Even if I had more posts, and a higher level then maybe it would happen :)

Response to The Flash 'Reg' Lounge 2006-12-19 02:30:57


www.ngcollabs.com

it's back up. the reason why collabs were up was because the >3 BA rule was temporarily discontinued when that site went down. now that it's back up, i believe everybody ran back to their NGC.

Response to The Flash 'Reg' Lounge 2006-12-19 02:36:49


RE: NGCOllabs Back Up

So, its finally back up, after so darn long. It was really getting on my nerves. I was going there for like a week, and it never worked, so I gave up, we still need more here never the less, so maybe someone can start one up.

Well Im about to join.

Response to The Flash 'Reg' Lounge 2006-12-19 03:10:14


PARTNERZ!!!
I dunno what it'd be like to work with a partner but it'd be pretty interesting to partner up with an ActionScripter to make a game. But it working with another artist would be something that I'd have to try out.

LEARNINGZ!!!
What would you like to learn in Flash and who from?
I want to learn special effects(explosions, lightning, smoke and etc...) from Dan Paladin.
IMO I could learn a lot and easily adjust the style he teaches me to suit me better and match my style.

Response to The Flash 'Reg' Lounge 2006-12-19 03:15:38


RE: Regs Collab

Um, is it starting or not, I searched the last couple of pages, and nothing, is it going ahead or not? If anyone can answer me please do so, Im ever so confused.

RE: Partners

I guess you could say it would be nice, but you can go on the forums at any time and ask people for things and codes for just about anything you need, so really is there any point? Other than mingling with mates?

Response to The Flash 'Reg' Lounge 2006-12-19 03:24:39


RE: Learningz

Everything that I want to learn to help in flash I am currently taking a class for. I have two graphic design classes, a trig class, and a physics class. The last couple days I have been applying the trig and physics concepts that I have been learning to actionscript and it has been straight up orgasmic. The results are great, and I can already see massive improvements from even just a week ago :)

Response to The Flash 'Reg' Lounge 2006-12-19 03:26:34


RE: Partnering - To Reedo11 Mainly

So Reedo11, do you draw, or script the stuff? Well, If you interested I would make something with you, just to get me off the ground really, then again, you have alot of good movies, So maybe I should start with less good people?

Response to The Flash 'Reg' Lounge 2006-12-19 03:42:32


Reg Collab
Luis said he won't start it till after Christmas when he has the time.

LEARNINGZ
@ UnForged:
The point was that I don't know everything and I would like to learn how to do something I suck at from one of the people who do it really well and I'll be able to take what I've learnt and apply it to my own style of animating.
Basicly the topic was what you can't do or you want to improve on, the who part is optional.

Response to The Flash 'Reg' Lounge 2006-12-19 04:10:30


Teh Learnin'

I'd love to learn explosions from Dan Paladin as well...but to add something to this thread...

I'd have to say I'd love for Dim to teach me some stuff about animating. He does character model tweening VERY VERY nicely. I'm attempting to teach myself, and it's going well, but some things are just a mega-bitch to figure out

Response to The Flash 'Reg' Lounge 2006-12-19 05:17:31


LEARNINGZ!

At 12/19/06 04:10 AM, HandsomeJake wrote: Teh Learnin'

I'd love to learn explosions from Dan Paladin as well...but to add something to this thread...

I'd have to say I'd love for Dim to teach me some stuff about animating. He does character model tweening VERY VERY nicely. I'm attempting to teach myself, and it's going well, but some things are just a mega-bitch to figure out

Easing is really helpful in tweening, and I believe you can get an extension for Flash that makes it easier to tween. I think it makes it work a bit like animating in Pivot.
Tweening is one of those things that can be done really good and really well with a nice look to it but not a lot of people seem to do that.
You should probably try out how the Brothers Chaps do it(Homestarrunner.com), if you give that a try it could come out really good yet be simple to do.

Response to The Flash 'Reg' Lounge 2006-12-19 05:49:22


RE: 200 pages

yet how much of it was spam on average?


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Response to The Flash 'Reg' Lounge 2006-12-19 06:53:54


RE: Working with other People

I think it's harder sometimes, because your whole idea might not be expressed. Then again, when I was just starting out, I did like 6 collabs at once just to get experienced. From what I see now, it's easier to work by yourself if you're good enough.


I've gone and become an SSBB addict... what to do, what to do...

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Response to The Flash 'Reg' Lounge 2006-12-19 07:49:53


Re: Page 200

At 12/19/06 05:49 AM, zoy wrote: yet how much of it was spam on average?

99.9%


No more animated sigs. :(

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Response to The Flash 'Reg' Lounge 2006-12-19 08:17:53


speaking of spam the next post is 6,000

Response to The Flash 'Reg' Lounge 2006-12-19 08:19:22


RE: Spam

At 12/19/06 07:49 AM, orb wrote: 99.9%

Overestimates like that aren't big, and they aren't clever. Naughty orb :P

*HUGS*

The spam's really dies down lately, anyway. Looks like we WON'T BE NEEDING THAT LOCK AFTER ALL.


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Response to The Flash 'Reg' Lounge 2006-12-19 08:35:45


Stop-motion setup
Paperbag mash mentioned hed wanted a simple stopmo setup.
It's actually a lot easier than people realise to do stop motion. You only need a webcam which you can get for <$20 on ebay really easily.
You can download free software really easily and then you're set. of course if you want to do proper characters, you see modelling materials as well, but I would suggest starting at a lower level really.
http://www.stopmotionworks.com/stopmosoftwr.h tm
stopmotion = underappreciated

christmas wishlist
Im getting an external harddrive, a 1gb usb pen and apart from that i dont know tbh. Im buying my bro some posters. He's gonna buy more and wallpaper his room (he soon to move into a new house) with posters. Mostly film posters but some music or random.


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Response to The Flash 'Reg' Lounge 2006-12-19 08:46:03


200 page post

I always hate those stupid landmark pages cause everyone becomes a moron and spams the whole page up for the sake of a meaningless number. Luckly we're on 201 now.
Seriously, do you guys get that proud over it? The page previous to this one is the reason i wish this thread was locked. wow you posted on a page 200. You think you could have made some effort to make it semi engaging of a post.

RE: working with others

I find it difficult to work with actionscripters, its sort of two different universes and i dont feel as motivated. I do like working with other artists though, its kind of cool to do a little pass it over and have someone else do a little and then you get it back and its like you have new life into your project. I find it hard to capture that sort of motivation when I'm doing art for games, i guess its cause most of the dirty work of an actionscripter is behind the scenes and maybe us artists deeply misunderstand that genre of humans.


None

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Response to The Flash 'Reg' Lounge 2006-12-19 08:53:35


At 12/19/06 08:46 AM, Luis wrote: i guess its cause most of the dirty work of an actionscripter is behind the scenes and maybe us artists deeply misunderstand that genre of humans.

'that genre of humans' .... not quite sure i like the sound of that

Response to The Flash 'Reg' Lounge 2006-12-19 09:11:20


The Actionscript Species

You guys are just on a different universe, and we speak in different languages and i find it really difficult to interact on a productive level.

Meh. Just something to work on next year i suppose.


None

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Response to The Flash 'Reg' Lounge 2006-12-19 09:16:58


At 12/19/06 09:11 AM, Luis wrote: The Actionscript Species

You guys are just on a different universe, and we speak in different languages and i find it really difficult to interact on a productive level.

Oh, it's just like being able to translate something into another language.

'Yes' in Frensh is 'Oui' (yup, five years of education there at work); "Draw me some falling snowflaked" in AS is thirty or so lines of code.


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Response to The Flash 'Reg' Lounge 2006-12-19 10:08:21


'Yes' in Frensh is 'Oui' (yup, five years of education there at work); "Draw me some falling snowflaked" in AS is thirty or so lines of code.

Yeah but still, like case and point, i actually asked someone to do some snowflakes in AS for that movie luis vs. clockcrew and while the person did a cool job, there was still little nuances i would have done differently being an artist and being a little more sensitive to how snow should visually be interpretted...so there was little things that bugged me and i had to tweak. And that sort of friction is what makes progress kind of sluggy in an actionscripter/artist marrage. well for me anyway


None

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Response to The Flash 'Reg' Lounge 2006-12-19 10:19:02


At 12/19/06 10:08 AM, Luis wrote: Yeah but still, like case and point, i actually asked someone to do some snowflakes in AS for that movie luis vs. clockcrew and while the person did a cool job, there was still little nuances i would have done differently being an artist and being a little more sensitive to how snow should visually be interpretted

lol, you should have said something. Wind / movement in waves / depths / randomness / whatever aren't too hard to add in. However you want it :)


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Response to The Flash 'Reg' Lounge 2006-12-19 10:32:18


RE: Working with other people

I've worked with MANY people before, and i've gotta say most of all have been great experiences. I've worked with:

authorblues on dd2005:spam invaders. The first game i ever made, great experience and helped me get some acknowledgement. This year we made SBC: rise to power. Again, chad is a freaking god at programming. Great experience, and the game got a deserving score.

ninja-chicken on asteroids. Can't say much about him, i just sent him the graphics and the next day my inbox is all "done" wth a .swf attached which i uploaded. Good guy though.

carrutpie on not so merry. The first game i've ever programmed, made me feel like i didnt know what i was doing. But in the end it turned out awesome. Loved working with the guy.

Pyro111, the guy annoyed me once or twice. :P But he's still not a bad programmer.

Rammer. That guy is freaking insane. Without him my animations for halloween reprisal would've been completely annoying and lame. He's really good at what he does; plus he knows how to make some crappy animation look right. (:

I do look forward to working more with those guys, specially Chad. <3

Response to The Flash 'Reg' Lounge 2006-12-19 10:36:40


At 12/19/06 10:08 AM, Luis wrote: so there was little things that bugged me and i had to tweak. And that sort of friction is what makes progress kind of sluggy in an actionscripter/artist marrage. well for me anyway

Yeah i have the same thing too. I once tried to make a platformer with an actionscripter, but it quickly got cancelled after he found out how impossible i am to work with. I used to have this feeling that other people don't work as passionate as me every time i entered a collab, but now i understand that it's just me who is impossible. I hate the feeling if something can be done better and therefore i can only collab with a handful of people who i deeply respect & admire. Otherwise i would just end up editing every frame of any other artist involved.


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