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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2011-12-29 00:18:10


So when Sam said NAPE was awesome...I don't think he realized how AWESOME it is. I feel like you could include it it plenty more games than just purely physics-based ones. I was tinkering with it today, and I got the rayCast method working. I was able to draw a laser with it automatically sized to the distance between the caster and an enemy. Added with the destructible body thing I wrote earlier, I could make the laser literally melt through enemies :)

So many ideas, so little graphical talent to accompany them...

Response to The Flash 'Reg' Lounge 2011-12-29 02:59:02


At 12/29/11 12:18 AM, MSGhero wrote: So when Sam said NAPE was awesome...I don't think he realized how AWESOME it is.

Probably not, I didn't spend long messing about with it ;)

I was able to draw a laser with it automatically sized to the distance between the caster and an enemy. Added with the destructible body thing I wrote earlier, I could make the laser literally melt through enemies :)

Link pl0x <3

So many ideas, so little graphical talent to accompany them...

That's what artists are for!

Response to The Flash 'Reg' Lounge 2011-12-30 12:34:39


miss this place!


-----------------------------| Website | 101 Signs Collab | NG Audio Portal Flash |----------------------------

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Response to The Flash 'Reg' Lounge 2011-12-30 14:58:52


At 12/29/11 02:59 AM, Sam wrote: Link pl0x <3

http://www.newgrounds.com/dump/item/d089 fd8be5da91fceb70909e9e085776

It's rough, I haven't had a whole lot of practice with copyPixels(), and the bitmapData to NAPE body process looks kinda weird in an enterframe. Space to fire the laser, left/right to turn, up/down to accelerate

Response to The Flash 'Reg' Lounge 2011-12-31 15:40:27


So I wrote a little post mortem for Concerned Joe if anyone's interested. It's a bit long though, but read on if you're curious about how much it sold for, what went right, what went wrong etc.. etc..

http://4urblog.wordpress.com/2011/12/31/
concerned-joe-a-post-mortem/

Response to The Flash 'Reg' Lounge 2011-12-31 16:25:35


At 12/31/11 03:40 PM, 4urentertainment wrote: So I wrote a little post mortem for Concerned Joe if anyone's interested. It's a bit long though, but read on if you're curious about how much it sold for, what went right, what went wrong etc.. etc..

http://4urblog.wordpress.com/2011/12/31/
concerned-joe-a-post-mortem/

Heh, right now I'm trying to "MAKE A GAME WITH EVERYTHING IN IT!!!11". Maybe at the 16 month period in July I'll realize it's no use trying to complete it. Until then, OPTIMIZE, OPTIMIZE, OPTIMIZE...

Very interesting post, 4ur. I'm amazed that it sold for $13k, that's very inspiring. It was a fantastic game but I didn't realize that it's entirely possible for a game to reach well above the $10k mark.

Response to The Flash 'Reg' Lounge 2011-12-31 16:51:23


At 12/31/11 04:25 PM, Archawn wrote: Heh, right now I'm trying to "MAKE A GAME WITH EVERYTHING IN IT!!!11". Maybe at the 16 month period in July I'll realize it's no use trying to complete it. Until then, OPTIMIZE, OPTIMIZE, OPTIMIZE...

Very interesting post, 4ur. I'm amazed that it sold for $13k, that's very inspiring. It was a fantastic game but I didn't realize that it's entirely possible for a game to reach well above the $10k mark.

Thanks for the kind words Archon! Glad you liked it.

But if you thought *that* was inspiring, this will probably be jaw-dropping, it's a bit old though:

http://www.andymoore.ca/2010/03/steambir ds-by-the-numbers/

Response to The Flash 'Reg' Lounge 2011-12-31 17:09:12


At 12/31/11 04:51 PM, 4urentertainment wrote: Thanks for the kind words Archon! Glad you liked it.

I think it's funny that people who knew me before my name change still call me Archon. :)


But if you thought *that* was inspiring, this will probably be jaw-dropping, it's a bit old though:

http://www.andymoore.ca/2010/03/steambir ds-by-the-numbers/

I've read that as well, it's incredible.

Response to The Flash 'Reg' Lounge 2011-12-31 18:13:59


At 12/31/11 03:40 PM, 4urentertainment wrote: So I wrote a little post mortem for Concerned Joe if anyone's interested. It's a bit long though, but read on if you're curious about how much it sold for, what went right, what went wrong etc.. etc..

http://4urblog.wordpress.com/2011/12/31/
concerned-joe-a-post-mortem/

Woww, thats awesome 4ur, thanks for sharing that!


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Response to The Flash 'Reg' Lounge 2012-01-01 00:11:26


HAPPY NEW YEAR

Response to The Flash 'Reg' Lounge 2012-01-01 09:17:54


At 1/1/12 08:48 AM, PSvils wrote: I quote, "HAPPY NEW YEAR!"

I quote, "I quote, 'HAPPY NEW YEAR'"


Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp

"Sit look rub panda" - Alan Davies

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Response to The Flash 'Reg' Lounge 2012-01-08 12:50:06


Happy new year guys. I am working on revamping my LD22 entry a little bit. Check it out

Left: before
Right: after

Also I think this is the year we should do a programmer collab of some kind. Making a game perhaps? Maybe a game that's well suited to a bunch of programmers working on it. I am up for ideas! Anyone else willing to consider it?

Response to The Flash 'Reg' Lounge 2012-01-08 12:52:24


woops sorry for double post but I forgot to include this.

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2012-01-08 18:34:17


Many programmers working on the same game is same as many cooks in the kitchen, it doesn't really work unless you are professionals and know what you are doing.


You can solve pretty much any problem you may have with AS3 by consulting the AS3 Language reference.

Response to The Flash 'Reg' Lounge 2012-01-08 19:56:05


At 1/8/12 06:34 PM, ProfessorFlash wrote: Many programmers working on the same game is same as many cooks in the kitchen, it doesn't really work unless you are professionals and know what you are doing.

I definitely disagree with you, and I think that's a bad mindset. I don't really care who is a "professional". I know theres a number of really talented people in this reg lounge. I think if we all invested a little bit of time each week we could eventually make something neat or at least learn something from each others coding styles. I imagine using Git for version control. I have a number of unused private repos on github. I think theres a number of game types or genres that lend themselves well to having multiple devs. Something randomly generated? Sandboxxy?

Response to The Flash 'Reg' Lounge 2012-01-09 16:56:46


At 1/8/12 07:56 PM, PrettyMuchBryce wrote:
At 1/8/12 06:34 PM, ProfessorFlash wrote: Many programmers working on the same game is same as many cooks in the kitchen, it doesn't really work unless you are professionals and know what you are doing.
I definitely disagree with you, and I think that's a bad mindset. I don't really care who is a "professional". I know theres a number of really talented people in this reg lounge. I think if we all invested a little bit of time each week we could eventually make something neat or at least learn something from each others coding styles. I imagine using Git for version control. I have a number of unused private repos on github. I think theres a number of game types or genres that lend themselves well to having multiple devs. Something randomly generated? Sandboxxy?

Id be all for anyone trying to create a project that could work in a collaborative setting and with the talent in the lounge. Something sandboxy would be cool. If anything for the sake of playing together for the sake of learning or just dusting off techniques or ideas...

Also on a related note, ive been mildly following whats going on at CES this week, for those unfamiliar with it, basically just an electronics expo of sorts, one of the larger ones of its kind.

There was these little things called Cubelets making a debut there and the sandboxy feel of it seemed relevant to bryce's thoughts. sorta.. maybe... anyway here it is regardless

http://vimeo.com/34176053


None

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Response to The Flash 'Reg' Lounge 2012-01-10 16:11:49


Could any of you fancy Flash experts explain to me why buttons briefly flicker when you go from an 'over state' to a 'down state'? It's irritating.


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Response to The Flash 'Reg' Lounge 2012-01-11 14:44:14


Response to The Flash 'Reg' Lounge 2012-01-11 14:54:25


http://games.yahoo.com/game/concerned-jo e

My game...on fucking Yahoo's front page!!!11

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2012-01-11 18:18:32


At 1/11/12 02:54 PM, 4urentertainment wrote: http://games.yahoo.com/game/concerned-jo e

My game...on fucking Yahoo's front page!!!11

congrats! nice work :)

Response to The Flash 'Reg' Lounge 2012-01-11 19:32:36


Back to making Flash games after a long time seeing as my ambitions were finally possible. Currently doing this as a personal project:
http://wolfos.org/resources/flash/FlashT est.html

What I've got cooked up for school is a bit too much for Flash I'm afraid. Got a mocap studio for that project as well, last time I saw, Stage3D didn't perform really well with character animations.

Response to The Flash 'Reg' Lounge 2012-01-13 16:17:06


So I'm learning MATLAB this semester, and I nearly failed the first homework cuz I typecasted all my variables x.x I realized I was in the wrong language when I extended Sprite and thought about it for a minute...

OOP, my love, we will be together again soon.

Response to The Flash 'Reg' Lounge 2012-01-13 21:33:45


My original plan for this semester was to take a Java class at a local community college (my first mistake)--I had the prerequisite waived so I could take the second-level class (the highest offered), and it was still unbearably easy and trivial.

Today I dropped the class and I'm going to apply to receive an independent study hour, which I'll use to read Artificial Intelligence: A Modern Approach in its entirety, research and apply various programming techniques I've been interested in recently (particle filtering, image processing, etc.). I think it's pretty neat, actually. For once I'll take a programming class that will benefit me--mainly because I'm the one writing it.

I have to make a weekly schedule for myself and get it approved, then I'm all set. Does anyone have any neat ideas for what I could possibly do with this time? I have plenty ideas but I'd like to hear some other interesting suggestions.

Response to The Flash 'Reg' Lounge 2012-01-14 18:14:02


At 1/13/12 04:17 PM, MSGhero wrote: So I'm learning MATLAB this semester, and I nearly failed the first homework cuz I typecasted all my variables x.x I realized I was in the wrong language when I extended Sprite and thought about it for a minute...

OOP, my love, we will be together again soon.

Why typecast? I see AS devs do that all the time, but it's much more convenient to just declare them with the datatype ready.

var bananas:DisplayObject = new DisplayObject();

So convenient, I know many languages but only 2 different syntaxes.

Response to The Flash 'Reg' Lounge 2012-01-14 21:13:30


At 1/14/12 06:14 PM, Wolfos wrote: Why typecast? I see AS devs do that all the time, but it's much more convenient to just declare them with the datatype ready.

var bananas:DisplayObject = new DisplayObject();

So convenient, I know many languages but only 2 different syntaxes.

Whatever it's called, bro. That's what I meant. MATLAB isn't too keen on int, Number, and Math.round()

Arch, this thesis was really cool for AI: http://www.cs.auckland.ac.nz/research/ga meai/theses/Stefan%20Wender%20-%20Integr ating%20Reinforcement%20Learning%20into%
20Strategy%20Games.pdf

Maybe plan a day a week to work on some prototype that eventually becomes something awesome at the end of the semester. Like a neural network, or one do those populations that grows itself into a society

Response to The Flash 'Reg' Lounge 2012-01-16 20:24:36


Well I guess there isn't as much interest as I thought there would be around doing a reg lounge collaboration. The offer still stands if anyone wants to reach out to me and offer some ideas. Maybe people are just busy right now. I'm pretty busy with my full-time job and doing projects on the side, but pulling 80 hour weeks is not a big deal to me. Also I have no social life, so that helps too.

Response to The Flash 'Reg' Lounge 2012-01-19 13:35:01


you guys should like
vote for closure here
we could win moneys

http://www.indiegamechallenge.com/2012-f inalists/

Response to The Flash 'Reg' Lounge 2012-01-19 21:15:43


At 1/19/12 01:35 PM, Glaiel-Gamer wrote: you guys should like
vote for closure here
we could win moneys

http://www.indiegamechallenge.com/2012-f inalists/


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2012-01-19 21:17:27



the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2012-01-23 10:33:45


At 1/22/12 08:33 PM, citricsquid wrote: http://www.gameinformer.com/b/news/archi ve/2012/01/22/hbo-to-turn-indie-game-the -movie-into-tv-show.aspx

I feel slightly offended by how this is a serious, touching and very inspiring documentary, and what he saw in it was a fictional half-hour comedy.