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The Flash 'Reg' Lounge

3,083,094 Views | 60,186 Replies
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Response to The Flash 'Reg' Lounge 2011-11-07 17:08:56


At 11/7/11 04:43 PM, PSvils wrote: Have you tried BitmapData.lock()? Basically prevents any relevant Bitmap objects of updating themselves until you call BitmapData.unlock().

Always :D


Also, lots of ColorMatrixFilter operations can be either preprocessed, and then copyPixeling the desired stuff, or sped up using different operations. I recommend you look into BitmapData.paletteMap(), since that thing is FAST, like ZING, immediate, and it can work WONDERS. That combined with copyPixels() is almost all anyone needs...Except for blurring of course, haven't found any faster alternatives for that yet.

I'll look into paletteMap(), I've seen it a few times before but I've never really played around with it. Thanks!

Response to The Flash 'Reg' Lounge 2011-11-07 17:50:12


I see tons of flash using a generic fps counter in the upper left hand corner. Anyone know what this is? http://www.nulldesign.de/nd2d/tests/3d_t ransforms.html

Response to The Flash 'Reg' Lounge 2011-11-07 18:05:34


Response to The Flash 'Reg' Lounge 2011-11-08 06:49:13


At 11/6/11 07:13 PM, MSGhero wrote: Any of you guys have experience with Q learning or SARSA or some other reinforcement learning algorithm? I'm looking into it for a new project, but I don't quite understand "states." Like how general does the state have to be or what should I include in it. It's gonna be a fighting game, maybe with combos and stuff.

Q learning is somewhere in this article...
http://www2.econ.iastate.edu/classes/eco n308/tesfatsion/LearnAlgorithms.LT.pdf

What a coincidence, the AI Class's unit this week just so happens to be "Reinforcement learning" which includes Q learning. I'm not sure if the videos are available on this to those who aren't enrolled, but you can watch them on youtube anyway.

Speaking of that AI class, who else here is following? I remember Archon saying he'd signed up. How you following so far? I think I'm following well, and everything's good in theory, but what I'm not really getting the hang of is how I can use these concepts to solve practical problems or just use them in game AI or anything so far.

Response to The Flash 'Reg' Lounge 2011-11-08 08:12:48


At 11/8/11 06:49 AM, 4urentertainment wrote: Speaking of that AI class, who else here is following? I remember Archon saying he'd signed up. How you following so far? I think I'm following well, and everything's good in theory, but what I'm not really getting the hang of is how I can use these concepts to solve practical problems or just use them in game AI or anything so far.

I'm doing pretty well so far. Unfortunately I didn't have time to watch all of last week's videos so I ended up with a 52% on Homework 4, but today I aim to watch them all.

And I think a lot of the probability work we're doing currently is preparation for what is to come later--but at the moment it isn't doesn't have much use unless we want to calculate the probability that Jim and Mary both called given that the alarm went off. ;)

Response to The Flash 'Reg' Lounge 2011-11-08 08:53:30


Tried using pixelbender, Archawn?


"Insert deep, brain twisting sentence here"

Response to The Flash 'Reg' Lounge 2011-11-08 09:54:17


At 11/8/11 08:53 AM, tomdeaap wrote: Tried using pixelbender, Archawn?

I've tried, many times, but it doesn't solve the problem because PixelBender isn't powerful enough either. It can handle Bitmap manipulation far better than Flash can, but it has trouble performing basic mathematical calculations which brings it back down to Flash's level in terms of overall performance.

Response to The Flash 'Reg' Lounge 2011-11-08 10:34:46


At 11/8/11 09:54 AM, Archawn wrote:
At 11/8/11 08:53 AM, tomdeaap wrote: Tried using pixelbender, Archawn?
I've tried, many times, but it doesn't solve the problem because PixelBender isn't powerful enough either. It can handle Bitmap manipulation far better than Flash can, but it has trouble performing basic mathematical calculations which brings it back down to Flash's level in terms of overall performance.

Holy, now *that* was something. That was just epic, especially with the music and everything. You sure there's no more fancy optimizing you can do, or achieving similar effects in more "dumbed down" ways? I think art games such as this need maximum exposure, and the only way to reach millions of eyes would be flash. I'm pretty sure that even if a download version was free and linked to the flash game, there would still be a very low % that downloads it. Flash players just don't like downloading stuff or paying anything, which is why flash ad eCPMs are usually pretty low compared to other markets.

Response to The Flash 'Reg' Lounge 2011-11-08 10:37:40


At 11/8/11 06:49 AM, 4urentertainment wrote: What a coincidence, the AI Class's unit this week just so happens to be "Reinforcement learning" which includes Q learning. I'm not sure if the videos are available on this to those who aren't enrolled, but you can watch them on youtube anyway.

Speaking of that AI class, who else here is following? I remember Archon saying he'd signed up. How you following so far? I think I'm following well, and everything's good in theory, but what I'm not really getting the hang of is how I can use these concepts to solve practical problems or just use them in game AI or anything so far.

I swear, my life is filled with coincidences like this. I found a lecture from Ars Digita (ADuni) which helped oodles for understanding finite state machines. I'll be sure to check some of those out too.

Response to The Flash 'Reg' Lounge 2011-11-09 12:08:52


At 11/8/11 09:54 AM, Archawn wrote: I've tried, many times

Nice effects. I'm just wondering though and sorry if I am assuming too much, but is this a game or a technical showcase? I walked to the edge and beat the first level, but the second level nothing seems to happen except the guys stick to my mouse.

Response to The Flash 'Reg' Lounge 2011-11-09 20:40:01


At 11/9/11 12:08 PM, PrettyMuchBryce wrote:
At 11/8/11 09:54 AM, Archawn wrote: I've tried, many times
Nice effects. I'm just wondering though and sorry if I am assuming too much, but is this a game or a technical showcase? I walked to the edge and beat the first level, but the second level nothing seems to happen except the guys stick to my mouse.

That particular file is a technical showcase if you'd like to call it that ;)

I'm not going to post the actual game file, silly!

Response to The Flash 'Reg' Lounge 2011-11-09 21:26:12


At 11/9/11 08:40 PM, Archawn wrote: That particular file is a technical showcase if you'd like to call it that ;)

I'm not going to post the actual game file, silly!

Have you tried a time-based enterframe? (It looks awesomesauce) http://www.gingerbinger.com/projects/tal ks/ActionScript_3_Game_Architecture.zip

@Bryce: For ND2D in terms of OOP, I can have a Megaman class that extends Sprite2D and include the texture and spritesheet stuff in that class, right? Then OOP as usual?

@P: Hi

Response to The Flash 'Reg' Lounge 2011-11-10 09:06:36


Hello Flash Forum.

..it's been a while ;__;

Response to The Flash 'Reg' Lounge 2011-11-10 09:11:26


At 11/10/11 09:06 AM, CloudEater wrote: Hello Flash Forum.

..it's been a while ;__;

Welcome Back man :D

Response to The Flash 'Reg' Lounge 2011-11-10 09:16:13


At 11/10/11 09:11 AM, Sandremss128 wrote:
..it's been a while ;__;
http://www.newgrounds.com/audio/listen/3 76619
Welcome Back man :D

I feel like you're trying to tell me something by posting this song here.. but I'm not entirely sure what.
But yeah.
I remember the good old days when I would come to the Flash forum every day.
When there wasn't an animation or collaboration forum and people would post here.
When I discovered I was a pathetic ASer and knew little to nothing compared to some people.
When we would have intense discussions over certain problems and laugh at the flash noobs.

..those were the days ;__________________________;

Response to The Flash 'Reg' Lounge 2011-11-10 12:38:35


At 11/9/11 09:26 PM, MSGhero wrote: @Bryce: For ND2D in terms of OOP, I can have a Megaman class that extends Sprite2D and include the texture and spritesheet stuff in that class, right? Then OOP as usual?

Yes exactly. That's what I have been doing.

At 11/10/11 11:07 AM, PSvils wrote: And MSGhero, gonna send you that design document about that one game idea very soon, hopefully we start working on something sometime soon.

BTW It's cool to see that some of you guys are trying to collaborate

Response to The Flash 'Reg' Lounge 2011-11-10 15:16:16


At 11/10/11 01:22 PM, PSvils wrote: You know what would be fun? Getting a 3+ programming collab going, where we all make one game. Coordinating everything would be part of the game :D

I think it could be possible with a really good design document, and just good preplanning in dividing work. With yummy OOP, we could each make a piece of the puzzle, and try and fit it together eventually!

IDK, worth a try?

Is there some way we could make the collaboration apparent in the game itself (aside from graffiti on some wall with our usernames)? In animation collabs, each person has a unique style that is noticeable to the viewer; but with programming, after the SWF gets pooped out, to the viewer it might as well be one person's work.

Response to The Flash 'Reg' Lounge 2011-11-10 17:34:34


It's hard to do even between close friends. Needs IRL.

I have a few more programmers coming over around spring.

Response to The Flash 'Reg' Lounge 2011-11-10 18:41:54


Err guys, it might be worth changing your password on Steam and sites using the same password.
Relevant PC Gamer article


Doomsday-One, working on stuff better than preloaders. Marginally.

Response to The Flash 'Reg' Lounge 2011-11-10 19:39:21


Why does the password thing give me a deja vu

because this was also the thing with FGL

Response to The Flash 'Reg' Lounge 2011-11-10 20:31:27


It wouldn't be that it's necessarily hard to pull off, but you would need a clear design and some dedicated people. You could use source control and if its a huge project you could even use some kind of code review tool too. There might be certain types of games more suited to this.

Response to The Flash 'Reg' Lounge 2011-11-10 22:52:40


At 11/10/11 01:22 PM, PSvils wrote: You know what would be fun? Getting a 3+ programming collab going, where we all make one game. Coordinating everything would be part of the game :D

I think it could be possible with a really good design document, and just good preplanning in dividing work. With yummy OOP, we could each make a piece of the puzzle, and try and fit it together eventually!

IDK, worth a try?

I definately think that would be awesome, and could work out. Like you said there would have to be a really good desgin document. And there is only one way to find out if it would work out.....


BBS Signature

Response to The Flash 'Reg' Lounge 2011-11-12 12:31:35


At 11/12/11 07:11 AM, citricsquid wrote: http://www.google.com/doubleclick/studio /swiffy/

I feel like I'm in the future


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Response to The Flash 'Reg' Lounge 2011-11-12 14:35:23


I don't think I have another time right now to start another project, but anyone who wants to lend me a hand with my A* game is welcome to PM me :)

This weekend I am going to try and do some more work with GAE. i have the channel API set up but I need to set it up so that the server and client can communicate with JSON objects.

Response to The Flash 'Reg' Lounge 2011-11-12 15:07:30


At 11/12/11 07:11 AM, citricsquid wrote: http://www.google.com/doubleclick/studio /swiffy/

but only for AS2 :( but once it does support as3, that'll be awesome.


BBS Signature

Response to The Flash 'Reg' Lounge 2011-11-13 15:25:54


I'm taking a break from my game to try this for fun today: http://techcrunch.com/2011/11/12/instagr am-jobs/

I already have a job so I'm just in it for the shirt, and improving my python skills. It was kind of a bitch getting PIL to work on mac. This is no longer flash related so technically I am off topic, but I thought you guys might find that interesting.

Response to The Flash 'Reg' Lounge 2011-11-14 13:44:20


happy belated birthday!!

And a flame thrower?!?! Thats CRAZY!!


BBS Signature

Response to The Flash 'Reg' Lounge 2011-11-14 16:33:32


At 11/14/11 02:46 PM, PSvils wrote:

:: Can't talk, Homework's busy spanking my ass.

Sweeet yeah thats an awesome gift, and I understand. Ill leave you two alone then ;)


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Response to The Flash 'Reg' Lounge 2011-11-17 16:51:21


You guys ever seen flash put data from the library into the color palette?

These are the things I go through trying to finish Abobo's Big Adventure.

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2011-11-17 16:52:59


Here's a closeup.

The Flash 'Reg' Lounge