Anyone else installed the Windows 8 preview yet? I'm not sure what I think about it just yet...
Anyone else installed the Windows 8 preview yet? I'm not sure what I think about it just yet...
At 9/18/11 02:25 PM, Archawn wrote: Anyone else installed the Windows 8 preview yet? I'm not sure what I think about it just yet...
One of the computers at my college had it installed. It was running really nice on it - 1.6ghz dual core, 1GB of RAM. Couldn't find out anymore specs, some integrated GPU though.
Unless you're thinking about developing some metro apps, I wouldn't bother installing it yet.
i'm interested in coding a rope ladder. like with the full physics and how when you jump on it from afar it starts swinging back and forth. i think that in my childhood i played a game that had those kind of ladders. they are pretty fun.
oh yeah, I remeber those. cept the ones I'm thinking of didn't implement full physics they'd sway and creak when you climbed them. For the life of me though I can't think of the game I played with them.
At 9/21/11 04:02 PM, Splyth wrote: oh yeah, I remeber those. cept the ones I'm thinking of didn't implement full physics they'd sway and creak when you climbed them. For the life of me though I can't think of the game I played with them.
A rope ladder physics can be calculated with integral calculus. But if you don't know this subject you can use the double pendulum dynamics to perform what you're wanting to achieve. Basically you have a single, immobile fulcrum which holds a weight at a fixed distance. Now, imagine a pendulum on a pendulum. A bit trickier, no? Gravity will always act in the downward position, but the weight is now distributed differently. So, there are two weights; the weight of the ball on the first fulcrum, and the weight of the first fulcrum on the root fulcrum.
It is pendulums on pendulums. Subdivide your line into as many pendulums you need, and fill an array up with velocity/acceleration/physics. For pendulum physics, refer to Wikipedia. Make sure to have a heavier weight for the ball, though; that's really important!
that's an interesting way to think of it. That way each piece of the latter moves slightly different from each other piece. Neat!
thanks for the input spysociety, that is a very efficient way to approach it
At 9/18/11 02:25 PM, Archawn wrote: Anyone else installed the Windows 8 preview yet? I'm not sure what I think about it just yet...
no but for some reason boot camp and windows uninstalled themselves from my mac. oh well
Got myself an NA account for Starcraft 2, add me: knugen.914! Also my EU is knugen.529 :)
Don't know if you got the memo btw, but this is now the SC2 reg lounge!
At 9/23/11 01:00 PM, knugen wrote: Got myself an NA account for Starcraft 2, add me: knugen.914! Also my EU is knugen.529 :)
Don't know if you got the memo btw, but this is now the SC2 reg lounge!
Waiting on Diablo 3 myself.
still working my way slowly through lonesome road
At 9/23/11 01:28 PM, codycero wrote: Lols, this thread reached page 2011 in 2011.
lol
At 9/23/11 01:28 PM, codycero wrote: Lols, this thread reached page 2011 in 2011.
It also reached 1,976 and every single page up until this one.
MAGICAL
after page 2011 this thread should be locked because of the Egyptian calender or some shit like that
At 9/23/11 10:14 PM, turtleco wrote: after page 2011 this thread should be locked because of the Egyptian calender or some shit like that
No chance.
Slint approves of me! | "This is Newgrounds.com, not Disney.com" - WadeFulp
"Sit look rub panda" - Alan Davies
At 9/23/11 01:00 PM, knugen wrote: Got myself an NA account for Starcraft 2, add me: knugen.914! Also my EU is knugen.529 :)
Don't know if you got the memo btw, but this is now the SC2 reg lounge!
oh of course once you practice imba zerg just to own my scrubby underpowered toss
B)
At 9/24/11 11:35 AM, Starogre wrote: oh of course once you practice imba zerg just to own my scrubby underpowered toss
Luckily patch 1.4 buffed the protoss a big deal. And even PvP gets improved by disabling warping up the ramp. And zerg lost its overpowered fungal :D
Its time for the pro-toss
At 9/25/11 08:35 AM, Sandremss128 wrote:
Luckily patch 1.4 buffed the protoss a big deal. And even PvP gets improved by disabling warping up the ramp. And zerg lost its overpowered fungal :D
Its time for the pro-toss
haha we'll see...still 20 terrans out of 32 in code S GSL T_T
I love how when I check up on this forum today I recognized too many names and ya'll are mentionin' Diablo 3 and StarCraft 2.
I played Diablo 2 for 4 years hardcore as a Necro and played StarCraft 1 for nearly half a decade also, completely obsessed with the campaign maker. In D2 I remember rare rings SOJ (Stone Of Jordan) were used as currency once as they were so plentiful. I recall having a mace and armour with the right runes in 'em to make 'em super strong. Remember D2 and Starcrafts is nostalgic. StarCraft I was always Zerg. :3
Does anyone have any resources to good beginner AS3 tutorials? Like a tutorial to read if you're coming from another language.. ? I know someone who wants to learn, but I just realized I am at a loss of good tutorials for beginners because it's been so long.
you mean like this:
At 9/29/11 05:36 PM, fixplz wrote: Make friends with Luca.
lol
Just testing out the greek alphabet:
%u03BB
%u03BB
Would you.. like advice on how character sets work?
Whoooa I logged in on this name. Magnets.
Only have one message in months from some nub who wants to use haXe. My legacy...
At 10/1/11 03:12 AM, GustTheASGuy wrote: Whoooa I logged in on this name. Magnets.
Only have one message in months from some nub who wants to use haXe. My legacy...
Hey, you're alive!
I'm just really curious, what are you up these days or planning to do?