At 6/10/11 03:27 PM, PSvils wrote:
Usually you can start up Flash, drag things on to stage and have things running in a matter of minutes.
I find it's quicker to mock up basic stuff faster in Unity than in Flash now, especially since Unity does all the physics for you.
Although I will admit that it took me longer to get to grips with Unity than it did with the Flash IDE. Whereas I was able to pick up Flash on my own I needed to be shown the ropes of Unity before I could make anything worth while.
and so people developing Flash 3D games with those engines probably won't see any reason to switch now
While the Molehill stuff does look impressive, it'll be a while before see anything more than an incubator build. It'll probably ship with CS6, which probably wont be 'til next year now, because of all this CS5.5 business.
Doing 3D in Unity is such a dream too! Not least of all because you can view your scene in 3D in the IDE, but when you preview your game you can still edit everything as the game is running. Moving & rotating freely around your game in one window, while the actual game view plays out in another is incredibly useful.
And Flash will always exist for web apps and video playback.
Yeah, I'm not doubting that. Flash is, and always will be, a lot more versatile than Unity. When I said Unity would take over Flash, I meant purely in terms of game development, Flash is still plenty useful for other projects and wont be dying out completely forever, I just personally think it'll have a hard time keeping up with Unity in the game stakes, especially as Unity to can export to pretty much every platform. Rochard is an upcoming game on the PSN, which was made in Unity.