At 1/2/11 11:46 PM, Rudy wrote: oh, hai.
Who are you?
At 1/2/11 11:46 PM, Rudy wrote: oh, hai.
Who are you?
At 1/2/11 11:55 PM, Sam wrote:At 1/2/11 11:46 PM, Rudy wrote: oh, hai.Who are you?
It's rudy.
I'm back from my 1 day hiatus, wow, it was crazy taking a break from this place.
hey I don't know if I'd be considered a reg or not since I only posted the word dicks 2-3 times here (just give me a chance, I can say dicks more if you want)
but I made a flash, and I consider myself a reg.
hope you guys like it. I think its worth while.
At 1/3/11 07:07 PM, ugblahtheartistic wrote: http://www.newgrounds.com/portal/view/55 8275
hope you guys like it. I think its worth while.
I laughed.
If anybody needs an artist, you should prob PM me. I really want to make another game and everything i try by myself fails, so i need a coding partner. Please. :/
At 1/2/11 06:21 PM, Glaiel-Gamer wrote: mybool = !mybool
mypool != yourpool
That's what I thought when I first read this
At 1/5/11 09:29 PM, Kevin wrote: Get out of my pool, Glaiel.
POOL CLOSED DUE TO AIDS.
At 1/3/11 07:24 AM, tomdeaap wrote:At 1/2/11 11:55 PM, Sam wrote:It's rudy.At 1/2/11 11:46 PM, Rudy wrote: oh, hai.Who are you?
Obviously. The funny thing that happens everytime I vanish for months on end, and I end up posting, I always get the same response.
"Who Are You?"
lol :)
How's everyone been?
At 1/5/11 11:24 PM, Rudy wrote: How's everyone been?
Who are you?
At 1/6/11 05:41 AM, tomdeaap wrote:At 1/5/11 11:24 PM, Rudy wrote: How's everyone been?Who are you?
It's rudy.
At 1/6/11 06:54 AM, Doomsday-One wrote:At 1/6/11 05:41 AM, tomdeaap wrote:It's rudy.At 1/5/11 11:24 PM, Rudy wrote: How's everyone been?Who are you?
Obviously. The funny thing that happens everytime I vanish for months on end, and I end up posting, I always get the same response.
"Who Are You?"
lol :)
How's everyone been?
At 1/6/11 11:13 AM, Sam wrote: How's everyone been?
Who are you?
At 1/6/11 12:04 PM, Starogre wrote:At 1/6/11 11:13 AM, Sam wrote: How's everyone been?Who are you?
Who are YOU?
#include <stdio.h>
char*p="#include <stdio.h>%cchar*p=%c%s%c;%cmain() {printf(p,10,34,p,34,10);}";
main() {printf(p,10,34,p,34,10);}
At 1/6/11 12:05 PM, Redshift wrote:At 1/6/11 12:04 PM, Starogre wrote:Who are YOU?At 1/6/11 11:13 AM, Sam wrote: How's everyone been?Who are you?
Absolutely fucking useless, aren't you?
At 1/6/11 02:49 PM, Innermike wrote: I've never had an iOS device so unfortunately for ages I've been miserable, seeing angry birds being played by everyone around me, but now by the magic of the mac app store, I. Shall. PLAY. ANGRY BIRDS!
True that, kept on refreshing the app store page on apple.com every 10 mins, I knew it was coming.
At 1/6/11 05:07 PM, Innermike wrote: Lucid Dreaming - Total Mindfuck
Literally
I know, awesome stuff. Very Inception-y (that's not a spoiler; don't worry guys).
I looked into it a few years ago after I had a dream in which I realised I was dreaming. I got so excited that I woke up. Sadly, I couldn't be bothered at the time to master the art of lucid dreaming.
Also, congrats on the name change!
At 1/6/11 05:22 PM, Doomsday-One wrote: I know, awesome stuff. Very Inception-y (that's not a spoiler; don't worry guys).
Pfft, even people who have never seen the movie know how the entire plot by now.
I looked into it a few years ago after I had a dream in which I realised I was dreaming. I got so excited that I woke up. Sadly, I couldn't be bothered at the time to master the art of lucid dreaming.
When I was younger (like 7-9 or so) I was always completely aware of my dreams, but as I got older that ability disappeared. I wish I could still do that.
At 1/6/11 12:15 PM, Sam wrote:At 1/6/11 12:05 PM, Redshift wrote:Absolutely fucking useless, aren't you?At 1/6/11 12:04 PM, Starogre wrote:Who are YOU?At 1/6/11 11:13 AM, Sam wrote: How's everyone been?Who are you?
I'm confused. To sum this up, I've been around for quite sometime. Signed up in 2005, been around since 2002 though. :P
At 1/6/11 07:02 PM, EJR wrote: hey guys
I expect you all to know who I am.
Who the fuck are you? GTFO N00B!!!11!!11!!11!1!!!
At 1/6/11 07:05 PM, EJR wrote:At 1/6/11 07:04 PM, Archawn wrote:sorry only cool people can talk to meAt 1/6/11 07:02 PM, EJR wrote: hey guysWho the fuck are you? GTFO N00B!!!11!!11!!11!1!!!
I expect you all to know who I am.
sup bro
Sup EJR man dude broseph broham brotendo Super Broio Bros 64
At 1/7/11 12:37 AM, EJR wrote:At 1/6/11 11:00 PM, FrozenFire wrote: Sup EJR man dude broseph broham brotendo Super Broio Bros 64hi how are you
Hey, did you also enter the game jam? ( Reference of coolness ?!? )
http://soundcloud.com/nathanp500/coldpla y-clocks-krumbal-rumblestep-remix
Finally remixed a song, feels good. :)
At 1/7/11 10:23 PM, EJR wrote:At 1/7/11 07:03 AM, tomdeaap wrote: Hey, did you also enter the game jam? ( Reference of coolness ?!? )yes but kevin never finished our game.
you have the worst luck when it comes to game jam
At 1/8/11 02:23 AM, EJR wrote:At 1/7/11 10:38 PM, turtleco wrote: you have the worst luck when it comes to game jamyeah. first time our play button didn't work so we got a really shitty score and never retaliated, and the second time it didn't even get finished.
Unlucky EJR, I'm 2 out of 2 for completed game jam games, although the first one screwed up a bit.
I found this substitute for Math.floor() in the haXe community. I know just setting a Number to an int works faster than Math.floor. This seems really large to be fast.
public function fastFloor(f : Number) {
var accum : Int = 0;
if (f>0) {
while (f>=32768) { accum+=32768; f-=32768; }
if (f>=16384) { accum+=16384; f-=16384; }
if (f>=8192) { accum+=8192; f-=8192; }
if (f>=4096) { accum+=4096; f-=4096; }
if (f>=2048) { accum+=2048; f-=2048; }
if (f>=1024) { accum+=1024; f-=1024; }
if (f>=512) { accum+=512; f-=512; }
if (f>=256) { accum+=256; f-=256; }
if (f>=128) { accum+=128; f-=128; }
if (f>=64) { accum+=64; f-=64; }
if (f>=32) { accum+=32; f-=32; }
if (f>=16) { accum+=16; f-=16; }
if (f>=8) { accum+=8; f-=8; }
if (f>=4) { accum+=4; f-=4; }
if (f>=2) { accum+=2; f-=2; }
if (f>=1) { accum++; f--; }
return accum;
} else {
while (f<=-32768) { accum-=32768; f+=32768; }
if (f<=-16384) { accum-=16384; f+=16384; }
if (f<=-8192) { accum-=8192; f+=8192; }
if (f<=-4096) { accum-=4096; f+=4096; }
if (f<=-2048) { accum-=2048; f+=2048; }
if (f<=-1024) { accum-=1024; f+=1024; }
if (f<=-512) { accum-=512; f+=512; }
if (f<=-256) { accum-=256; f+=256; }
if (f<=-128) { accum-=128; f+=128; }
if (f<=-64) { accum-=64; f+=64; }
if (f<=-32) { accum-=32; f+=32; }
if (f<=-16) { accum-=16; f+=16; }
if (f<=-8) { accum-=8; f+=8; }
if (f<=-4) { accum-=4; f+=4; }
if (f<=-2) { accum-=2; f+=2; }
if (f<=-1) { accum--; f++; }
return accum;
}
}
At 1/9/11 02:06 PM, Chickumbleh wrote: I found this substitute for Math.floor() in the haXe community. I know just setting a Number to an int works faster than Math.floor. This seems really large to be fast.
that does seem pretty large but I guess haXe probably compiles it with some serious optimizations...
also floor and casting to int aren't the same. floor always rounds down (floor(1.5) = 1, floor (-1.5) = -2) whereas int just truncates (meaning rounds up for negative and down for positive) (int(1.5) = 1, int(-1.5) = -1)