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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2010-09-05 17:38:17


At 9/5/10 05:00 PM, Deadclever23 wrote:
At 8/24/10 03:28 PM, Sam wrote: 2 A*'s, an A, 5 B's and a C. Suck ma cockkk
i know this is real late but I only just got back from France so anyway 2 A*, 5 A's 2 B's. I was actually disappointed. :(

I wish I'd got all A*s four years ago so I could boast at you :p


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Response to The Flash 'Reg' Lounge 2010-09-05 18:50:48


At 9/5/10 05:00 PM, Deadclever23 wrote:
At 8/24/10 03:28 PM, Sam wrote: 2 A*'s, an A, 5 B's and a C. Suck ma cockkk
i know this is real late but I only just got back from France so anyway 2 A*, 5 A's 2 B's. I was actually disappointed. :(

Fucking weird, I know someone who just got back from France aswell....

Response to The Flash 'Reg' Lounge 2010-09-05 20:54:27


This is started to piss me off :(

My PC throws a continous beep everytime I try and boot. This happened a while ago, but after leaving the case open, and parts everywhere (I was too lazy to put it together and tidy up), I decided to try and get it working. I put it all back and it worked perfectly.

After some googling I deducted it was either a RAM error, or the gfx card. I just tried 3 different gfx cards -_-

Why the fuck did it fix itself before and now decides to fuck up again?

Piece of shit

Response to The Flash 'Reg' Lounge 2010-09-05 21:01:05


Get a Mac.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2010-09-05 21:43:45


At 9/5/10 09:01 PM, Kirk-Cocaine wrote: Get a Mac.

I'm on my Macbook right meow, bitch ;)

Response to The Flash 'Reg' Lounge 2010-09-05 22:06:22


At 9/3/10 04:12 PM, Sam wrote: fucking shit
God fucking shit
At 9/3/10 04:29 PM, Sam wrote: Hurdur
At 9/5/10 06:50 PM, Sam wrote: Fucking
At 9/5/10 08:54 PM, Sam wrote: piss
fuck
shit
At 9/5/10 09:43 PM, Sam wrote: bitch ;)

oh hai sammy


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Response to The Flash 'Reg' Lounge 2010-09-06 02:18:31


At 9/5/10 10:06 PM, Coaly wrote:
At 9/3/10 04:12 PM, Sam wrote: fucking shit
God fucking shit
At 9/3/10 04:29 PM, Sam wrote: Hurdur
At 9/5/10 06:50 PM, Sam wrote: Fucking
At 9/5/10 08:54 PM, Sam wrote: piss
fuck
shit
At 9/5/10 09:43 PM, Sam wrote: bitch ;)
oh hai sammy

Not coal, taking things out of contest like that Coalman

Response to The Flash 'Reg' Lounge 2010-09-06 02:20:25


And by contest I meant context

It's late/early

Response to The Flash 'Reg' Lounge 2010-09-06 09:15:42


At 9/5/10 09:43 PM, Sam wrote:
At 9/5/10 09:01 PM, Kirk-Cocaine wrote: Get a Mac.
I'm on my Macbook right meow, bitch ;)

Same. I <3 Macs

At 9/4/10 05:45 PM, Redshift wrote: One of the biggest things that causes lag that I've noticed, is using a billion enter frame events.

Is it alright to have multiple enterFrame events if they are in different classes, and by removing the event listeners only one runs at a time?

Response to The Flash 'Reg' Lounge 2010-09-06 16:53:05


At 9/6/10 09:15 AM, Chickumbleh wrote: Is it alright to have multiple enterFrame events if they are in different classes, and by removing the event listeners only one runs at a time?

Are you saying you add and remove event listeners every frame?


"To live is the rarest thing in the world. Most people exist, that is all."

- Oscar Wilde

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Response to The Flash 'Reg' Lounge 2010-09-06 17:51:18


The way i do it atm is push things into an array and loop through that array in a function which is run by an enter frame event. Keeps the number of events down to a minimum and so far i've seen no repurcussions.


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Response to The Flash 'Reg' Lounge 2010-09-06 19:47:56


Yeah well I just don't do any of that.

Response to The Flash 'Reg' Lounge 2010-09-06 20:38:49


At 9/6/10 07:47 PM, Sam wrote: Yeah well I just don't do any of that.

You could if you'd get on Skype.

Response to The Flash 'Reg' Lounge 2010-09-06 20:42:28


At 9/6/10 04:53 PM, Deadclever23 wrote: Are you saying you add and remove event listeners every frame?

No, I just have a few different enterFrame functions, one to a class. Depending on what is being done in my game I have one running and I have all of the listeners removed from the others.

Response to The Flash 'Reg' Lounge 2010-09-06 21:13:16


Trust me Sam...

I think Chick, Dep, Arch, and , Mike have the hot ticket. The custom class + loop through array + update function, should step things up a bit speed wise, and it's not that scary. The individual enterFrame thing is masochism.

:]


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Response to The Flash 'Reg' Lounge 2010-09-06 22:08:33


Oh and plus, if you are using lots of frame listeners, it becomes practically impossible to control which things should get updated before others.


#include <stdio.h>

char*p="#include <stdio.h>%cchar*p=%c%s%c;%cmain() {printf(p,10,34,p,34,10);}";

main() {printf(p,10,34,p,34,10);}

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Response to The Flash 'Reg' Lounge 2010-09-07 03:05:07


At 9/6/10 10:08 PM, Redshift wrote: Oh and plus, if you are using lots of frame listeners, it becomes practically impossible to control which things should get updated before others.
addEventListener(event, function, use capture, priority);

But yeah it's a bad idea. I only use enterFrame on game class and on classes which I want to be fully segragted from the game class. I like to have game classes and ui classes separate and I like to make sure that, other than accessing variables, they don't call functions on each other and whatever.


"To live is the rarest thing in the world. Most people exist, that is all."

- Oscar Wilde

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Response to The Flash 'Reg' Lounge 2010-09-07 03:29:42


At 9/7/10 03:05 AM, Deadclever23 wrote:
At 9/6/10 10:08 PM, Redshift wrote: Oh and plus, if you are using lots of frame listeners, it becomes practically impossible to control which things should get updated before others.
addEventListener(event, function, use capture, priority);

I know how to do it, what I meant to say is that it becomes impossibly impractical.


#include <stdio.h>

char*p="#include <stdio.h>%cchar*p=%c%s%c;%cmain() {printf(p,10,34,p,34,10);}";

main() {printf(p,10,34,p,34,10);}

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Response to The Flash 'Reg' Lounge 2010-09-07 16:51:02


This reg lounge needs to get back to its former glory! Let's have a serious discussion about Flash which doesn't exclude animators (Luis)!

...any ideas?


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Response to The Flash 'Reg' Lounge 2010-09-07 17:16:07


At 9/7/10 04:51 PM, Paranoia wrote: This reg lounge needs to get back to its former glory! Let's have a serious discussion about Flash which doesn't exclude animators (Luis)!

...any ideas?

Let's look at some topics:
What version of Flash do you use?
What are you currently working on?
Flash vs. HTML5
Flash vs. something else
Flash on various mobile devices
The whole South Korea licensing thing

Oh, that last one looks like quite a serious discussion. And yes, it does also apply to Flash games as far as I'm aware.


Doomsday-One, working on stuff better than preloaders. Marginally.

Response to The Flash 'Reg' Lounge 2010-09-07 18:05:16


Flash vs. HTML5

The Arcade Fire HTML5 thing crashed my computer. That's problematic. I'm not a fan of their music, the visuals could have been executed better in Flash, it wants your addy, and a partridge in a pear tree.

The integration with Google Maps was interesting, but buggy as all hell. HTML5 has some real promising possibilities, but it has a long way to go to get there.

and now for something completely different.

And yes, I miss the code-shy animator types in here. It keeps things interesting.


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Response to The Flash 'Reg' Lounge 2010-09-07 20:17:33


At 9/7/10 05:16 PM, Doomsday-One wrote: What version of Flash do you use?

CS4.

What are you currently working on?

Absolutely nothing.

Flash vs. HTML5

HTML5 will replace Flash on sites like YouTube but will not replace it wholesale.

Flash vs. something else

Silverlight FTL!

Flash on various mobile devices

iPhones 4eva!

The whole South Korea licensing thing

They love it out there. Video games that is, it's like religion to them, the crafty little devils.


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2010-09-07 21:20:26


Does anyone use or know about puremvc? Or use something similar as in a model view controller framework. I've been looking into it, but I'm not sure if I should use it, or completely how to use it at this point.


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Response to The Flash 'Reg' Lounge 2010-09-07 21:24:08


At 9/7/10 05:16 PM, Doomsday-One wrote: What version of Flash do you use?

CS4

What are you currently working on?

Just a small game, don't know if I'll ever release it. I'm also working with particles and I'm considering starting a little work with mics/webcams

Flash vs. HTML5

HTML5 is better for somethings, such as video and simple photo-galleries. I doubt it will ever replace flash, and if it does it won't be for years, maybe not until HTML6 :/

Flash vs. something else

I dislike unity. It lags a lot on my computer. I like the browser game kingdom of loathing, which is built entirely in simple HTML, php, and mySQL. I don't like internet java. It seems to run like 1000000x slower than flash and HTML5

Flash on various mobile devices

I'd really like to get started on Android, with flash player 10.1.

The whole South Korea licensing thing

I feel uniformed :(

Response to The Flash 'Reg' Lounge 2010-09-08 01:40:57


At 9/7/10 04:51 PM, Paranoia wrote: .....which doesn't exclude animators (Luis)!

Luis doesn't seem to have the time to discuss stuff with us non-admin people now days.


don't be late | Collab101 | Australian Users List | Nayhan's actionScript examples > click

Response to The Flash 'Reg' Lounge 2010-09-08 02:02:55


At 9/7/10 05:16 PM, Doomsday-One wrote: What version of Flash do you use?

CS4

What are you currently working on?

Pico Plinko/NG Themed Halloween Game (Hans Van Harken as the writer)

Flash vs. HTML5

I have hardly input on the situation other than I'm open for new things as long I can switch back to Flash whenever I want.

Flash vs. something else

I dunno lol.

Flash on various mobile devices

Flash on Android was a disappointment... Atleast sound on the AP works fine.

The whole South Korea licensing thing

It's not right, having to rate a game that isn't being commercially distributed.


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Response to The Flash 'Reg' Lounge 2010-09-08 03:54:37


At 9/7/10 05:16 PM, Doomsday-One wrote: Let's look at some topics:
What version of Flash do you use?

CS3 (I remember when using a version with AS3 in it made me cutting edge :p)

What are you currently working on?

A game about airship pirates.

Flash vs. HTML5

HTML5 seems more suited towards practical things like YouTube videos et c. I doubt Flash will disappear entirely.

Flash vs. something else

Nothing wrong with a little competition to break Adobe's monopoly :p

Flash on various mobile devices

Never really looked into it... last time I did was yeeears ago when what mobiles had Flash only suppotted AS1.

The whole South Korea licensing thing

That last link didn't work for me - does anyone have the details?


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Response to The Flash 'Reg' Lounge 2010-09-08 04:29:48


At 9/7/10 05:16 PM, Doomsday-One wrote: Let's look at some topics:
What version of Flash do you use?

Cs4.

What are you currently working on?

A game with nuns, zombies and JordanD.

Flash vs. HTML5

They both seem to have their uses.

Flash vs. something else

N/A

Flash on various mobile devices

If I had a flash compatible phone I'd like to give making a game for it a try. But I don't so I can't.

The whole South Korea licensing thing

whut?


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Response to The Flash 'Reg' Lounge 2010-09-08 05:22:21


Shameless Self Promotion
Please check out or help promote the new Collab101 account where necessary... thank-you.

Response to The Flash 'Reg' Lounge 2010-09-08 05:54:42


Haha, I meant choose one topic guys, not answer them all at once!
Still, this works too, I guess.

At 9/8/10 03:54 AM, Paranoia wrote: That last link didn't work for me - does anyone have the details?

Well, this link may work for you.
In short, South Korea rating board demands that all games, be they commercial or freeware, are rated (as in age rating; 3+, 12+, etc.). This comes with a hefty fee: if you're making a small (<10MB) educational game localised to Korea, you have to pay about $17.50. Make an RPG just above 10MB, with plans to make it localised to somewhere outside of Korea, and it'll cost you about $78.50, even if it's free to download.

This has already happened to things like RPG-Maker games, with several people on a community website unable/unwilling to pay the fee, so moderators were forced to remove their games. They're also chasing up Android and Steam about it, apparently demanding money for each individual game, and they're blocking foreign websites refusing to pay the fee.
This may eventually come to us Flash developers, or the websites which host our games. Perhaps animators won't get attacked, though I wouldn't say they are in the clear either.


Doomsday-One, working on stuff better than preloaders. Marginally.