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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2010-08-12 10:49:06


At 8/12/10 05:56 AM, Paranoia wrote:
I'm interested now - what kind of advancements to you get in animation that Flash lacks? I know that it's relatively basic, but I would have thought that animation more than coding would require the same basic skills and tools rather than advanced software. That's not to say that animating in Flash is without annoyances.

Also, what's been going on in Flash since CS3? I decided against upgrading :p

Flash could have customizable things that make workflow faster and more efficient. I've never used ToonBoom, but for example, I know it has customizable onion skinning, and it also has customizable real-time color palettes. You make a Pants color in the palette, name it 'pants', color all your pants in all the frames the 'pants' color, and from then on you can change the color palette's 'pants' hue and it changes it in all the frames. Stuff like that, that just makes everything but the actual animation/drawing part faster.


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2010-08-12 11:52:45


At 8/12/10 10:49 AM, Starogre wrote: You make a Pants color in the palette, name it 'pants', color all your pants in all the frames the 'pants' color, and from then on you can change the color palette's 'pants' hue and it changes it in all the frames. Stuff like that, that just makes everything but the actual animation/drawing part faster.

Now that you mention it, that does sound incredibly useful. They could even have you code it so that you can do palette swaps in-game! Why the fuck doesn't Flash have that?

Or indeed, a palette that doesn't extend past the bounds of the screen if you've used too many hues in your project so far :/


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Response to The Flash 'Reg' Lounge 2010-08-12 12:06:40


At 8/12/10 05:56 AM, Paranoia wrote: I'm interested now - what kind of advancements to you get in animation that Flash lacks? I know that it's relatively basic, but I would have thought that animation more than coding would require the same basic skills and tools rather than advanced software. That's not to say that animating in Flash is without annoyances.

also for coding, all you need is a text editor and a command-line compiler like gcc. A lot of people still code this way too. These programs are from the 70s

Response to The Flash 'Reg' Lounge 2010-08-12 13:02:54


At 8/12/10 12:06 PM, Glaiel-Gamer wrote:
At 8/12/10 05:56 AM, Paranoia wrote: I'm interested now - what kind of advancements to you get in animation that Flash lacks? I know that it's relatively basic, but I would have thought that animation more than coding would require the same basic skills and tools rather than advanced software. That's not to say that animating in Flash is without annoyances.
also for coding, all you need is a text editor and a command-line compiler like gcc. A lot of people still code this way too. These programs are from the 70s

True, but you get cool updates sometimes. Like BitmapData! That was the shit!

...OK, now that I think about it Flash hasn't really given us that much since AS3 :/


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Response to The Flash 'Reg' Lounge 2010-08-12 13:14:51


At 8/12/10 01:02 PM, Paranoia wrote: ...OK, now that I think about it Flash hasn't really given us that much since AS3 :/

Don't forget about Vectors.

Response to The Flash 'Reg' Lounge 2010-08-12 15:17:08


At 8/12/10 01:14 PM, Archawn wrote:
At 8/12/10 01:02 PM, Paranoia wrote: ...OK, now that I think about it Flash hasn't really given us that much since AS3 :/
Don't forget about Vectors.

I forgot about those :p CS3 ;)


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Response to The Flash 'Reg' Lounge 2010-08-12 15:38:38


I skipped over CS4, and have CS5 now after having CS3...From a graphic designers perspective, is anything easier/useful in the upgrades?

Response to The Flash 'Reg' Lounge 2010-08-13 01:36:27


At 8/12/10 03:38 PM, Kool-Aid wrote: I skipped over CS4, and have CS5 now after having CS3...From a graphic designers perspective, is anything easier/useful in the upgrades?

long story short?

.....
....
...
..
.
no


None

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Response to The Flash 'Reg' Lounge 2010-08-13 01:57:57


At 8/12/10 03:38 PM, Kool-Aid wrote: I skipped over CS4, and have CS5 now after having CS3...From a graphic designers perspective, is anything easier/useful in the upgrades?

I hear CS4 is better than CS5.. but that might just be a rumor.
I currently still use Macromedia Flash 8. :)

Response to The Flash 'Reg' Lounge 2010-08-13 02:01:20


Better how?


MSN/Email-> kevin.stubbs@live.com -Need artists!

The 9th Legion

(Looking for somebody to create the site for $$$).

Response to The Flash 'Reg' Lounge 2010-08-13 04:40:42


ARRRGH why can't pissing hitTestPoint just use the pissing co-ordinate system of the pissing display object that's pissing calling it!? Or better yet, let you pass one in as an optional parameter like with getBounds.


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Response to The Flash 'Reg' Lounge 2010-08-13 05:16:38


Wat.

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2010-08-13 06:20:09


At 8/13/10 04:40 AM, Paranoia wrote: ARRRGH why can't pissing hitTestPoint just use the pissing co-ordinate system of the pissing display object that's pissing calling it!?

This. I spent so much time yesterday trying to figure out what was wrong with the floors in a game I've been working on. I was using hitTestPoint, and I was assuming it used coordinates relative to the object calling it.

I was very pissed off when I realized all I had to do was pass a point through localToGlobal().

Response to The Flash 'Reg' Lounge 2010-08-13 06:23:33


At 8/13/10 06:20 AM, Archawn wrote: I was very pissed off when I realized all I had to do was pass a point through localToGlobal().

That still breaks if the root is transformed, though. I don't trust every site my games get uploaded to to leave the root be :p


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Response to The Flash 'Reg' Lounge 2010-08-13 10:58:32


will _lockroot hook up?


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Response to The Flash 'Reg' Lounge 2010-08-13 15:20:11


At 8/13/10 01:57 AM, YoinK wrote:
At 8/12/10 03:38 PM, Kool-Aid wrote: I skipped over CS4, and have CS5 now after having CS3...From a graphic designers perspective, is anything easier/useful in the upgrades?
I hear CS4 is better than CS5.. but that might just be a rumor.
I currently still use Macromedia Flash 8. :)

CC3 boy over here. :P

I tried CS4 --- confusing and not friendly for me. Haven't seen CS5.
If CS4 has any feature I'd want, it be to write text, do a 3D tilt Star Wars intro style, and be able to easily parody that intro.

Actually funny story, earlier this month I realized I could drag and stretch the library to diff sizes... I never knew that. I knew I could move the timeline fatter or skinnier, but not the library. :P

Vista vs. Linux

Got vista, it works, but don't like it. Got Linux on here too and can choose which one to run on start up. Best example I got is FireFox is 50% CPU usage on Vista, and only 8% - 10% on linux. Though Linux is complicated for me cause I have no clue what to do with all the programmin' junk and my graphics card is too old to really embrace its awesome effects - like turning all the desktops into a 3D cube thats interactive. If I had a big disk I'd make copys of all my work and transfer to Linux, though my friends tell me to do different and I think they are right. It's annoying when flash crashes and ya haven't saved for half an hour to an hour and loose some work.

When flash crashes for me its worse when I get game over in a game and haven't saved for a bit.
Oh, speaking of games I beat Star Wars Knights of The Old Republic one and two, and then moved onto Stubbs the Zombie and Mass Effect 1. The Sims 2 is neat - its the sims 1, just... well... I think a lil' more.

Okay, I'm hungover... need coffee and food.


www.DuderEntertainment.com/ | Makin' Laughs and Kickin' Ass! >:3

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Response to The Flash 'Reg' Lounge 2010-08-13 17:04:06


If CS4 has any feature I'd want, it be to write text, do a 3D tilt Star Wars intro style, and be able to easily parody that intro.

I can show you how to do that very quickly, if you so desire. :)

works on all versions of Flash. Promise.


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Response to The Flash 'Reg' Lounge 2010-08-14 01:03:57


oh look at that, not a single post in 10 days :S

hi! I'm not dead

Response to The Flash 'Reg' Lounge 2010-08-14 06:37:40


At 8/11/10 04:08 AM, citricsquid wrote:
At 8/11/10 03:08 AM, 4urentertainment wrote: I think we should note that, the guy behind that article is 16 years old, and he's already made $60,000 from his games.

Now I think that's *really* impressive, as only 3 of his games make up the majority of that money.
Says a lot, doesn't it... those actually doing it make more than this who sit around complaining about someone being a dick in business.

Also, a follow up on that guy if anyone's interested, he's trying out a little experiment right now, rather than going by the usual sponsorship route, he's made his own portal/facebook app and he and a few other people are churning out as many games as possible and self sponsoring them.

They've already churned out 21 games in the few months they've been working.

http://agitatedferret.newgrounds.com/fla sh/

I wonder if this will turn out to be more profitable than getting sponsored like everyone else in the long run.

Response to The Flash 'Reg' Lounge 2010-08-14 06:54:08


At 8/14/10 01:03 AM, knugen wrote: oh look at that, not a single post in 10 days :S

hi! I'm not dead

Since when were you a mod? :p

and what happened to Keith's aura...

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Response to The Flash 'Reg' Lounge 2010-08-14 13:49:15


Hey guys, it's been centuries, how are you all doing?

I need help with this Flash bug, for some reason, I assume it is that Adobe hates me, this happens:

I recently uninstalled Pixel Tools, if it has to do with anything.
CS4

Response to The Flash 'Reg' Lounge 2010-08-14 14:09:24


Ugh forgot image. How atypical...

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2010-08-14 15:03:16


At 8/14/10 02:09 PM, Zyphonee wrote: Ugh forgot image. How atypical...

I don't get it :/


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Response to The Flash 'Reg' Lounge 2010-08-14 15:19:01


Every time that I open the file, lineart disappears and all closed figures (like the longhorn skull) get filled in black and then it crashes.

Response to The Flash 'Reg' Lounge 2010-08-14 15:22:47


At 8/14/10 03:19 PM, Zyphonee wrote: Every time that I open the file, lineart disappears and all closed figures (like the longhorn skull) get filled in black and then it crashes.

Ohh, it's supposed to be a skull. I assumed it was some kind of black yak :P


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Response to The Flash 'Reg' Lounge 2010-08-14 16:25:37


At 8/14/10 03:22 PM, Paranoia wrote: Ohh, it's supposed to be a skull. I assumed it was some kind of black yak :P

Haha, so did I.


Doomsday-One, working on stuff better than preloaders. Marginally.

Response to The Flash 'Reg' Lounge 2010-08-15 02:07:54


At 8/14/10 06:54 AM, Paranoia wrote: Since when were you a mod? :p

old news

and what happened to Keith's aura...

even older news :P

Response to The Flash 'Reg' Lounge 2010-08-15 02:54:28


At 8/15/10 02:07 AM, knugen wrote:
At 8/14/10 06:54 AM, Paranoia wrote: Since when were you a mod? :p
old news

I remember when you were modded last year in November I think it was.


don't be late | Collab101 | Australian Users List | Nayhan's actionScript examples > click

Response to The Flash 'Reg' Lounge 2010-08-15 12:07:15


Happy Clock Day!

Response to The Flash 'Reg' Lounge 2010-08-15 17:09:36


At 8/15/10 12:07 PM, OgreClock wrote: Happy Clock Day!

Cheers!