At 5/9/10 03:15 PM, zrb wrote:At 5/9/10 01:35 PM, dELtaluca wrote: haha, my response to the physaxe demo swf using the physaxe word as part of the demo:Is your physics engine fully stable now / any major changes coming ?
I'm looking to integrate a physics engine and am considering yours.
There's not any glitches in it that i'm aware of. There is a few things left to add; more constraint types certainly, aswell as some extra general methods for working with things, like the ability to wake constraints, aswell as objects which makes sense, and more callback procedures so that you can handle things like objects leaving the screen, aswell as leaving the world, aswell as stuff for collisions, so that you can assign methods to be called when two objects collide, and when they seperate, and to query how strong a collision was etc. I also need to add constraint breaking so that constraints can be 'broken' automticaly by say, having to apply too much force to keep the constraint, they'll break instead and stuff.
But certainly there should be any major changes which would render anything you used it for out of date in terms of not working any more.