At 3/1/10 04:08 PM, HDXmike wrote: the 3d in flash CS4 , id pay good money to see a 3D physics engine written in flash , itd probably be running at like 3 fps :D
There are two.
At 3/1/10 04:08 PM, HDXmike wrote: the 3d in flash CS4 , id pay good money to see a 3D physics engine written in flash , itd probably be running at like 3 fps :D
There are two.
At 3/1/10 05:10 PM, GustTheASGuy wrote: There are two.
If you're thinking of doing anything with serious 3d i'd forget flash and AS altogether.
So i'm looking for a decent coder for a pico day game, I have an idea all layed out and a bit of gfx done, anyone interested?
Also i got my name changed too :3 its the same minus those pesky numbers!
.
At 3/1/10 05:22 PM, Depredation wrote:At 3/1/10 05:10 PM, GustTheASGuy wrote: There are two.If you're thinking of doing anything with serious 3d i'd forget flash and AS altogether.
"If you're thinking of doing anything with serious programming i'd forget flash and AS altogether."
Flash can do decent 3D. Not amazing, but good enough to get by. If someone strongly thinks that 3D would add to their Flash game, they should go for it.
But AS is far from the best language out there. So why program anything in Flash? One good reason would be about Flash games reaching a large number of people. You'll probably get more props and a greater reception for making an average 3D game in Flash than a better one with C++ (unless you're releasing it to a console or something).
That's why you don't forget Flash.
At 3/1/10 05:22 PM, Depredation wrote: If you're thinking of doing anything with serious 3d i'd forget flash and AS altogether.
At 3/1/10 07:02 PM, Doomsday-One wrote: But AS is far from the best language out there.
It sure isn't. Go 1GL programmers! Whoo! The most bad-ass programmers are those who write directly in machine code. Or should I say ... the most bad ass-programmers.
God.
Remember the time when their was no Collaboration forum? It was actually way better.
The regs around here used to smack noobs in The butt for not asking something right.
Now the collaboration forum is filled with 10 year old nerds.
I just saw a topic that just said
"Looking for programmer"
And the title said the same thing.
Their are just neverending topics....don't get me wrong, some topics make sense, others, well, let's just say the user is better if with account deletions.
I am a FAB
At 3/1/10 09:39 PM, Farza wrote: Remember the time when their was no Collaboration forum?
nope. dont remember it. sorry.
At 3/1/10 09:39 PM, Farza wrote: God.
The collaboration forum is a joke
At 3/1/10 10:26 PM, Magical-Zorse wrote:At 3/1/10 09:39 PM, Farza wrote: God.The collaboration forum is a joke
let them have their fun you can probably make the best collabs pm'ing people you know anyways
At 3/1/10 08:59 PM, Toast wrote:At 3/1/10 07:02 PM, Doomsday-One wrote: But AS is far from the best language out there.It sure isn't. Go 1GL programmers! Whoo! The most bad-ass programmers are those who write directly in machine code. Or should I say ... the most bad ass-programmers.
I program in RNA codons.
new animation soon hope you hate it
GreaseMonkey is genious, just put together this script for it (see pic).
Too bad I'm using Chrome full time now, but perhaps it can be of use to other people.
At 3/2/10 03:15 AM, knugen wrote: Too bad I'm using Chrome full time now, but perhaps it can be of use to other people.
Apparently the guy who made the plugin for FF now works at Google, joy to the world :)
At 3/1/10 04:08 PM, HDXmike wrote: the 3d in flash CS4 , id pay good money to see a 3D physics engine written in flash , itd probably be running at like 3 fps :D
As gust pointed out, there are quite a few 3D physics engines for flash. Some run at decent speeds, but it's not really viable for a full game project..
At 3/1/10 07:25 PM, GustTheASGuy wrote: http://hxquake.appspot.com/html/images.h tml
I assume you're agreeing with Depredation there then. The same thing in OpenGL would run at 10x the frame rate and be 5x as easy to put together.
At 3/2/10 03:21 AM, knugen wrote: Apparently the guy who made the plugin for FF now works at Google, joy to the world :)
Ooh, that's awesome :) There was a plugin called Platypus (if I remember correctly) that allowed you to dynamically edit the page and then save it as a greasemonkey script, so you could for example get rid of the comments and ads on a youtube page and then save it to run on all youtube video pages.. things like that. Quite cool and ridiculously easy to use.
Sup, bitches :)
AS3 Topics and Quad trees
So, I've noticed myself tending to post AS3 related questions in here. Is that a good practice? I just don't feel confident it would get any attention "out there." Essentially, I just wanted to talk about quad trees. I'm making a fighting game, and I don't think it'd work for it (the ground is a constant so no collision test there either). I'm just curious though, is it really the best bet for tile based games? Flixel uses it and the collision in those games always seem spot on. I've noticed though, that Flixel games seem to be very constrained also. That being the case, what is the best bet for collision detection using amorphous shapes? I'm tempted to set-up collision boxes but these can be tempermental too. I must admit, for a fighting game, collision detection is very important, but not as taxing given the relatively few number of objects being tested.
Control preference
I know it depends on the game, but given these three options, which would you choose as your favorite assuming that all of the game mechanics can be controlled with the given option.
-Mouse only (player follows the mouse, left click does things)
-Keyboard only (Player moves in the direction of the arrows/keys, space does something)
-Combo (player is moved using the arrows/keys, mouse click does things)
-Combo 2 (Player is controlled by the mouse, space bar does things)
IF more actions had to occur, would you rather:
-Mouse controls player, all actions are done using keyboard
-Keyboard controls player, all actions are done using keyboard.
-Keyboard controls player, some actions are mouse... others are keyboard.
Control scheme is generally a hang up for me, so opinions are greatly appreciated.
At 3/2/10 12:24 PM, Johnny wrote: Control preference
Keep it all to the keyboard. It's possible to download a particular application and map keyboard keys to a joystick to play flash games through a joystick. ATM, I can't recall the precise application, but it's out there. Leave the mouse for the dress-up games :P
At 3/2/10 04:10 AM, liam wrote: As gust pointed out, there are quite a few 3D physics engines for flash. Some run at decent speeds, but it's not really viable for a full game project..
Quite few? There's basically only Jiglib and whatever you can run with Alchemy.
At 3/1/10 07:25 PM, GustTheASGuy wrote:I assume you're agreeing with Depredation there then. The same thing in OpenGL would run at 10x the frame rate and be 5x as easy to put together.
I'm not, that demo is in fact impressive. If I may point out that that is an interpreted software renderer.
I'm real happy how part 1 turned out.
Part 2 has one of my fav scenes in all Duders in it but 2.80 is bulshit. Part 1 got 3.40 - each part should be getting between 3.20 and 4.00 - this bugs me a bit.
Anyway 2 parts left. 3 scenes done, 3 still to do, once the next scene is done I can release part 3, then a few days to max a week after or so I release part 4.
Also, my b-day thing is coming soon. So I have an excuse to go to future shop and get a better video card and RAM - my computers been givin me some scares lately.
@ knugen
Thank you for such a win script. Bonus thanks for the Chrome fix.
I've yet to decide whether I would prefer 'Link' on the left (like it is in Chrome) or the right (like in your picture). Probably the former.
At 3/2/10 12:09 PM, Deathcon7 wrote: So, I've noticed myself tending to post AS3 related questions in here. Is that a good practice?
I don't think so. The point of the whole forum now is practically exclusive to answering AS related questions. The 'better' programmers who post in the Reg Lounge do still browse the forums, and will answer any questions which grab their interest.
I understand it feels a bit odd to post a new topic for a mere question, but it is actually the better option (especially to benefit anyone searching for the same answers in the future).
At 3/2/10 12:33 PM, citricsquid wrote: using the mouse to aim and control a player is god awful (like: hold mouse to left of screen, move left, right right etc.)
Often, but some games can pull it off well. I quite like the controls in this game, and on a similar control scheme, that in the DS Legend of Zelda games works quite well.
Although, since I would rather just stick to my touchpad instead of having to get my mouse out and plug it in, I normally prefer no mouse control. If the game needs minimum control, I'm happy. If the game really benefits from mouse control, I can live with it. However, when people decide that I have to use my touchpad AND the arrow keys at the same time, I get annoyed. Having to either control a precision pointer with my left hand or cross my arms over just pisses me off. Let me use the damn WASD keys.
So, when going for mouse controls, consider laptop users. Thank you for listening.
let them have their fun you can probably make the best collabs pm'ing people you know anyways
Thats how my collab first started.
Now its a 60+ people load of awesome!
LINK!
I am a FAB
Control Scheme
Kind of surprised on the preference of keyboard over mouse. I've always thought of the mouse an extension of my arm, and prefer it for just about all simple applications. Good to know what other people think.
Thanks guys.
At 3/2/10 12:12 AM, NextToNothing wrote: I program in RNA codons.
can't make very interesting games with proteins...
At 3/1/10 11:14 PM, Starogre wrote: let them have their fun you can probably make the best collabs pm'ing people you know anyways
but it isn't as fun and spontaneous, and collabs is the main way I meet people
At 3/1/10 09:39 PM, Farza wrote: Remember the time when their was no Collaboration forum? It was actually way better.
wait, all the way back 1 month ago?
At 3/2/10 05:31 AM, citricsquid wrote: WAY TO STEAL MY THUNDER.
Aww, perhaps some extra exposure for your site will make you feel better :)
At 3/2/10 05:01 PM, Johnny wrote: Kind of surprised on the preference of keyboard over mouse. I've always thought of the mouse an extension of my arm, and prefer it for just about all simple applications. Good to know what other people think.
I prefer the keyboard to mouse too (but that's mainly because I have a laptop (LOL, trackpad)). It's a lot easier to press "R" than clicking a reload button, etc.
Having said that, there are a lot of games that don't use the keyboard well, i.e. using left/right arrows to move but using space for jump. Also, there's no reason why WASD and arrows cant both be used to move, like in This Is The Only Level Too.
Also, Srsly, release on NG already John. And include medals in your games. FUCK.
Obviously some games need to be mouse based, (Escape the room, etc) and some need to be keyboard based (Shift, etc), but for a majority of games, I don't see why you can't have a mouse mode and a keyboard mode like:
Riddles
I know I've said this before, but fuck me do I hate riddles.
At 3/2/10 05:15 PM, turtleco wrote:At 3/1/10 11:14 PM, Starogre wrote: let them have their fun you can probably make the best collabs pm'ing people you know anywaysbut it isn't as fun and spontaneous, and collabs is the main way I meet people
Yea so have fun using the collaboration forum. I was merely pointing out that if you want to complain about the quality of the users' skills/how noob they are or whatever, don't use it or start your own good collab with high standards...no ones stopping you (farza)
funkycaveman Returns!
Hi everyone!
Glad to be back and hope you are all well. I have not been into playing around with flash, so I left Newgrounds. But after playing a few flash games here and there, brought back some motivation. So I am back now, some of you may never heard of me, if so i'm funkycaveman. And I will be releasing a new game soon.
What's been going on recently, I can see the forums have changed a bit :S
At 3/3/10 08:18 AM, funkycaveman wrote: funkycaveman Returns!
Hello there, I think I vaguely remember your username, welcome back!
In other news, I just submitted an old, broken game. For which I'll most likely rot in hell. I'm curious as to how it turns out.
At 3/3/10 08:18 AM, funkycaveman wrote: funkycaveman Returns!
Hey, I remember you.