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The Flash 'Reg' Lounge

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Response to The Flash 'Reg' Lounge 2010-02-28 11:46:31


At 2/28/10 11:38 AM, HDXmike wrote: What would you like to see in AS4 ?

If i could pick any one thing itd be some better built in collision

That scares me a bit. Better hit detection would most probably be alot more processor intensive then traditional ones, and giving noobs access to something like that could really do some damage. No game in the portal would run more then 10 fps. : P


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Response to The Flash 'Reg' Lounge 2010-02-28 11:50:27


At 2/28/10 11:38 AM, HDXmike wrote: What would you like to see in AS4 ?

-Overloading.
-Overloading..
-More built-in control over input devices. (Ability to assign right click, specifically)
-More features for Mobile Devices or ability to map controllers for console browser play.
---I guess the two above features could be combined into one... both input problems.
-More intuitive peer/server connection features/classes.
-More data structures (Sure, you can write your own linked-list class... but I want a built-in)

IDE issues...

-Highlighting of custom classes in the Flash IDE
-Less bloat

Response to The Flash 'Reg' Lounge 2010-02-28 11:55:29


At 2/28/10 11:50 AM, Johnny wrote:
At 2/28/10 11:38 AM, HDXmike wrote: What would you like to see in AS4 ?
-Overloading.
-Overloading..

You forgot about Overloading.

IDE issues...

-Highlighting of custom classes in the Flash IDE
-Less bloat

I work with NetBeans to make Java applications, and at first i really liked how it highlighted certain things, like the opening and closing brackets of the code block you are working in, and if working on a variable, it highlights all instances of the variable in your code. But it makes writing code pretty slow. It has to take a split second to highlight things every time you move your selection to a different place. So I'm not completely sold on the idea, but i think would rather have it in then not.


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Response to The Flash 'Reg' Lounge 2010-02-28 12:22:30


At 2/28/10 12:00 PM, zrb wrote: I think built in collisions should stay the way they are, any non noob will figure out his own collision methods and will just reuse his function(s) for it. Pretty much what everything 23450 said.

I'm actually for making programming/scripting languages more approachable to Joe Everyman. There are many people out there with the time and dedication to make good games, just without programming experience.

That's why in the game design field, you have Programmers... and you also have Game Designers.

No matter how good you are at programming, you might be epic fail at level design and game concept, and I think that making languages easier could provide us with some great games. There will be a ton of shit, of course... but we'll filter that out like we do now. If everyone with a great idea had the capability of creating a game, it might actually raise the bar on what makes a good game.

Regardless of syntax for things like Collision Detection, someone is still going to need some programming logic to invoke them properly.

Just because I had to learn to program to make games (which still pisses me off a bit) I'm not going to hold onto programming like it's my own little special snowflake.

Response to The Flash 'Reg' Lounge 2010-02-28 13:26:34


Programming is very useful to being able to program WHATEVER YOU WANT no matter how complicated. But if you're an average joe who wants to get into game design, it would be neat to see software that has all the elements of game design in it without having to program per-say.

It's just that the library for something like that would have to be so huge to allow for different things. It's kind of lame to just design games that are so cookie cutter. It's one thing to program something like a first person shooter or an rpg, but the designer should really focus on making something that's DIFFERENT from other designers.

And it loops back around to 'how the heck can you make coding easier but still allow for bending the rules'.

There is a point I think where it stops and that's c++. Technically you don't have to know assembly language or C to use c++ but it probably helps a lot. It's probably the same relationship as c++ to game engine programming (once the engine is already ready for designing with) although I don't know too much about that.


the events are merely fictional, written, directed, and acted out by all who create them

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Response to The Flash 'Reg' Lounge 2010-02-28 13:32:45


At 2/28/10 11:38 AM, HDXmike wrote: Dont change it archon , your name is pretty sweet as it is

Also the noobs on NG are just increasing in quality , they admit mistakes and use AS3 etc

Windowskiller : farza i knew youd make that descision which is why i suggested it in the first place :)

Thanks for the idea :)


I am a FAB

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Response to The Flash 'Reg' Lounge 2010-02-28 14:14:34


At 2/28/10 12:56 PM, zrb wrote:
At 2/28/10 11:55 AM, 23450 wrote: So I'm not completely sold on the idea, but i think would rather have it in then not.
I think he just meant highlight your custom classes like how flash's built in things are blue rather than consider your classes the same as any other thing you type.

Its the same thing i was talking about, but NetBeans takes it alot further. But its the same concept. I would like Flash to highlight more then just class names.


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Response to The Flash 'Reg' Lounge 2010-02-28 16:57:07


Programming police.

At 2/27/10 11:20 AM, dELtaluca wrote: c = ( cond ? a : b ) += 10;

I slap you.

At 2/27/10 12:46 PM, Depredation wrote: Ternaries have saved me a lot of time and lines in recent code. Although they take up more resources if i've been told correctly.

Toast: you're a dumbass.

As usual, the advice of not paying mind to things like that that you don't understand. Like deciding to use arrays instead of named variables because someone told you that it will make the hard drive faster.

The statement is nonsensical because the construct has nothing to do with any kind of resources.

At 2/28/10 11:38 AM, HDXmike wrote: AS4 : who knows what treasurse it will bring :O
What would you like to see in AS4 ?

Language-wise, there was a proposal being developed some time before you came around (ECMAScript 4). However, it was a mess and the corporations on the committee were not able to agree.
You can still find various amusing data about it around, like the horrid innovative feature formulation.

But dismay not, for all the lost awesome new language features have long been available in a much better implementation.

It certainly would have been interesting to see how Adobe would implement the new features, seeing how the performance of their current AS3 implementation, which has absolutely no advanced features (except maybe closures, which are implemented incorrectly and unusable), is at least 50 times slower than haXe to compile the same library, after the AS version has already been processed by haXe to provide the things that AS lacks features for.

It's true. ;)

If i could pick any one thing itd be some better built in collision

Hittests are already sufficiently abused by people who later become enraged that their intended awesome platformer or whatever glitches uncontrollably.
It's not really possible to create a tool to guess and do exactly what idiots think they want.
If you want to draw a bunch of things and have them act like physical objects, get Crayon Physics and stay there.

It's also not that hard to get a physics engine and set it up to work how you want.
...Especially if you're using haXe (better engines).

At 2/28/10 11:50 AM, Johnny wrote: -Overloading.

Impossible, and not at all necessary. Remember that AS is a language for programmers that don't understand what static typing is. 'MovieClip (root)' ftw. AS also relies on functions as first-class values, like with 'addEventListener'. Overloading would cause that to require delegate objects, or some sort of type constraint where functions are used as values. And AS doesn't even have detailed function types.
Put another way, even though it looks like a retarded ancient Java, AS is intended to be a kind of Javascript (and was even pretending to lead the future for it before ECMAS4 failed).

-More built-in control over input devices. (Ability to assign right click, specifically)
-More features for Mobile Devices or ability to map controllers for console browser play.

You can hook it up usually, and mobile devices to this themselves to make browsing better, but yeah. Adobe should be less anal about their security threats, since Flash is now seen as a universal use doodad.

-More intuitive peer/server connection features/classes.

Stratus. But it's still anal.

-More data structures (Sure, you can write your own linked-list class... but I want a built-in)

Easy to get a general use library, as always. Just install like TurtoiseSVN and you'll be able to browse all of Google Code without all those scary hacker tools.
Of course, the best libraries have long migrated to haXe. :>

-Less bloat

Psh.

At 2/28/10 11:55 AM, 23450 wrote: So I'm not completely sold on the idea, but i think would rather have it in then not.

That's just Netbeans. It's very heavy on memory use. Although unlike Flash, it's reliable and otherwise excellent on features.
But IDEs aren't all like that, there are light and responsive ones. Flash has Flashdevelop.

At 2/28/10 12:22 PM, Johnny wrote: I'm actually for making programming/scripting languages more approachable to Joe Everyman. There are many people out there with the time and dedication to make good games, just without programming experience.

I suppose by scripting you mean the part of programming where you don't have to think about how to get the things you need done because the components have been arranged for you.
Actionscript is very much a scripting language, except that you need to do actual programming with it to get shit done because there are no game engines. Or they're not popular. Flixel achieved some popularity, perhaps because its author is liked in the indie community.

Otherwise there are plenty of scripting languages and game engines, if you're willing to depart from Flash.


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Response to The Flash 'Reg' Lounge 2010-02-28 17:43:19


totally unrelated to anything post...

I had this dream that a person made a flash consisting of a stop motion film, of his penis. It was the most popular flash ever, and the only one to get a perfect score of 5.

anyone else have dreams of what might be the best flash ever on newgrounds, or is that just me?


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Response to The Flash 'Reg' Lounge 2010-02-28 17:49:51


At 2/28/10 05:43 PM, turtleco wrote: I had this dream that a person made a flash consisting of a stop motion film, of his penis....
anyone else have dreams of what might be the best flash ever on newgrounds, or is that just me?

Erm... That's just you, I'm pretty sure.

Sick Fuck

Response to The Flash 'Reg' Lounge 2010-02-28 17:57:47


At 2/28/10 01:27 AM, Magical-Zorse wrote:
At 2/27/10 11:27 PM, El-Presidente wrote: I have yet to see one good thing come out of there. Fuckin' nubz.
lol, the animation forum and collab forum turned out exactly how I expected

it makes me sad, if it came out some years earlier it would've been orgasmic.


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Response to The Flash 'Reg' Lounge 2010-02-28 18:08:53


At 2/28/10 05:43 PM, turtleco wrote: totally unrelated to anything post...

I had this dream that a person made a flash consisting of a stop motion film, of his penis. It was the most popular flash ever, and the only one to get a perfect score of 5.

anyone else have dreams of what might be the best flash ever on newgrounds, or is that just me?

erm.You need to get out more.


I am a FAB

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Response to The Flash 'Reg' Lounge 2010-02-28 18:24:47


At 2/28/10 05:34 PM, zrb wrote: @Johnny:
If you already took the time to learn how to program,
you could just make your own engine couldn't you ?

I get bogged down on the details and have never made a game I really wanted to make because I didn't want to take the time to program and debug the damned thing...

Many times, I don't even start on the projects because as I'm laying the groundwork out on paper or in my head, I'll come across sections of programming logic that I either don't feel like figuring out, or that I think will take too long for me to figure out to make it worthwhile... because I want it a certain way, and won't settle for less on the games I really want to make.

A recent one I can think of is a top-down, turn-based strategy/rpg. Sure, I could program one... but.. I insisted on being able to design levels in a GUI interface, and running a function to grid the level off in points, locate all the impassible terrain and store it.. then during turn when the user clicks, or the AI makes a decision, use A* on that grid to determine paths. The AI had to be fairly intelligent and work with fuzzy logic to determine it's best course of action...

Worked on it for a week. Made some progress. Gave up because I was tired of back peddling.

@Gust

Yeah, I meant actual 'scripting'

With engines though (I had to work with Torque and Unreal in school) you still have to have some kind of programming/scripting experience to get everything to work, but you don't need to worry about the details...

If you want to add various features though, you'll still need to know how to program to modify the engine.

Response to The Flash 'Reg' Lounge 2010-02-28 20:09:57


anyone else have dreams of what might be the best flash ever on newgrounds, or is that just me?

There is no such thing as a perfect flash, especially in this nest of vipers. Their will always be some butthurt group of people that decide, for whatever reason, to push that "write a review" button, before thinking it through, and giving you a nice big zero for your trouble. Nothing is immune. The sprite people will tell you it didn't have enough sprites in it. The frame by framers will chastise you for using sprites and tweens. Some dickfuck always has to chime in about what is, or is not, funny. The lights were too light. The darks were too dark. The sound was too low. Blah blah blah blah blah blah.

It's just the nature of a community site. A perfect score just isn't possible here. :]

Still, if anything could, it would probably resemble your dream. Some stupid video of a guys dick, submitted on an off day.


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Response to The Flash 'Reg' Lounge 2010-02-28 20:39:20


"Great Expectations" sucks. A lot.

Response to The Flash 'Reg' Lounge 2010-02-28 20:49:35


I decided to change my username to Mike.


MY E-PENIS IS BIGGER THAN YOURS

8=================================>

...and this is my fag...

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Response to The Flash 'Reg' Lounge 2010-02-28 21:11:26


At 2/28/10 08:49 PM, El-Presidente wrote: I decided to change my username to Mike.

Awesome ! Now All you gotta do us persuade Mike to give you his name.


I am a FAB

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Response to The Flash 'Reg' Lounge 2010-02-28 21:25:09


At 2/28/10 08:49 PM, El-Presidente wrote: I decided to change my username to Mike.

I'm changing my username to El-Presidente then.

And it begins...

Response to The Flash 'Reg' Lounge 2010-02-28 21:30:03


At 2/28/10 09:25 PM, Archon68 wrote:
At 2/28/10 08:49 PM, El-Presidente wrote: I decided to change my username to Mike.
I'm changing my username to El-Presidente then.

And it begins...

Then I'm changing my name to Arch- wait. Nevermind.

And it ends.

I am a FAB

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Response to The Flash 'Reg' Lounge 2010-03-01 02:58:18


I just (well, last night, but shh) reinstalled Windows 7 because I was using the beta (the release candidate version). It was supposed to last until next summer, I thought, but turns out today was the day it stopped working.. I'd been meaning to get around to it anyway, because the RC I had was 32 bit and my PC is 64 bit so I was WASTING BITS. Plus my University is part of the Microsoft Student Alliance.. thing, so I get free copies of all versions of Windows.. though the copy of Win7 Pro 64 bit I downloaded kept giving me an error during the install, so I ended up using my friends.. not-so-legal copy of the disk, which is just a copy of the OS with means of cracking it on the disk I think (though I read somewhere that they patched it the other day so that Windows checks for validity every 90 days or something? I assume that affects pirates).. so I was able to just use my legit serial number and it works fine. Installing operating systems is a hassle :[ Main problem I have is now I have to reinstall everything ;_; Lucky I have a seperate HDD where all my games are installed so it's just things like Visual Studio, CS4, Steam (+ Steam games) and any surplus things I had on the hard drive. It was full of crap anyway :L Fun times yay!

Heavy Rain is awesome, though apparantly old PS3s (like the one I have) are fucking up today but that should be fine by tomorrow.. probably a leap year calculation problem, the firmware probably thinks this year was a leap year or something. Silly operating systems.


Sup, bitches :)

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Response to The Flash 'Reg' Lounge 2010-03-01 05:28:39


At 3/1/10 02:58 AM, liam wrote: WASTING BITS

lol


Indescriptive topic names have left me in despair!

Response to The Flash 'Reg' Lounge 2010-03-01 07:35:01


Imagine this-

Running flash CS4 with 512 MB Ram. When you open CS4 your PC just dies on you.

You have just imagined me.

Plus I got Vista

I am a FAB

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Response to The Flash 'Reg' Lounge 2010-03-01 09:45:43


At 3/1/10 07:35 AM, Farza wrote: Imagine this-

Running flash CS4 with 512 MB Ram. When you open CS4 your PC just dies on you.

You have just imagined me.

I have 512 RAM and it runs pretty swell. I don't really know what the problem...

Plus I got Vista

ooooooh...


Indescriptive topic names have left me in despair!

Response to The Flash 'Reg' Lounge 2010-03-01 15:55:43


Guess who had their name changed.


I am a FAB

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Response to The Flash 'Reg' Lounge 2010-03-01 16:06:11


At 3/1/10 03:55 PM, Farza wrote: Guess who had their name changed.

It was me. I am really Tom Fulp. I got my username changed to Archon68.

Response to The Flash 'Reg' Lounge 2010-03-01 16:14:45


FUCKING ERROR 8001050F WON'T LET ME PLAY HEAVY RAIN.

Response to The Flash 'Reg' Lounge 2010-03-01 16:34:39


ATTN: Knugen

Fix plz. kthxbi.

The Flash 'Reg' Lounge


The water in Majorca don't taste like what it oughta.

| AS3: Main | AS2: Main | Flash Tutorials |

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Response to The Flash 'Reg' Lounge 2010-03-01 16:45:35


ATTN: Tom

Fix plz. kthxbi.

The Flash 'Reg' Lounge

Response to The Flash 'Reg' Lounge 2010-03-01 16:55:28


At 3/1/10 04:45 PM, knugen wrote: ATTN: Tom

I doubt Tom checks the Reg Lounge ever.

Response to The Flash 'Reg' Lounge 2010-03-01 17:07:30


At 3/1/10 04:55 PM, Archon68 wrote:
At 3/1/10 04:45 PM, knugen wrote: ATTN: Tom
I doubt Tom checks the Reg Lounge ever.

Oh.. and here I was thinking I would save the day with my glitch report :(